📄 daewsceneobjects.cpp
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */#include "daeWriter.h"#include <dom/domCOLLADA.h>#include <dom/domNode.h>#include <dom/domConstants.h>#include <dom/domLibrary_cameras.h>#include <dom/domLibrary_lights.h>//#include <dom/domVisual_scene.h>//#include <dom/domLibrary_visual_scenes.h>using namespace osgdae;//GROUPvoid daeWriter::apply( osg::Group &node ){#ifdef _DEBUG debugPrint( node );#endif while ( lastDepth >= _nodePath.size() ) { //We are not a child of previous node currentNode = daeSafeCast< domNode >( currentNode->getParentElement() ); lastDepth--; } currentNode = daeSafeCast< domNode >(currentNode->createAndPlace( COLLADA_ELEMENT_NODE ) ); currentNode->setId(getNodeName(node,"group").c_str()); lastDepth = _nodePath.size(); lastVisited = GROUP; traverse( node );}//SWITCHvoid daeWriter::apply( osg::Switch &node ){#ifdef _DEBUG debugPrint( node );#endif while ( lastDepth >= _nodePath.size() ) { //We are not a child of previous node currentNode = daeSafeCast< domNode >( currentNode->getParentElement() ); lastDepth--; } currentNode = daeSafeCast< domNode >(currentNode->createAndPlace( COLLADA_ELEMENT_NODE ) ); currentNode->setId(getNodeName(node,"switch").c_str()); lastDepth = _nodePath.size(); lastVisited = SWITCH; unsigned int cnt = node.getNumChildren(); for ( unsigned int i = 0; i < cnt; i++ ) { if ( node.getValue( i ) ) { node.getChild( i )->accept( *this ); } }}//LODvoid daeWriter::apply( osg::LOD &node ){#ifdef _DEBUG debugPrint( node );#endif while ( lastDepth >= _nodePath.size() ) { //We are not a child of previous node currentNode = daeSafeCast< domNode >( currentNode->getParentElement() ); lastDepth--; } currentNode = daeSafeCast< domNode >(currentNode->createAndPlace( COLLADA_ELEMENT_NODE ) ); lastDepth = _nodePath.size(); currentNode->setId(getNodeName(node,"LOD").c_str()); lastVisited = LOD; //TODO : get the most or less detailed node, not only the first one /*for ( unsigned int i = 0; i < node.getNumChildren(); i++ ) { if ( node.getChild( i ) != NULL ) { node.getChild( i )->accept( *this ); break; } }*/ //unsigned int cnt = node.getNumChildren(); node.getChild( 0 )->accept( *this );}void daeWriter::apply( osg::ProxyNode &node ) { osg::notify( osg::WARN ) << "ProxyNode. Missing " << node.getNumChildren() << " children\n";}//LIGHTvoid daeWriter::apply( osg::LightSource &node ){#ifdef _DEBUG debugPrint( node );#endif domInstance_light *il = daeSafeCast< domInstance_light >( currentNode->createAndPlace( "instance_light" ) ); std::string name = node.getName(); if ( name.empty() ) { name = uniquify( "light" ); } std::string url = "#" + name; il->setUrl( url.c_str() ); if ( lib_lights == NULL ) { lib_lights = daeSafeCast< domLibrary_lights >( dom->createAndPlace( COLLADA_ELEMENT_LIBRARY_LIGHTS ) ); } domLight *light = daeSafeCast< domLight >( lib_lights->createAndPlace( COLLADA_ELEMENT_LIGHT ) ); light->setId( name.c_str() ); lastVisited = LIGHT; traverse( node );}//CAMERAvoid daeWriter::apply( osg::Camera &node ){#ifdef _DEBUG debugPrint( node );#endif domInstance_camera *ic = daeSafeCast< domInstance_camera >( currentNode->createAndPlace( "instance_camera" ) ); std::string name = node.getName(); if ( name.empty() ) { name = uniquify( "camera" ); } std::string url = "#" + name; ic->setUrl( url.c_str() ); if ( lib_cameras == NULL ) { lib_cameras = daeSafeCast< domLibrary_cameras >( dom->createAndPlace( COLLADA_ELEMENT_LIBRARY_CAMERAS ) ); } domCamera *cam = daeSafeCast< domCamera >( lib_cameras->createAndPlace( COLLADA_ELEMENT_CAMERA ) ); cam->setId( name.c_str() ); lastVisited = CAMERA; traverse( node );}
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