📄 datainputstream.h
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#ifndef IVE_DATAINPUTSTREAM#define IVE_DATAINPUTSTREAM 1#include <iostream> // for ifstream#include <string>#include <map>#include <vector>#include <osg/Vec2>#include <osg/Vec3>#include <osg/Vec4>#include <osg/Vec2d>#include <osg/Vec3d>#include <osg/Vec4d>#include <osg/Quat>#include <osg/Array>#include <osg/Matrix>#include <osg/Geometry> #include <osg/Image>#include <osg/StateSet>#include <osg/Uniform>#include <osg/ref_ptr>#include <osgTerrain/TerrainTile>#include <osgDB/ReaderWriter>#include "IveVersion.h"#include "DataTypeSize.h" #include "Exception.h"namespace ive{class DataInputStream{public: DataInputStream(std::istream* istream, const osgDB::ReaderWriter::Options* options); ~DataInputStream(); const osgDB::ReaderWriter::Options* getOptions() const { return _options.get(); } inline unsigned int getVersion() const { return _version; } bool readBool(); char readChar(); unsigned char readUChar(); unsigned short readUShort(); unsigned int readUInt(); int readInt(); int peekInt(); float readFloat(); long readLong(); unsigned long readULong(); double readDouble(); std::string readString(); void readCharArray(char* data, int size); osg::Vec2 readVec2(); osg::Vec3 readVec3(); osg::Vec4 readVec4(); osg::Vec2d readVec2d(); osg::Vec3d readVec3d(); osg::Vec4d readVec4d(); osg::Plane readPlane(); osg::Vec4ub readVec4ub(); osg::Quat readQuat(); osg::Matrixf readMatrixf(); osg::Matrixd readMatrixd(); osg::Geometry::AttributeBinding readBinding(); osg::Array* readArray(); osg::IntArray* readIntArray(); osg::UByteArray* readUByteArray(); osg::UShortArray* readUShortArray(); osg::UIntArray* readUIntArray(); osg::Vec4ubArray* readVec4ubArray(); bool readPackedFloatArray(osg::FloatArray* floatArray); osg::FloatArray* readFloatArray(); osg::Vec2Array* readVec2Array(); osg::Vec3Array* readVec3Array(); osg::Vec4Array* readVec4Array(); osg::Vec2bArray* readVec2bArray(); osg::Vec3bArray* readVec3bArray(); osg::Vec4bArray* readVec4bArray(); osg::Vec2sArray* readVec2sArray(); osg::Vec3sArray* readVec3sArray(); osg::Vec4sArray* readVec4sArray(); osg::Vec2dArray* readVec2dArray(); osg::Vec3dArray* readVec3dArray(); osg::Vec4dArray* readVec4dArray(); osg::Image* readImage(std::string s); osg::Image* readImage(IncludeImageMode mode); osg::Image* readImage(); osg::StateSet* readStateSet(); osg::StateAttribute* readStateAttribute(); osg::Uniform* readUniform(); osg::Shader* readShader(); osg::Drawable* readDrawable(); osg::Shape* readShape(); osg::Node* readNode(); osgTerrain::Layer* readLayer(); osgTerrain::Locator* readLocator(); osg::Object* readObject(); // Set and get if must be generated external reference ive files void setLoadExternalReferenceFiles(bool b) {_loadExternalReferenceFiles=b;}; bool getLoadExternalReferenceFiles() {return _loadExternalReferenceFiles;}; typedef std::map<std::string, osg::ref_ptr<osg::Image> > ImageMap; typedef std::map<int,osg::ref_ptr<osg::StateSet> > StateSetMap; typedef std::map<int,osg::ref_ptr<osg::StateAttribute> > StateAttributeMap; typedef std::map<int,osg::ref_ptr<osg::Uniform> > UniformMap; typedef std::map<int,osg::ref_ptr<osg::Shader> > ShaderMap; typedef std::map<int,osg::ref_ptr<osg::Drawable> > DrawableMap; typedef std::map<int,osg::ref_ptr<osg::Shape> > ShapeMap; typedef std::map<int,osg::ref_ptr<osg::Node> > NodeMap; typedef std::map<int,osg::ref_ptr<osgTerrain::Layer> > LayerMap; typedef std::map<int,osg::ref_ptr<osgTerrain::Locator> > LocatorMap; bool _verboseOutput; std::istream* _istream; int _byteswap; bool _owns_istream; bool uncompress(std::istream& fin, std::string& destination) const;private: int _version; bool _peeking; int _peekValue; ImageMap _imageMap; StateSetMap _statesetMap; StateAttributeMap _stateAttributeMap; UniformMap _uniformMap; ShaderMap _shaderMap; DrawableMap _drawableMap; ShapeMap _shapeMap; NodeMap _nodeMap; LayerMap _layerMap; LocatorMap _locatorMap; bool _loadExternalReferenceFiles; osg::ref_ptr<const osgDB::ReaderWriter::Options> _options; };}#endif // IVE_DATAINPUTSTREAM
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