📄 types.cpp
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// -*-c++-*-/* * $Id: types.cpp 7747 2007-12-24 15:19:52Z robert $ * * Loader for DirectX .x files. * Copyright (c)2002-2006 Ulrich Hertlein <u.hertlein@sandbox.de> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#if defined(_MSC_VER) && (_MSC_VER <= 1200)#pragma warning (disable : 4786)#endif#include "types.h"#include <iostream>#include <string.h>#include <stdlib.h>using namespace std;namespace DX { // Tokenize a string void tokenize(const string & str, vector<string> & tokens, const string & delimiters) { string::size_type lastPos = str.find_first_not_of(delimiters, 0); string::size_type pos = str.find_first_of(delimiters, lastPos); while (string::npos != pos || string::npos != lastPos) { tokens.push_back(str.substr(lastPos, pos - lastPos)); lastPos = str.find_first_not_of(delimiters, pos); pos = str.find_first_of(delimiters, lastPos); } } // Read 'TextureFilename' void readTexFilename(ifstream & fin, TextureFilename & texture) { char buf[256]; vector<string> token; //cerr << "*** TexFilename\n"; while (fin.getline(buf, sizeof(buf))) { // Tokenize token.clear(); tokenize(buf, token); if (token.size() == 0) continue; if (token[0] == "}") break; // Strip " if present std::string line = buf; std::string::size_type pos = line.find('"'); if (pos != string::npos) { std::string::size_type end = line.rfind('"'); int len = (end != std::string::npos ? (end-pos-1) : (line.size()-pos)); texture = line.substr(pos+1, len); } else texture = token[0]; //cerr << "* tex='" << texture << "'" << endl; } } // Read 'Coords2d' void readCoords2d(ifstream & fin, vector<Coords2d> & v, unsigned int count) { char buf[256]; vector<string> token; unsigned int i = 0; //cerr << "*** Coords2d\n"; while (i < count && fin.getline(buf, sizeof(buf))) { // Tokenize token.clear(); tokenize(buf, token); if (token.size() == 0) continue; Coords2d c; c.u = (float) atof(token[0].c_str()); c.v = (float) atof(token[1].c_str()); v.push_back(c); i++; } } // Read 'Vector' void readVector(ifstream & fin, vector<Vector> & v, unsigned int count) { char buf[256]; vector<string> token; unsigned int i = 0; //cerr << "*** Vector\n"; while (i < count && fin.getline(buf, sizeof(buf))) { // Tokenize token.clear(); tokenize(buf, token); if (token.size() == 0) continue; Vector vec; vec.x = (float) atof(token[0].c_str()); vec.y = (float) atof(token[1].c_str()); vec.z = (float) atof(token[2].c_str()); v.push_back(vec); i++; } } // Parse 'Material' void parseMaterial(ifstream & fin, Material & material) { char buf[256]; vector<string> token; unsigned int i = 0; //cerr << "*** Material\n"; while (fin.getline(buf, sizeof(buf))) { // Tokenize token.clear(); tokenize(buf, token); if (token.size() == 0) continue; if (token[0] == "}") break; if (token[0] == "TextureFilename") { TextureFilename tf; readTexFilename(fin, tf); material.texture.push_back(tf); //cerr << "* num tex=" << material.texture.size() << endl; } else { switch (i) { case 0: { // ColorRGBA material.faceColor.red = (float) atof(token[0].c_str()); material.faceColor.green = (float) atof(token[1].c_str()); material.faceColor.blue = (float) atof(token[2].c_str()); material.faceColor.alpha = (float) atof(token[3].c_str()); i++; } break; case 1: { // Power material.power = (float) atof(token[0].c_str()); i++; } break; case 2: { // ColorRGB material.specularColor.red = (float) atof(token[0].c_str()); material.specularColor.green = (float) atof(token[1].c_str()); material.specularColor.blue = (float) atof(token[2].c_str()); i++; } break; case 3: { // ColorRGB material.emissiveColor.red = (float) atof(token[0].c_str()); material.emissiveColor.green = (float) atof(token[1].c_str()); material.emissiveColor.blue = (float) atof(token[2].c_str()); i++; } break; } } } } // Read index list void readIndexList(ifstream & fin, vector<unsigned int> & v, unsigned int count) { char buf[256]; vector<string> token; unsigned int i = 0; //cerr << "*** IndexList\n"; while (i < count && fin.getline(buf, sizeof(buf))) { // Tokenize token.clear(); tokenize(buf, token); if (token.size() == 0) continue; unsigned int idx = atoi(token[0].c_str()); v.push_back(idx); i++; } } // Read 'MeshFace' void readMeshFace(ifstream & fin, vector<MeshFace> & v, unsigned int count) { char buf[256]; vector<string> token; unsigned int i = 0; //cerr << "*** MeshFace\n"; while (i < count && fin.getline(buf, sizeof(buf))) { // Tokenize token.clear(); tokenize(buf, token); if (token.size() == 0) continue; MeshFace mf; unsigned int n = atoi(token[0].c_str()); for (unsigned int j = 0; j < n; j++) { unsigned int idx = atoi(token[j+1].c_str()); mf.push_back(idx); } v.push_back(mf); i++; } }}
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