📄 switchlayer.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details.*/#include "Exception.h"#include "SwitchLayer.h"#include "CompositeLayer.h"using namespace ive;void SwitchLayer::write(DataOutputStream* out){ // Write Layer's identification. out->writeInt(IVESWITCHLAYER); // If the osg class is inherited by any other class we should also write this to file. osgTerrain::CompositeLayer* layer = dynamic_cast<osgTerrain::CompositeLayer*>(this); if (layer) ((ive::CompositeLayer*)(layer))->write(out); else throw Exception("SwitchLayer::write(): Could not cast this osgLayer::SwitchLayer to an osgTerrain::Layer."); out->writeInt(getActiveLayer());}void SwitchLayer::read(DataInputStream* in){ // Peek on Layer's identification. int id = in->peekInt(); if (id != IVESWITCHLAYER) throw Exception("SwitchLayer::read(): Expected SwitchLayer identification."); // Read Layer's identification. id = in->readInt(); // If the osg class is inherited by any other class we should also read this from file. osgTerrain::CompositeLayer* layer = dynamic_cast<osgTerrain::CompositeLayer*>(this); if (layer) ((ive::CompositeLayer*)(layer))->read(in); else throw Exception("SwitchLayer::read(): Could not cast this osgLayer::Layer to an osg::Group."); setActiveLayer(in->readInt());}
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