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📄 texture2d.cpp

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/********************************************************************** * *    FILE:            Texture2D.cpp * *    DESCRIPTION:    Read/Write osg::Texture2D in binary format to disk. * *    CREATED BY:        Auto generated by iveGenerated *                    and later modified by Rune Schmidt Jensen. * *    HISTORY:        Created 20.3.2003 * *    Copyright 2003 VR-C **********************************************************************/#include "Exception.h"#include "Texture2D.h"#include "Texture.h"#include "Image.h"using namespace ive;void Texture2D::write(DataOutputStream* out){    // Write Texture2D's identification.    out->writeInt(IVETEXTURE2D);    // If the osg class is inherited by any other class we should also write this to file.    osg::Texture*  tex = dynamic_cast<osg::Texture*>(this);    if(tex){        ((ive::Texture*)(tex))->write(out);    }    else        throw Exception("Texture2D::write(): Could not cast this osg::Texture2D to an osg::Texture.");    // Write Texture2D's properties.    // Write image.    // Should we include images date in stream    out->writeImage(getImage());}void Texture2D::read(DataInputStream* in){    // Read Texture2D's identification.    int id = in->peekInt();    if(id == IVETEXTURE2D){        // Code to read Texture2D's properties.        id = in->readInt();        // If the osg class is inherited by any other class we should also read this from file.        osg::Texture*  tex = dynamic_cast<osg::Texture*>(this);        if(tex){            ((ive::Texture*)(tex))->read(in);        }        else            throw Exception("Texture2D::read(): Could not cast this osg::Texture2D to an osg::Texture.");        // Read image.                osg::Image *image = in->readImage();        if(image) {            setImage(image);        }    }    else{        throw Exception("Texture2D::read(): Expected Texture2D identification.");    }}

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