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📄 material.cpp

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/********************************************************************** * *    FILE:            Material.cpp * *    DESCRIPTION:    Read/Write osg::Material in binary format to disk. * *    CREATED BY:        Auto generated by iveGenerated *                    and later modified by Rune Schmidt Jensen. * *    HISTORY:        Created 20.3.2003 * *    Copyright 2003 VR-C **********************************************************************/#include "Exception.h"#include "Material.h"#include "Object.h"using namespace ive;void Material::write(DataOutputStream* out){    // Write Material's identification.    out->writeInt(IVEMATERIAL);    // If the osg class is inherited by any other class we should also write this to file.    osg::Object*  obj = dynamic_cast<osg::Object*>(this);    if(obj){        ((ive::Object*)(obj))->write(out);    }    else        throw Exception("Material::write(): Could not cast this osg::Material to an osg::Object.");    // Write Material's properties.    //    Write color mode    out->writeInt(_colorMode);    // Write ambient    out->writeBool(_ambientFrontAndBack);    out->writeVec4(_ambientFront);    out->writeVec4(_ambientBack);    // Write diffuse        out->writeBool(_diffuseFrontAndBack);    out->writeVec4(_diffuseFront);    out->writeVec4(_diffuseBack);    // Write specular    out->writeBool(_specularFrontAndBack);    out->writeVec4(_specularFront);    out->writeVec4(_specularBack);    // Write emmision    out->writeBool(_emissionFrontAndBack);    out->writeVec4(_emissionFront);    out->writeVec4(_emissionBack);    // Write shininess    out->writeBool(_shininessFrontAndBack);    out->writeFloat(_shininessFront);    out->writeFloat(_shininessBack);}void Material::read(DataInputStream* in){    // Read Material's identification.    int id = in->peekInt();    if(id == IVEMATERIAL){        // Code to read Material's properties.        id = in->readInt();        // If the osg class is inherited by any other class we should also read this from file.        osg::Object*  obj = dynamic_cast<osg::Object*>(this);        if(obj){            ((ive::Object*)(obj))->read(in);        }        else            throw Exception("Material::read(): Could not cast this osg::Material to an osg::Object.");        // Read color mode.        _colorMode = (osg::Material::ColorMode)in->readInt();        // Read ambient        _ambientFrontAndBack = in->readBool();        _ambientFront = in->readVec4();        _ambientBack = in->readVec4();        // Read diffuse        _diffuseFrontAndBack = in->readBool();        _diffuseFront = in->readVec4();        _diffuseBack = in->readVec4();        // Read specular        _specularFrontAndBack = in->readBool();        _specularFront = in->readVec4();        _specularBack = in->readVec4();        // Read emission        _emissionFrontAndBack = in->readBool();        _emissionFront = in->readVec4();        _emissionBack = in->readVec4();        // Read shiniess        _shininessFrontAndBack = in->readBool();        _shininessFront = in->readFloat();        _shininessBack = in->readFloat();    }    else{        throw Exception("Material::read(): Expected Material identification.");    }}

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