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📄 types.h

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// -*-c++-*-/* * $Id: types.h 5239 2006-07-05 08:59:23Z robert $ * * Loader for DirectX .x files. * Copyright (c)2002-2006 Ulrich Hertlein <u.hertlein@sandbox.de> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#ifndef _DX_TYPES_H_#define _DX_TYPES_H_#include <string>#include <vector>#include <fstream>#include <osg/Math>namespace DX {    /*     * DirectX templates     * http://astronomy.swin.edu.au/~pbourke/geomformats/directx/     */    // Vector    typedef struct {        float x,y,z;        inline void normalize() {            float lenRecip = 1.0f / sqrtf(x * x + y * y + z * z);            x *= lenRecip;            y *= lenRecip;            z *= lenRecip;        }    } Vector;    // Coords2d    typedef struct {        float u,v;    } Coords2d;    // ColorRGBA    typedef struct {        float red,green,blue,alpha;    } ColorRGBA;    // ColorRGB    typedef struct {        float red,green,blue;    } ColorRGB;    // IndexedColor    typedef struct {        unsigned int index;        ColorRGBA indexColor;    } IndexedColor;    // TextureFilename    typedef std::string TextureFilename;    // Material (potentially with multiple textures)    typedef struct {        // dgm - materials can have names for later reference        std::string name;        ColorRGBA faceColor;        float power;        ColorRGB specularColor;        ColorRGB emissiveColor;        std::vector<TextureFilename> texture;    } Material;    // MeshFace    typedef std::vector<unsigned int> MeshFace;    // MeshTextureCoords    typedef std::vector<Coords2d> MeshTextureCoords;    // MeshNormals    typedef struct {        std::vector<Vector> normals;        std::vector<MeshFace> faceNormals;    } MeshNormals;    // MeshVertexColors.    typedef std::vector<IndexedColor> MeshVertexColors;    // MeshMaterialList    typedef struct {        std::vector<unsigned int> faceIndices;        std::vector<Material> material;    } MeshMaterialList;    /// Tokenize a string.    extern void tokenize(const std::string& str, std::vector<std::string>& tokens, const std::string& delimiters = " \t\r\n;,");    /// Parse 'Material'.    extern void parseMaterial(std::ifstream& fin, Material& material);    /// Read 'TextureFilename'.    extern void readTexFilename(std::ifstream& fin, TextureFilename& texture);    /// Read 'Coords2d'.    extern void readCoords2d(std::ifstream& fin, std::vector<Coords2d>& v, unsigned int count);    // Read 'Vector'    extern void readVector(std::ifstream& fin, std::vector<Vector>& v, unsigned int count);    /// Read index list.    extern void readIndexList(std::ifstream& fin, std::vector<unsigned int>& v, unsigned int count);    /// Read 'MeshFace'.    extern void readMeshFace(std::ifstream& fin, std::vector<MeshFace>& v, unsigned int count);} // namespace#endif

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