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📄 types.cpp

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// -*-c++-*-/* * $Id: types.cpp 7747 2007-12-24 15:19:52Z robert $ * * Loader for DirectX .x files. * Copyright (c)2002-2006 Ulrich Hertlein <u.hertlein@sandbox.de> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#if defined(_MSC_VER) && (_MSC_VER <= 1200)#pragma warning (disable : 4786)#endif#include "types.h"#include <iostream>#include <string.h>#include <stdlib.h>using namespace std;namespace DX {    // Tokenize a string    void tokenize(const string & str, vector<string> & tokens, const string & delimiters)    {        string::size_type lastPos = str.find_first_not_of(delimiters, 0);        string::size_type pos     = str.find_first_of(delimiters, lastPos);        while (string::npos != pos || string::npos != lastPos) {            tokens.push_back(str.substr(lastPos, pos - lastPos));            lastPos = str.find_first_not_of(delimiters, pos);            pos = str.find_first_of(delimiters, lastPos);        }    }    // Read 'TextureFilename'    void readTexFilename(ifstream & fin, TextureFilename & texture)    {        char buf[256];        vector<string> token;        //cerr << "*** TexFilename\n";        while (fin.getline(buf, sizeof(buf))) {            // Tokenize            token.clear();            tokenize(buf, token);            if (token.size() == 0)                continue;            if (token[0] == "}")                break;            // Strip " if present            std::string line = buf;            std::string::size_type pos = line.find('"');            if (pos != string::npos) {                std::string::size_type end = line.rfind('"');                int len = (end != std::string::npos ? (end-pos-1) : (line.size()-pos));                texture = line.substr(pos+1, len);            }            else                texture = token[0];            //cerr << "* tex='" << texture << "'" << endl;        }    }    // Read 'Coords2d'    void readCoords2d(ifstream & fin, vector<Coords2d> & v, unsigned int count)    {        char buf[256];        vector<string> token;        unsigned int i = 0;        //cerr << "*** Coords2d\n";        while (i < count && fin.getline(buf, sizeof(buf))) {            // Tokenize            token.clear();            tokenize(buf, token);            if (token.size() == 0)                continue;            Coords2d c;            c.u = (float) atof(token[0].c_str());            c.v = (float) atof(token[1].c_str());            v.push_back(c);            i++;        }    }    // Read 'Vector'    void readVector(ifstream & fin, vector<Vector> & v, unsigned int count)    {        char buf[256];        vector<string> token;        unsigned int i = 0;        //cerr << "*** Vector\n";        while (i < count && fin.getline(buf, sizeof(buf))) {            // Tokenize            token.clear();            tokenize(buf, token);            if (token.size() == 0)                continue;            Vector vec;            vec.x = (float) atof(token[0].c_str());            vec.y = (float) atof(token[1].c_str());            vec.z = (float) atof(token[2].c_str());            v.push_back(vec);            i++;        }    }    // Parse 'Material'    void parseMaterial(ifstream & fin, Material & material)    {        char buf[256];        vector<string> token;        unsigned int i = 0;        //cerr << "*** Material\n";        while (fin.getline(buf, sizeof(buf))) {            // Tokenize            token.clear();            tokenize(buf, token);            if (token.size() == 0)                continue;            if (token[0] == "}")                break;            if (token[0] == "TextureFilename") {                TextureFilename tf;                readTexFilename(fin, tf);                material.texture.push_back(tf);                //cerr << "* num tex=" << material.texture.size() << endl;            } else {                switch (i) {                    case 0: {                                // ColorRGBA                                material.faceColor.red = (float) atof(token[0].c_str());                                material.faceColor.green = (float) atof(token[1].c_str());                                material.faceColor.blue = (float) atof(token[2].c_str());                                material.faceColor.alpha = (float) atof(token[3].c_str());                                i++;                            } break;                    case 1: {                                // Power                                material.power = (float) atof(token[0].c_str());                                i++;                            } break;                    case 2: {                                // ColorRGB                                material.specularColor.red = (float) atof(token[0].c_str());                                material.specularColor.green = (float) atof(token[1].c_str());                                material.specularColor.blue = (float) atof(token[2].c_str());                                i++;                            } break;                    case 3: {                                // ColorRGB                                material.emissiveColor.red = (float) atof(token[0].c_str());                                material.emissiveColor.green = (float) atof(token[1].c_str());                                material.emissiveColor.blue = (float) atof(token[2].c_str());                                i++;                            } break;                }            }        }    }    // Read index list    void readIndexList(ifstream & fin, vector<unsigned int> & v, unsigned int count)    {        char buf[256];        vector<string> token;        unsigned int i = 0;        //cerr << "*** IndexList\n";        while (i < count && fin.getline(buf, sizeof(buf))) {            // Tokenize            token.clear();            tokenize(buf, token);            if (token.size() == 0)                continue;            unsigned int idx = atoi(token[0].c_str());            v.push_back(idx);            i++;        }    }    // Read 'MeshFace'    void readMeshFace(ifstream & fin, vector<MeshFace> & v, unsigned int count)    {        char buf[256];        vector<string> token;        unsigned int i = 0;        //cerr << "*** MeshFace\n";        while (i < count && fin.getline(buf, sizeof(buf))) {            // Tokenize            token.clear();            tokenize(buf, token);            if (token.size() == 0)                continue;            MeshFace mf;            unsigned int n = atoi(token[0].c_str());            for (unsigned int j = 0; j < n; j++) {                unsigned int idx = atoi(token[j+1].c_str());                mf.push_back(idx);            }            v.push_back(mf);            i++;        }    }}

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