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📄 cmakelists.txt

📁 最新osg包
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IF(ZLIB_FOUND)    ADD_DEFINITIONS(-DUSE_ZLIB)    INCLUDE_DIRECTORIES( ${ZLIB_INCLUDE_DIR})ENDIF(ZLIB_FOUND)SET(TARGET_SRC    AlphaFunc.cpp    AnimationPathCallback.cpp    AnimationPath.cpp    AutoTransform.cpp    AzimElevationSector.cpp    AzimSector.cpp    Billboard.cpp    BlendColor.cpp    BlendEquation.cpp    BlendFunc.cpp    BlinkSequence.cpp    Camera.cpp    CameraView.cpp    ClipNode.cpp    ClipPlane.cpp    ClusterCullingCallback.cpp    ColorMask.cpp    CompositeLayer.cpp    SwitchLayer.cpp    ConeSector.cpp    ConvexPlanarOccluder.cpp    ConvexPlanarPolygon.cpp    CoordinateSystemNode.cpp    CullFace.cpp    DataInputStream.cpp    DataOutputStream.cpp    Depth.cpp    DirectionalSector.cpp    DOFTransform.cpp    Drawable.cpp    DrawArrayLengths.cpp    DrawArrays.cpp    DrawElementsUByte.cpp    DrawElementsUInt.cpp    DrawElementsUShort.cpp    ElevationSector.cpp    EllipsoidModel.cpp    Exception.cpp    Fog.cpp    FragmentProgram.cpp    FrontFace.cpp    Geode.cpp    Geometry.cpp    Group.cpp    HeightFieldLayer.cpp    Image.cpp    ImageSequence.cpp    ImageLayer.cpp    Impostor.cpp    Layer.cpp    Light.cpp    LightModel.cpp    LightPoint.cpp    LightPointNode.cpp    LightSource.cpp    LineStipple.cpp    LineWidth.cpp    Locator.cpp    LOD.cpp    Material.cpp    MatrixTransform.cpp    Multisample.cpp    MultiSwitch.cpp    MultiTextureControl.cpp    Node.cpp    Object.cpp    OccluderNode.cpp    OcclusionQueryNode.cpp    PagedLOD.cpp    Point.cpp    PointSprite.cpp    PolygonMode.cpp    PolygonOffset.cpp    PositionAttitudeTransform.cpp    PrimitiveSet.cpp    Program.cpp    ProxyNode.cpp    ReaderWriterIVE.cpp    Scissor.cpp    Sequence.cpp    ShadeModel.cpp    Shader.cpp    Shape.cpp    ShapeDrawable.cpp    ShapeAttributeList.cpp    StateSet.cpp    Stencil.cpp    Switch.cpp    TerrainTile.cpp    TexEnvCombine.cpp    TexEnv.cpp    TexGen.cpp    TexGenNode.cpp    TexMat.cpp    Text.cpp    FadeText.cpp    Text3D.cpp    Texture1D.cpp    Texture2D.cpp    Texture3D.cpp    Texture.cpp    TextureCubeMap.cpp    TextureRectangle.cpp    Transform.cpp    Uniform.cpp    VertexProgram.cpp    Viewport.cpp    VisibilityGroup.cpp    Effect.cpp    AnisotropicLighting.cpp    BumpMapping.cpp    Cartoon.cpp    Scribe.cpp    SpecularHighlights.cpp)SET(TARGET_H    AlphaFunc.h    AnimationPathCallback.h    AnimationPath.h    AutoTransform.h    AzimElevationSector.h    AzimSector.h    Billboard.h    BlendColor.h    BlendFunc.h    BlinkSequence.h    Camera.h    CameraView.h    ClipNode.h    ClipPlane.h    ClusterCullingCallback.h    ColorMask.h    CompositeLayer.h    SwitchLayer.h    ConeSector.h    ConvexPlanarOccluder.h    ConvexPlanarPolygon.h    CoordinateSystemNode.h    CullFace.h    DataInputStream.h    DataOutputStream.h    DataTypeSize.h    Depth.h    DirectionalSector.h    DOFTransform.h    Drawable.h    DrawArrayLengths.h    DrawArrays.h    DrawElementsUByte.h    DrawElementsUInt.h    DrawElementsUShort.h    ElevationSector.h    EllipsoidModel.h    Exception.h    Fog.h    FragmentProgram.h    FrontFace.h    Geode.h    Geometry.h    Group.h    HeightFieldLayer.h    Image.h    ImageSequence.h    ImageLayer.h    Impostor.h    IveVersion.h    Layer.h    Light.h    LightModel.h    LightPoint.h    LightPointNode.h    LightSource.h    LineStipple.h    LineWidth.h    Locator.h    LOD.h    Material.h    MatrixTransform.h    MultiSwitch.h    MultiTextureControl.h    Node.h    Object.h    OccluderNode.h    OcclusionQueryNode.h    PagedLOD.h    Point.h    PointSprite.h    PolygonMode.h    PolygonOffset.h    PositionAttitudeTransform.h    PrimitiveSet.h    Program.h    ProxyNode.h    ReadWrite.h    Scissor.h    Sequence.h    ShadeModel.h    Shader.h    ShapeDrawable.h    Shape.h    ShapeAttributeList.h    StateSet.h    Stencil.h    Switch.h    TerrainTile.h    TexEnvCombine.h    TexEnv.h    TexGen.h    TexGenNode.h    TexMat.h    Text.h    FadeText.h    Text3D.h    Texture1D.h    Texture2D.h    Texture3D.h    TextureCubeMap.h    Texture.h    TextureRectangle.h    Transform.h    Uniform.h    VertexProgram.h    Viewport.h    VisibilityGroup.h    Effect.h    AnisotropicLighting.h    BumpMapping.h    Cartoon.h    Scribe.h    SpecularHighlights.h)SET(TARGET_ADDED_LIBRARIES osgSim osgFX osgText osgTerrain)IF(ZLIB_FOUND)    SET(TARGET_LIBRARIES_VARS ZLIB_LIBRARY)ENDIF(ZLIB_FOUND)#### end var setup  ###SETUP_PLUGIN(ive)

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