📄 texture2d.cpp
字号:
/********************************************************************** * * FILE: Texture2D.cpp * * DESCRIPTION: Read/Write osg::Texture2D in binary format to disk. * * CREATED BY: Auto generated by iveGenerated * and later modified by Rune Schmidt Jensen. * * HISTORY: Created 20.3.2003 * * Copyright 2003 VR-C **********************************************************************/#include "Exception.h"#include "Texture2D.h"#include "Texture.h"#include "Image.h"using namespace ive;void Texture2D::write(DataOutputStream* out){ // Write Texture2D's identification. out->writeInt(IVETEXTURE2D); // If the osg class is inherited by any other class we should also write this to file. osg::Texture* tex = dynamic_cast<osg::Texture*>(this); if(tex){ ((ive::Texture*)(tex))->write(out); } else throw Exception("Texture2D::write(): Could not cast this osg::Texture2D to an osg::Texture."); // Write Texture2D's properties. // Write image. // Should we include images date in stream out->writeImage(getImage());}void Texture2D::read(DataInputStream* in){ // Read Texture2D's identification. int id = in->peekInt(); if(id == IVETEXTURE2D){ // Code to read Texture2D's properties. id = in->readInt(); // If the osg class is inherited by any other class we should also read this from file. osg::Texture* tex = dynamic_cast<osg::Texture*>(this); if(tex){ ((ive::Texture*)(tex))->read(in); } else throw Exception("Texture2D::read(): Could not cast this osg::Texture2D to an osg::Texture."); // Read image. osg::Image *image = in->readImage(); if(image) { setImage(image); } } else{ throw Exception("Texture2D::read(): Expected Texture2D identification."); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -