📄 texture1d.cpp
字号:
/********************************************************************** * * FILE: Texture2D.cpp * * DESCRIPTION: Read/Write osg::Texture2D in binary format to disk. * * CREATED BY: Copied from Texture 2D.cpp and edited for Texture 1D * by Don Burns * * HISTORY: Created 27.1.2004 * * Copyright 2003 VR-C, OSGPL **********************************************************************/#include "Exception.h"#include "Texture1D.h"#include "Texture.h"#include "Image.h"using namespace ive;void Texture1D::write(DataOutputStream* out){ // Write Texture1D's identification. out->writeInt(IVETEXTURE1D); // If the osg class is inherited by any other class we should also write this to file. osg::Texture* tex = dynamic_cast<osg::Texture*>(this); if(tex){ ((ive::Texture*)(tex))->write(out); } else throw Exception("Texture1D::write(): Could not cast this osg::Texture1D to an osg::Texture."); // Write Texture1D's properties. // Write image. // Should we include images date in stream out->writeImage(getImage());}void Texture1D::read(DataInputStream* in){ // Read Texture1D's identification. int id = in->peekInt(); if(id == IVETEXTURE1D){ // Code to read Texture1D's properties. id = in->readInt(); // If the osg class is inherited by any other class we should also read this from file. osg::Texture* tex = dynamic_cast<osg::Texture*>(this); if(tex){ ((ive::Texture*)(tex))->read(in); } else throw Exception("Texture1D::read(): Could not cast this osg::Texture1D to an osg::Texture."); // Read image. // Should we read image data from stream osg::Image *image = in->readImage(); if(image) { setImage(image); } } else{ throw Exception("Texture1D::read(): Expected Texture1D identification."); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -