texture3d.cpp
来自「最新osg包」· C++ 代码 · 共 64 行
CPP
64 行
/********************************************************************** * * FILE: Texture3D.cpp * * DESCRIPTION: Read/Write osg::Texture3D in binary format to disk. * * CREATED BY: Auto generated by iveGenerated * and later modified by Rune Schmidt Jensen. * * HISTORY: Created 20.3.2003 * * Copyright 2003 VR-C **********************************************************************/#include "Exception.h"#include "Texture3D.h"#include "Texture.h"#include "Image.h"using namespace ive;void Texture3D::write(DataOutputStream* out){ // Write Texture3D's identification. out->writeInt(IVETEXTURE3D); // If the osg class is inherited by any other class we should also write this to file. osg::Texture* tex = dynamic_cast<osg::Texture*>(this); if(tex){ ((ive::Texture*)(tex))->write(out); } else throw Exception("Texture3D::write(): Could not cast this osg::Texture3D to an osg::Texture."); // Write Texture3D's properties. // Write image. // Should we include images date in stream out->writeImage(getImage());}void Texture3D::read(DataInputStream* in){ // Read Texture3D's identification. int id = in->peekInt(); if(id == IVETEXTURE3D){ // Code to read Texture3D's properties. id = in->readInt(); // If the osg class is inherited by any other class we should also read this from file. osg::Texture* tex = dynamic_cast<osg::Texture*>(this); if(tex){ ((ive::Texture*)(tex))->read(in); } else throw Exception("Texture3D::read(): Could not cast this osg::Texture3D to an osg::Texture."); // Read image. // Should we read image data from stream osg::Image *image = in->readImage(); if(image) { setImage(image); } } else{ throw Exception("Texture3D::read(): Expected Texture3D identification."); }}
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