📄 layer.h
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details.*/#ifndef IVE_LAYER#define IVE_LAYER 1#include <osgTerrain/Layer>#include "ReadWrite.h"namespace ive{class LayerHelper{ public: LayerHelper() {} void writeLayer(DataOutputStream* out, osgTerrain::Layer* layer); osgTerrain::Layer* readLayer(DataInputStream* in); void writeLocator(DataOutputStream* out, osgTerrain::Locator* locator); osgTerrain::Locator* readLocator(DataInputStream* in);};class Layer : public osgTerrain::Layer, public ReadWrite { public: void write(DataOutputStream* out); void read(DataInputStream* in); void writeValidDataOperator(DataOutputStream* out, osgTerrain::ValidDataOperator* validDataOperator); osgTerrain::ValidDataOperator* readValidDataOperator(DataInputStream* in);};}#endif
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