📄 shader.cpp
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/********************************************************************** * * FILE: Shader.cpp * * DESCRIPTION: Read/Write osg::Shader in binary format to disk. * * CREATED BY: Auto generated by iveGenerated * and later modified by Rune Schmidt Jensen. * * HISTORY: Created 20.3.2003 * * Copyright 2003 VR-C **********************************************************************/#include "Exception.h"#include "Shader.h"#include "Object.h"using namespace ive;void Shader::write(DataOutputStream* out){ // Write Shader's identification. out->writeInt(IVESHADER); // If the osg class is inherited by any other class we should also write this to file. osg::Object* obj = dynamic_cast<osg::Object*>(this); if(obj) { ((ive::Object*)(obj))->write(out); } else throw Exception("Shader::write(): Could not cast this osg::Shader to an osg::Object."); if ( out->getVersion() < VERSION_0012 ) { out->writeString(getName()); } out->writeInt(getType()); out->writeString(getShaderSource());}void Shader::read(DataInputStream* in){ // Read Shader's identification. int id = in->peekInt(); if(id == IVESHADER) { // Read Shader's identification. id = in->readInt(); // If the osg class is inherited by any other class we should also read this from file. osg::Object* obj = dynamic_cast<osg::Object*>(this); if(obj) { ((ive::Object*)(obj))->read(in); } else throw Exception("Shader::read(): Could not cast this osg::Shader to an osg::Object."); } else { throw Exception("Shader::read(): Expected Shader identification."); } if ( in->getVersion() < VERSION_0012 ) { setName(in->readString()); } setType(static_cast<Type>(in->readInt())); setShaderSource(in->readString());}
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