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📄 lightpointnode.cpp

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/********************************************************************** * *    FILE:            LightPointNode.cpp * *    DESCRIPTION:    Read/Write osgSim::LightPointNode in binary format to disk. * *    CREATED BY:        Auto generated by iveGenerator.exe *                    and later modified by Rune Schmidt Jensen. * *    HISTORY:        Created 14.9.2003 * **********************************************************************/#include "Exception.h"#include "LightPointNode.h"#include "LightPoint.h"#include "Node.h"using namespace ive;void LightPointNode::write(DataOutputStream* out){    // Write LightPointNode's identification.    out->writeInt(IVELIGHTPOINTNODE);    // If the osgSim class is inherited by any other class we should also write this to file.    osg::Node*  node = dynamic_cast<osg::Node*>(this);    if(node){        ((ive::Node*)(node))->write(out);    }    else        throw Exception("LightPointNode::write(): Could not cast this osgSim::LightPointNode to an osg::Node.");    // Write LightPointNode's properties.    out->writeFloat(getMinPixelSize());    out->writeFloat(getMaxPixelSize());    out->writeFloat(getMaxVisibleDistance2());    if (out->getVersion() >= VERSION_0024)    {        out->writeBool(getPointSprite());    }    // Write out LightPoints.    unsigned int size = getNumLightPoints();    out->writeUInt(size);    for(unsigned int i=0; i<size; i++){        ((ive::LightPoint*)(&getLightPoint(i)))->write(out);    }}void LightPointNode::read(DataInputStream* in){    // Peek on LightPointNode's identification.    int id = in->peekInt();    if(id == IVELIGHTPOINTNODE){        // Read LightPointNode's identification.        id = in->readInt();        // If the osgSim class is inherited by any other class we should also read this from file.        osg::Node*  node = dynamic_cast<osg::Node*>(this);        if(node){            ((ive::Node*)(node))->read(in);        }        else            throw Exception("LightPointNode::read(): Could not cast this osgSim::LightPointNode to an osg::Object.");        // Read LightPointNode's properties        setMinPixelSize(in->readFloat());        setMaxPixelSize(in->readFloat());        setMaxVisibleDistance2(in->readFloat());        if (in->getVersion() >= VERSION_0024)        {            setPointSprite(in->readBool());        }                // Read in lightpoints.        unsigned int size = in->readUInt();        for(unsigned int i=0; i<size; i++ ){            osgSim::LightPoint lightPoint;            ((ive::LightPoint*)(&lightPoint))->read(in);            addLightPoint(lightPoint);        }    }    else{        throw Exception("LightPointNode::read(): Expected LightPointNode identification.");    }}

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