texture3d.cpp

来自「最新osg包」· C++ 代码 · 共 64 行

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/********************************************************************** * *    FILE:            Texture3D.cpp * *    DESCRIPTION:    Read/Write osg::Texture3D in binary format to disk. * *    CREATED BY:        Auto generated by iveGenerated *                    and later modified by Rune Schmidt Jensen. * *    HISTORY:        Created 20.3.2003 * *    Copyright 2003 VR-C **********************************************************************/#include "Exception.h"#include "Texture3D.h"#include "Texture.h"#include "Image.h"using namespace ive;void Texture3D::write(DataOutputStream* out){    // Write Texture3D's identification.    out->writeInt(IVETEXTURE3D);    // If the osg class is inherited by any other class we should also write this to file.    osg::Texture*  tex = dynamic_cast<osg::Texture*>(this);    if(tex){        ((ive::Texture*)(tex))->write(out);    }    else        throw Exception("Texture3D::write(): Could not cast this osg::Texture3D to an osg::Texture.");    // Write Texture3D's properties.    // Write image.    // Should we include images date in stream    out->writeImage(getImage());}void Texture3D::read(DataInputStream* in){    // Read Texture3D's identification.    int id = in->peekInt();    if(id == IVETEXTURE3D){        // Code to read Texture3D's properties.        id = in->readInt();        // If the osg class is inherited by any other class we should also read this from file.        osg::Texture*  tex = dynamic_cast<osg::Texture*>(this);        if(tex){            ((ive::Texture*)(tex))->read(in);        }        else            throw Exception("Texture3D::read(): Could not cast this osg::Texture3D to an osg::Texture.");        // Read image.                // Should we read image data from stream        osg::Image *image = in->readImage();        if(image) {            setImage(image);        }    }    else{        throw Exception("Texture3D::read(): Expected Texture3D identification.");    }}

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