📄 animationpath.cpp
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/********************************************************************** * * FILE: AnimationPath.cpp * * DESCRIPTION: Read/Write osg::AnimationPath in binary format to disk. * * CREATED BY: Auto generated by iveGenerate * and later modified by Rune Schmidt Jensen. * * HISTORY: Created 25.3.2003 * * Copyright 2003 VR-C **********************************************************************/#include "Exception.h"#include "AnimationPath.h"#include "Object.h"using namespace ive;void AnimationPath::write(DataOutputStream* out){ // Write AnimationPath's identification. out->writeInt(IVEANIMATIONPATH); // If the osg class is inherited by any other class we should also write this to file. osg::Object* obj = dynamic_cast<osg::Object*>(this); if(obj){ ((ive::Object*)(obj))->write(out); } else throw Exception("AnimationPath::write(): Could not cast this osg::AnimationPath to an osg::Object."); // Write AnimationPath's properties. // Write loopmode out->writeInt(getLoopMode()); // Write control points AnimationPath::TimeControlPointMap tcpm = getTimeControlPointMap(); out->writeInt(tcpm.size()); for(AnimationPath::TimeControlPointMap::iterator itr=tcpm.begin(); itr!=tcpm.end(); ++itr){ out->writeFloat(itr->first); out->writeVec3(itr->second.getPosition()); out->writeQuat(itr->second.getRotation()); out->writeVec3(itr->second.getScale()); }}void AnimationPath::read(DataInputStream* in){ // Peek on AnimationPath's identification. int id = in->peekInt(); if(id == IVEANIMATIONPATH){ // Read AnimationPath's identification. id = in->readInt(); // If the osg class is inherited by any other class we should also read this from file. osg::Object* obj = dynamic_cast<osg::Object*>(this); if(obj){ ((ive::Object*)(obj))->read(in); } else throw Exception("AnimationPath::read(): Could not cast this osg::AnimationPath to an osg::Object."); // Read AnimationPath's properties // Read loopmode setLoopMode((osg::AnimationPath::LoopMode)in->readInt()); // Read control points int size = in->readInt(); for(int i=0;i<size;i++){ float time = in->readFloat(); osg::Vec3 pos = in->readVec3(); osg::Quat rot = in->readQuat(); osg::Vec3 scale = in->readVec3(); insert(time, osg::AnimationPath::ControlPoint(pos, rot, scale)); } } else{ throw Exception("AnimationPath::read(): Expected AnimationPath identification."); }}
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