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📄 daewriter.cpp

📁 最新osg包
💻 CPP
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this  * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or  * implied. See the License for the specific language governing permissions and limitations under the  * License.  */#include "daeWriter.h"#include <dom/domCOLLADA.h>#include <dom/domNode.h>#include <dom/domConstants.h>#include <sstream>using namespace osgdae;daeWriter::daeWriter( DAE *dae_, const std::string &fileURI, bool _usePolygons,  bool GoogleMode ) : osg::NodeVisitor( TRAVERSE_ALL_CHILDREN ),                                        dae(dae_),                                        rootName(*dae_),                                        usePolygons (_usePolygons),                                        m_GoogleMode(GoogleMode){    success = true;    dae->setDatabase( NULL );    dae->setIOPlugin( NULL );    //create document    dae->getDatabase()->createDocument( fileURI.c_str(), &doc );    dom = (domCOLLADA*)doc->getDomRoot();    //create scene and instance visual scene    domCOLLADA::domScene *scene = daeSafeCast< domCOLLADA::domScene >( dom->createAndPlace( COLLADA_ELEMENT_SCENE ) );    domInstanceWithExtra *ivs = daeSafeCast< domInstanceWithExtra >( scene->createAndPlace( "instance_visual_scene" ) );    ivs->setUrl( "#defaultScene" );    //create library visual scenes and a visual scene and the root node    lib_vis_scenes = daeSafeCast<domLibrary_visual_scenes>( dom->createAndPlace( COLLADA_ELEMENT_LIBRARY_VISUAL_SCENES ) );    vs = daeSafeCast< domVisual_scene >( lib_vis_scenes->createAndPlace( COLLADA_ELEMENT_VISUAL_SCENE ) );    vs->setId( "defaultScene" );    currentNode = daeSafeCast< domNode >( vs->createAndPlace( COLLADA_ELEMENT_NODE ) );    currentNode->setId( "sceneRoot" );    //create Asset    createAssetTag();    lib_cameras = NULL;    lib_effects = NULL;    lib_geoms = NULL;    lib_lights = NULL;    lib_mats = NULL;    lastDepth = 0;    currentStateSet = new osg::StateSet();}daeWriter::~daeWriter(){}void daeWriter::debugPrint( osg::Node &node ){    std::string indent = "";    for ( unsigned int i = 0; i < _nodePath.size(); i++ )    {        indent += "  ";    }    osg::notify( osg::INFO ) << indent << node.className() << std::endl;}bool daeWriter::writeFile(){    if ( dae->save( (daeUInt)0 ) != DAE_OK )    {        success = false;    }    return success;}void daeWriter::setRootNode( const osg::Node &node ){    std::string fname = osgDB::findDataFile( node.getName() );    //rootName = fname.c_str();    //rootName.validate();}//### provide a name to nodestd::string daeWriter::getNodeName(const osg::Node & node,const std::string & defaultName){    std::string nodeName;    if ((node.getName().empty()) || (node.getName()!=""))        nodeName=uniquify(defaultName);    else        nodeName=node.getName();    return nodeName;}//NODEvoid daeWriter::apply( osg::Node &node ){#ifdef _DEBUG    debugPrint( node );#endif    osg::notify( osg::INFO ) << "generic node\n";    lastVisited = NODE;    traverse( node );}std::string daeWriter::uniquify( const std::string &name ){    std::map< std::string, int >::iterator iter = uniqueNames.find( name );    if ( iter != uniqueNames.end() )    {        iter->second++;        std::ostringstream num;        num << std::dec << iter->second;        return name + "_" + num.str();    }    else    {        uniqueNames.insert( std::make_pair( name, 0 ) );        return name;    }    return "";}void daeWriter::createAssetTag(){    domAsset *asset = daeSafeCast< domAsset >(dom->createAndPlace( COLLADA_ELEMENT_ASSET ) );    domAsset::domCreated *c = daeSafeCast< domAsset::domCreated >( asset->createAndPlace( "created" ) );    domAsset::domModified *m = daeSafeCast< domAsset::domModified >( asset->createAndPlace( "modified" ) );    domAsset::domUnit *u = daeSafeCast< domAsset::domUnit >( asset->createAndPlace( "unit" ) );    //TODO : set date and time    c->setValue( "2006-07-25T00:00:00Z" );    m->setValue( "2006-07-25T00:00:00Z" );        u->setName( "meter" );    u->setMeter( 1 );}void daeWriter::traverse (osg::Node &node){    pushStateSet(node.getStateSet());    osg::NodeVisitor::traverse( node );    popStateSet(node.getStateSet());}void daeWriter::pushStateSet(osg::StateSet* ss){  if (NULL!=ss) {    // Save our current stateset    stateSetStack.push(currentStateSet.get());        // merge with node stateset    currentStateSet = static_cast<osg::StateSet*>(currentStateSet->clone(osg::CopyOp::SHALLOW_COPY));    currentStateSet->merge(*ss);      }}void daeWriter::popStateSet(osg::StateSet* ss){    if (NULL!=ss) {      // restore the previous stateset      currentStateSet = stateSetStack.top();      stateSetStack.pop();    }}

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