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📄 stencil.cpp

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/********************************************************************** * *    FILE:            Stencil.cpp * *    DESCRIPTION:    Read/Write osg::Stencil in binary format to disk. * *    CREATED BY:        Auto generated by iveGenerated *                    and later modified by Rune Schmidt Jensen. * *    HISTORY:        Created 21.3.2003 * *    Copyright 2003 VR-C **********************************************************************/#include "Exception.h"#include "Stencil.h"#include "Object.h"using namespace ive;void Stencil::write(DataOutputStream* out){    // Write Stencil's identification.    out->writeInt(IVESTENCIL);    // If the osg class is inherited by any other class we should also write this to file.    osg::Object*  obj = dynamic_cast<osg::Object*>(this);    if(obj){        ((ive::Object*)(obj))->write(out);    }    else        throw Exception("Stencil::write(): Could not cast this osg::Stencil to an osg::Object.");    // Write Stencil's properties.        out->writeInt(getFunction());    out->writeInt(getFunctionRef());    out->writeUInt(getFunctionMask());        out->writeInt(getStencilFailOperation());    out->writeInt(getStencilPassAndDepthFailOperation());    out->writeInt(getStencilPassAndDepthPassOperation());        out->writeUInt(getWriteMask());    }void Stencil::read(DataInputStream* in){    // Peek on Stencil's identification.    int id = in->peekInt();    if(id == IVESTENCIL)    {        // Read Stencil's identification.        id = in->readInt();        // If the osg class is inherited by any other class we should also read this from file.        osg::Object*  obj = dynamic_cast<osg::Object*>(this);        if(obj){            ((ive::Object*)(obj))->read(in);        }        else            throw Exception("Stencil::read(): Could not cast this osg::Stencil to an osg::Object.");        setFunction((Function)in->readInt());        setFunctionRef(in->readInt());        setFunctionMask(in->readUInt());                setStencilFailOperation((Operation)in->readInt());        setStencilPassAndDepthFailOperation((Operation)in->readInt());        setStencilPassAndDepthPassOperation((Operation)in->readInt());                setWriteMask(in->readUInt());    }    else{        throw Exception("Stencil::read(): Expected Stencil identification.");    }}

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