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📄 directx.h

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// -*-c++-*-/* * $Id: directx.h 5224 2006-07-04 09:13:15Z robert $ * * Loader for DirectX .x files. * Copyright (c)2002 Ulrich Hertlein <u.hertlein@sandbox.de> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#ifndef _DIRECTX_H_#define _DIRECTX_H_#include <string>#include <vector>#include <fstream>#include <osg/Export>#include <osg/Math>#include "types.h"#include "mesh.h"namespace DX {    /**     * DirectX object.     */    class Object {    public:        /// Constructor.        Object();        /// Destructor.        virtual ~Object() {            clear();        }        /**         * Load model from file         * Discards old data.         * @param filename Filename.         * @return false if the model could not be loaded, else true.         */        bool load(const char* filename);        /**         * Generate per-vertex normals for the entire model.         * Discards any previously loaded or generated normals.         * @param creaseAngle TODO: The angle above which two adjacent faces are no         * longer considered to belong to a common surface.         * @return false if an error occurred, else true.         */        bool generateNormals(float creaseAngle = 80.0f);        /// Get number of meshes.        inline unsigned int getNumMeshes() const {            return _meshes.size();        }        /// Get Mesh.        inline Mesh* getMesh(unsigned int i) {            return _meshes[i];        }        inline const Mesh* getMesh(unsigned int i) const {            return _meshes[i];        }        /// Find global material.        Material * findMaterial(const std::string & name);        /// Parse section until '}'; recurse as needed.        void parseSection(std::ifstream& fin);    private:        // dgm - keep list of materials global to the file        std::vector<Material> _globalMaterials;        /// Meshes.        std::vector<Mesh*> _meshes;        /// Clear object.        void clear();        /// Parse frame.        void parseFrame(std::ifstream& fin);    };} // namespace#endif

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