📄 cmakelists.txt
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IF(ZLIB_FOUND) ADD_DEFINITIONS(-DUSE_ZLIB) INCLUDE_DIRECTORIES( ${ZLIB_INCLUDE_DIR})ENDIF(ZLIB_FOUND)SET(TARGET_SRC AlphaFunc.cpp AnimationPathCallback.cpp AnimationPath.cpp AutoTransform.cpp AzimElevationSector.cpp AzimSector.cpp Billboard.cpp BlendColor.cpp BlendEquation.cpp BlendFunc.cpp BlinkSequence.cpp Camera.cpp CameraView.cpp ClipNode.cpp ClipPlane.cpp ClusterCullingCallback.cpp ColorMask.cpp CompositeLayer.cpp SwitchLayer.cpp ConeSector.cpp ConvexPlanarOccluder.cpp ConvexPlanarPolygon.cpp CoordinateSystemNode.cpp CullFace.cpp DataInputStream.cpp DataOutputStream.cpp Depth.cpp DirectionalSector.cpp DOFTransform.cpp Drawable.cpp DrawArrayLengths.cpp DrawArrays.cpp DrawElementsUByte.cpp DrawElementsUInt.cpp DrawElementsUShort.cpp ElevationSector.cpp EllipsoidModel.cpp Exception.cpp Fog.cpp FragmentProgram.cpp FrontFace.cpp Geode.cpp Geometry.cpp Group.cpp HeightFieldLayer.cpp Image.cpp ImageSequence.cpp ImageLayer.cpp Impostor.cpp Layer.cpp Light.cpp LightModel.cpp LightPoint.cpp LightPointNode.cpp LightSource.cpp LineStipple.cpp LineWidth.cpp Locator.cpp LOD.cpp Material.cpp MatrixTransform.cpp Multisample.cpp MultiSwitch.cpp MultiTextureControl.cpp Node.cpp Object.cpp OccluderNode.cpp OcclusionQueryNode.cpp PagedLOD.cpp Point.cpp PointSprite.cpp PolygonMode.cpp PolygonOffset.cpp PositionAttitudeTransform.cpp PrimitiveSet.cpp Program.cpp ProxyNode.cpp ReaderWriterIVE.cpp Scissor.cpp Sequence.cpp ShadeModel.cpp Shader.cpp Shape.cpp ShapeDrawable.cpp ShapeAttributeList.cpp StateSet.cpp Stencil.cpp Switch.cpp TerrainTile.cpp TexEnvCombine.cpp TexEnv.cpp TexGen.cpp TexGenNode.cpp TexMat.cpp Text.cpp FadeText.cpp Text3D.cpp Texture1D.cpp Texture2D.cpp Texture3D.cpp Texture.cpp TextureCubeMap.cpp TextureRectangle.cpp Transform.cpp Uniform.cpp VertexProgram.cpp Viewport.cpp VisibilityGroup.cpp Effect.cpp AnisotropicLighting.cpp BumpMapping.cpp Cartoon.cpp Scribe.cpp SpecularHighlights.cpp)SET(TARGET_H AlphaFunc.h AnimationPathCallback.h AnimationPath.h AutoTransform.h AzimElevationSector.h AzimSector.h Billboard.h BlendColor.h BlendFunc.h BlinkSequence.h Camera.h CameraView.h ClipNode.h ClipPlane.h ClusterCullingCallback.h ColorMask.h CompositeLayer.h SwitchLayer.h ConeSector.h ConvexPlanarOccluder.h ConvexPlanarPolygon.h CoordinateSystemNode.h CullFace.h DataInputStream.h DataOutputStream.h DataTypeSize.h Depth.h DirectionalSector.h DOFTransform.h Drawable.h DrawArrayLengths.h DrawArrays.h DrawElementsUByte.h DrawElementsUInt.h DrawElementsUShort.h ElevationSector.h EllipsoidModel.h Exception.h Fog.h FragmentProgram.h FrontFace.h Geode.h Geometry.h Group.h HeightFieldLayer.h Image.h ImageSequence.h ImageLayer.h Impostor.h IveVersion.h Layer.h Light.h LightModel.h LightPoint.h LightPointNode.h LightSource.h LineStipple.h LineWidth.h Locator.h LOD.h Material.h MatrixTransform.h MultiSwitch.h MultiTextureControl.h Node.h Object.h OccluderNode.h OcclusionQueryNode.h PagedLOD.h Point.h PointSprite.h PolygonMode.h PolygonOffset.h PositionAttitudeTransform.h PrimitiveSet.h Program.h ProxyNode.h ReadWrite.h Scissor.h Sequence.h ShadeModel.h Shader.h ShapeDrawable.h Shape.h ShapeAttributeList.h StateSet.h Stencil.h Switch.h TerrainTile.h TexEnvCombine.h TexEnv.h TexGen.h TexGenNode.h TexMat.h Text.h FadeText.h Text3D.h Texture1D.h Texture2D.h Texture3D.h TextureCubeMap.h Texture.h TextureRectangle.h Transform.h Uniform.h VertexProgram.h Viewport.h VisibilityGroup.h Effect.h AnisotropicLighting.h BumpMapping.h Cartoon.h Scribe.h SpecularHighlights.h)SET(TARGET_ADDED_LIBRARIES osgSim osgFX osgText osgTerrain)IF(ZLIB_FOUND) SET(TARGET_LIBRARIES_VARS ZLIB_LIBRARY)ENDIF(ZLIB_FOUND)#### end var setup ###SETUP_PLUGIN(ive)
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