readwrite.h

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#ifndef IVE_READWRITE#define IVE_READWRITE 1#include "DataInputStream.h"#include "DataOutputStream.h"namespace ive {// Objects and Nodes#define IVEOBJECT                       0x00000001#define IVENODE                         0x00000002#define IVEGROUP                        0x00000003#define IVEMATRIXTRANSFORM              0x00000004#define IVESTATESET                     0x00000005#define IVEGEODE                        0x00000006#define IVEIMAGE                        0x00000007#define IVELIGHTSOURCE                  0x00000008#define IVELIGHT                        0x00000009#define IVEBILLBOARD                    0x00000010#define IVELOD                          0x00000011#define IVESEQUENCE                     0x00000012#define IVETRANSFORM                    0x00000013#define IVEPOSITIONATTITUDETRANSFORM    0x00000014#define IVEANIMATIONPATH                0x00000015#define IVESWITCH                       0x00000016#define IVEOCCLUDERNODE                 0x00000017#define IVEIMPOSTOR                     0x00000018#define IVECONVEXPLANAROCCLUDER         0x00000019#define IVECONVEXPLANARPOLYGON          0x00000020#define IVEPAGEDLOD                     0x00000021#define IVEDOFTRANSFORM                 0x00000022#define IVECOORDINATESYSTEMNODE         0x00000023#define IVEELLIPSOIDMODEL               0x00000024#define IVETEXGENNODE                   0x00000025#define IVECLIPNODE                     0x00000026#define IVEPROXYNODE                    0x00000027#define IVECAMERA                       0x00000028#define IVECAMERAVIEW                   0x00000029#define IVEAUTOTRANSFORM                0x00000030#define IVEOCCLUSIONQUERYNODE           0x00000031#define IVEIMAGESEQUENCE                0x00000032// Node callbacks#define IVENODECALLBACK                 0x00000050#define IVEANIMATIONPATHCALLBACK        0x00000051#define IVECLUSTERCULLINGCALLBACK       0x00000052// State attributes.#define IVESTATEATTRIBUTE               0x00000100#define IVEALPHAFUNC                    0x00000101#define IVEBLENDFUNC                    0x00000102#define IVEBLENDFUNCSEPARATE            0x00000103#define IVEBLENDCOLOR                   0x00000105#define IVEMATERIAL                     0x00000110#define IVETEXTURE                      0x00000120#define IVETEXTURE1D                    0x00000121#define IVETEXTURE2D                    0x00000122#define IVETEXTURE3D                    0x00000123#define IVETEXTURECUBEMAP               0x00000124#define IVETEXENV                       0x00000125#define IVETEXENVCOMBINE                0x00000126#define IVETEXGEN                       0x00000127#define IVECULLFACE                     0x00000128#define IVEPOLYGONOFFSET                0x00000129#define IVESHADEMODEL                   0x0000012A#define IVEPOINT                        0x0000012B#define IVETEXMAT                       0x0000012C#define IVELINEWIDTH                    0x0000012D#define IVEFRAGMENTPROGRAM              0x0000012E#define IVEVERTEXPROGRAM                0x0000012F#define IVEDEPTH                        0x00000130#define IVESTENCIL                      0x00000131#define IVESTENCILTWOSIDED              0x00000132#define IVECOLORMASK                    0x00000133#define IVEBLENDEQUATION                0x00000134#define IVELIGHTMODEL                   0x00001121#define IVECLIPPLANE                    0x00001122#define IVEFRONTFACE                    0x00001123#define IVEPROGRAM                      0x00001124#define IVESHADER                       0x00001125#define IVEUNIFORM                      0x00001126#define IVEVIEWPORT                     0x00001127#define IVESCISSOR                      0x00001128#define IVEPOLYGONMODE                  0x00001129#define IVETEXTURERECTANGLE             0x00001130#define IVEPOINTSPRITE                  0x00001131#define IVEMULTISAMPLE                  0x00001132#define IVEFOG                          0x00001133#define IVELINESTIPPLE                  0x00001134// Drawables#define IVEDRAWABLE                     0x00001000#define IVEGEOMETRY                     0x00001001#define IVESHAPEDRAWABLE                0x00001002// Shapes#define IVESHAPE                        0x00002000#define IVESPHERE                       0x00002001#define IVEBOX                          0x00002002#define IVECONE                         0x00002004#define IVECYLINDER                     0x00002005#define IVECAPSULE                      0x00002006#define IVEHEIGHTFIELD                  0x00002007// Primitive set#define IVEPRIMITIVESET                 0x00010000#define IVEDRAWARRAYS                   0x00010001#define IVEDRAWARRAYLENGTHS             0x00010002#define IVEDRAWELEMENTSUSHORT           0x00010003#define IVEDRAWELEMENTSUINT             0x00010004#define IVEDRAWELEMENTSUBYTE            0x00010005// osgSim classes#define IVEBLINKSEQUENCE                0x00100001#define IVEAZIMELEVATIONSECTOR          0x00100002#define IVEELEVATIONSECTOR              0x00100003#define IVEAZIMSECTOR                   0x00100004#define IVECONESECTOR                   0x00100005#define IVELIGHTPOINT                   0x00100006#define IVELIGHTPOINTNODE               0x00100007#define IVEMULTISWITCH                  0x00100008#define IVEVISIBILITYGROUP              0x00100009#define IVEDIRECTIONALSECTOR            0x0010000A#define IVESHAPEATTRIBUTELIST           0X0010000B// osgTerrain classes#define IVETERRAINTILE                  0x00200001#define IVELOCATOR                      0x00200002#define IVELAYER                        0x00200003#define IVEIMAGELAYER                   0x00200004#define IVEHEIGHTFIELDLAYER             0x00200005#define IVECOMPOSITELAYER               0x00200006#define IVEPROXYLAYER                   0x00200007#define IVETERRAINTECHNIQUE             0x00200008#define IVEGEOMETRYTECHNIQUE            0x00200009#define IVEVALIDDATAOPERATOR            0x0020000A#define IVEVALIDRANGE                   0x0020000B#define IVENODATAVALUE                  0x0020000C#define IVESWITCHLAYER                  0x0020000D//#define IVETERRAIN                      0x0020000A// osgFX classes#define IVEMULTITEXTURECONTROL          0x01000001#define IVEEFFECT                       0x01000002#define IVEANISOTROPICLIGHTING          0x01000003#define IVEBUMPMAPPING                  0x01000004#define IVECARTOON                      0x01000005#define IVESCRIBE                       0x01000006#define IVESPECULARHIGHLIGHTS           0x01000007//osgText classes#define IVETEXT                         0x10000001#define IVETEXT3D                       0x10000002#define IVEFADETEXT                     0x10000003class ReadWrite{public:    virtual ~ReadWrite() {}    virtual void write(DataOutputStream* out) const = 0;    virtual void read(DataInputStream* out) const = 0;};}#endif // IVE_READWRITE

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