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📄 shadowedscene.cpp

📁 最新osg包
💻 CPP
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#include <osgShadow/ShadowedScene>#include <iostream>#include <string>#include <osg/Vec3>#include <osg/Vec4>#include <osg/io_utils>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>#include <osgDB/ParameterOutput>bool ShadowedScene_readLocalData(osg::Object &obj, osgDB::Input &fr);bool ShadowedScene_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy ShadowedScene_Proxy(    new osgShadow::ShadowedScene,    "ShadowedScene",    "Object ShadowedScene Group ",    ShadowedScene_readLocalData,    ShadowedScene_writeLocalData);bool ShadowedScene_readLocalData(osg::Object& obj, osgDB::Input &fr){    osgShadow::ShadowedScene& ss = static_cast<osgShadow::ShadowedScene&>(obj);    bool iteratorAdvanced = false;    osg::ref_ptr<osg::Object> object=0;    while((object=fr.readObject())!=0)    {        osgShadow::ShadowTechnique* st = dynamic_cast<osgShadow::ShadowTechnique*>(object.get());        if (st) ss.setShadowTechnique(st);        iteratorAdvanced = true;    }    return iteratorAdvanced;}bool ShadowedScene_writeLocalData(const osg::Object& obj, osgDB::Output& fw){    const osgShadow::ShadowedScene& ss = static_cast<const osgShadow::ShadowedScene &>(obj);        if (ss.getShadowTechnique())    {        fw.writeObject(*ss.getShadowTechnique());    }    return true;}

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