📄 daewriter.cpp
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */#include "daeWriter.h"#include <dom/domCOLLADA.h>#include <dom/domNode.h>#include <dom/domConstants.h>#include <sstream>using namespace osgdae;daeWriter::daeWriter( DAE *dae_, const std::string &fileURI, bool _usePolygons, bool GoogleMode ) : osg::NodeVisitor( TRAVERSE_ALL_CHILDREN ), dae(dae_), rootName(*dae_), usePolygons (_usePolygons), m_GoogleMode(GoogleMode){ success = true; dae->setDatabase( NULL ); dae->setIOPlugin( NULL ); //create document dae->getDatabase()->createDocument( fileURI.c_str(), &doc ); dom = (domCOLLADA*)doc->getDomRoot(); //create scene and instance visual scene domCOLLADA::domScene *scene = daeSafeCast< domCOLLADA::domScene >( dom->createAndPlace( COLLADA_ELEMENT_SCENE ) ); domInstanceWithExtra *ivs = daeSafeCast< domInstanceWithExtra >( scene->createAndPlace( "instance_visual_scene" ) ); ivs->setUrl( "#defaultScene" ); //create library visual scenes and a visual scene and the root node lib_vis_scenes = daeSafeCast<domLibrary_visual_scenes>( dom->createAndPlace( COLLADA_ELEMENT_LIBRARY_VISUAL_SCENES ) ); vs = daeSafeCast< domVisual_scene >( lib_vis_scenes->createAndPlace( COLLADA_ELEMENT_VISUAL_SCENE ) ); vs->setId( "defaultScene" ); currentNode = daeSafeCast< domNode >( vs->createAndPlace( COLLADA_ELEMENT_NODE ) ); currentNode->setId( "sceneRoot" ); //create Asset createAssetTag(); lib_cameras = NULL; lib_effects = NULL; lib_geoms = NULL; lib_lights = NULL; lib_mats = NULL; lastDepth = 0; currentStateSet = new osg::StateSet();}daeWriter::~daeWriter(){}void daeWriter::debugPrint( osg::Node &node ){ std::string indent = ""; for ( unsigned int i = 0; i < _nodePath.size(); i++ ) { indent += " "; } osg::notify( osg::INFO ) << indent << node.className() << std::endl;}bool daeWriter::writeFile(){ if ( dae->save( (daeUInt)0 ) != DAE_OK ) { success = false; } return success;}void daeWriter::setRootNode( const osg::Node &node ){ std::string fname = osgDB::findDataFile( node.getName() ); //rootName = fname.c_str(); //rootName.validate();}//### provide a name to nodestd::string daeWriter::getNodeName(const osg::Node & node,const std::string & defaultName){ std::string nodeName; if ((node.getName().empty()) || (node.getName()!="")) nodeName=uniquify(defaultName); else nodeName=node.getName(); return nodeName;}//NODEvoid daeWriter::apply( osg::Node &node ){#ifdef _DEBUG debugPrint( node );#endif osg::notify( osg::INFO ) << "generic node\n"; lastVisited = NODE; traverse( node );}std::string daeWriter::uniquify( const std::string &name ){ std::map< std::string, int >::iterator iter = uniqueNames.find( name ); if ( iter != uniqueNames.end() ) { iter->second++; std::ostringstream num; num << std::dec << iter->second; return name + "_" + num.str(); } else { uniqueNames.insert( std::make_pair( name, 0 ) ); return name; } return "";}void daeWriter::createAssetTag(){ domAsset *asset = daeSafeCast< domAsset >(dom->createAndPlace( COLLADA_ELEMENT_ASSET ) ); domAsset::domCreated *c = daeSafeCast< domAsset::domCreated >( asset->createAndPlace( "created" ) ); domAsset::domModified *m = daeSafeCast< domAsset::domModified >( asset->createAndPlace( "modified" ) ); domAsset::domUnit *u = daeSafeCast< domAsset::domUnit >( asset->createAndPlace( "unit" ) ); //TODO : set date and time c->setValue( "2006-07-25T00:00:00Z" ); m->setValue( "2006-07-25T00:00:00Z" ); u->setName( "meter" ); u->setMeter( 1 );}void daeWriter::traverse (osg::Node &node){ pushStateSet(node.getStateSet()); osg::NodeVisitor::traverse( node ); popStateSet(node.getStateSet());}void daeWriter::pushStateSet(osg::StateSet* ss){ if (NULL!=ss) { // Save our current stateset stateSetStack.push(currentStateSet.get()); // merge with node stateset currentStateSet = static_cast<osg::StateSet*>(currentStateSet->clone(osg::CopyOp::SHALLOW_COPY)); currentStateSet->merge(*ss); }}void daeWriter::popStateSet(osg::StateSet* ss){ if (NULL!=ss) { // restore the previous stateset currentStateSet = stateSetStack.top(); stateSetStack.pop(); }}
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