fadetext.cpp

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/********************************************************************** * *    FILE:            FadeText.cpp * *    DESCRIPTION:    Read/Write osgText::FadeText in binary format to disk. * *    CREATED BY:        Auto generated by iveGenerator *                    and later modified by Rune Schmidt Jensen. * *    HISTORY:        Created 27.3.2003 * *    Copyright 2003 VR-C **********************************************************************/#include "Exception.h"#include "FadeText.h"#include "Text.h"#include "Drawable.h"#include "Object.h"#include <osgDB/FileUtils>#include <osgDB/FileNameUtils>#include <osg/Notify>using namespace ive;void FadeText::write(DataOutputStream* out){    // Write FadeText's identification.    out->writeInt(IVEFADETEXT);    // If the osg class is inherited by any other class we should also write this to file.    osgText::Text*  text = dynamic_cast<osgText::Text*>(this);    if(text){        ((ive::Text*)(text))->write(out);    }    else        throw Exception("FadeText::write(): Could not cast this osgText::FadeText to an osgText::Tex.");    // Write FadeText's properties.    out->writeFloat(getFadeSpeed());}void FadeText::read(DataInputStream* in){    // Read FadeText's identification.    int id = in->peekInt();    if(id == IVEFADETEXT){        id = in->readInt();        // If the osg class is inherited by any other class we should also read this from file.        osgText::Text*  text = dynamic_cast<osgText::Text*>(this);        if(text){            ((ive::Text*)(text))->read(in);        }        else            throw Exception("FadeText::read(): Could not cast this osgText::FadeText to an osgText::Text.");                setFadeSpeed(in->readFloat());    }    else{        throw Exception("FadeText::read(): Expected FadeText identification.");    }}

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