📄 shadowtexture.cpp
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#include <osgShadow/ShadowTexture>#include <iostream>#include <string>#include <osg/Vec3>#include <osg/Vec4>#include <osg/io_utils>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>#include <osgDB/ParameterOutput>bool ShadowTexture_readLocalData(osg::Object &obj, osgDB::Input &fr);bool ShadowTexture_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy ShadowTexture_Proxy( new osgShadow::ShadowTexture, "ShadowTexture", "Object ShadowTechnique ShadowTexture", ShadowTexture_readLocalData, ShadowTexture_writeLocalData);bool ShadowTexture_readLocalData(osg::Object& obj, osgDB::Input &fr){ osgShadow::ShadowTexture& ss = static_cast<osgShadow::ShadowTexture&>(obj); bool itAdvanced = false; return itAdvanced;}bool ShadowTexture_writeLocalData(const osg::Object& obj, osgDB::Output& fw){ const osgShadow::ShadowTexture& ss = static_cast<const osgShadow::ShadowTexture &>(obj); return true;}
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