📄 directx.h
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// -*-c++-*-/* * $Id: directx.h 5224 2006-07-04 09:13:15Z robert $ * * Loader for DirectX .x files. * Copyright (c)2002 Ulrich Hertlein <u.hertlein@sandbox.de> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#ifndef _DIRECTX_H_#define _DIRECTX_H_#include <string>#include <vector>#include <fstream>#include <osg/Export>#include <osg/Math>#include "types.h"#include "mesh.h"namespace DX { /** * DirectX object. */ class Object { public: /// Constructor. Object(); /// Destructor. virtual ~Object() { clear(); } /** * Load model from file * Discards old data. * @param filename Filename. * @return false if the model could not be loaded, else true. */ bool load(const char* filename); /** * Generate per-vertex normals for the entire model. * Discards any previously loaded or generated normals. * @param creaseAngle TODO: The angle above which two adjacent faces are no * longer considered to belong to a common surface. * @return false if an error occurred, else true. */ bool generateNormals(float creaseAngle = 80.0f); /// Get number of meshes. inline unsigned int getNumMeshes() const { return _meshes.size(); } /// Get Mesh. inline Mesh* getMesh(unsigned int i) { return _meshes[i]; } inline const Mesh* getMesh(unsigned int i) const { return _meshes[i]; } /// Find global material. Material * findMaterial(const std::string & name); /// Parse section until '}'; recurse as needed. void parseSection(std::ifstream& fin); private: // dgm - keep list of materials global to the file std::vector<Material> _globalMaterials; /// Meshes. std::vector<Mesh*> _meshes; /// Clear object. void clear(); /// Parse frame. void parseFrame(std::ifstream& fin); };} // namespace#endif
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