shademodel.cpp

来自「最新osg包」· C++ 代码 · 共 55 行

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/********************************************************************** * *    FILE:            ShadeModel.cpp * *    DESCRIPTION:    Read/Write osg::ShadeModel in binary format to disk. * *    CREATED BY:        Auto generated by iveGenerator *                    and later modified by Rune Schmidt Jensen. * *    HISTORY:        Created 27.3.2003 * *    Copyright 2003 VR-C **********************************************************************/#include "Exception.h"#include "ShadeModel.h"#include "Object.h"using namespace ive;void ShadeModel::write(DataOutputStream* out){    // Write CullFace's identification.    out->writeInt(IVESHADEMODEL);    // If the osg class is inherited by any other class we should also write this to file.    osg::Object*  obj = dynamic_cast<osg::Object*>(this);    if(obj){        ((ive::Object*)(obj))->write(out);    }    else        throw Exception("ShadeModel::write(): Could not cast this osg::ShadeModel to an osg::Object.");    // Write ShadeModel's properties.    out->writeInt(getMode());}void ShadeModel::read(DataInputStream* in){    // Peek on ShadeModel's identification.    int id = in->peekInt();    if(id == IVESHADEMODEL){        // Read ShadeModel's identification.        id = in->readInt();        // If the osg class is inherited by any other class we should also read this from file.        osg::Object*  obj = dynamic_cast<osg::Object*>(this);        if(obj){            ((ive::Object*)(obj))->read(in);        }        else            throw Exception("ShadeModel::read(): Could not cast this osg::ShadeModel to an osg::Object.");        // Read ShadeModel's properties        setMode((Mode)in->readInt());    }    else{        throw Exception("ShadeModel::read(): Expected ShadeModel identification.");    }}

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