txpnode.h
来自「最新osg包」· C头文件 代码 · 共 114 行
H
114 行
// -*-c++-*- /*************************************************************************** * December 2003 * * This TerraPage loader was re-written in a fashion to use PagedLOD * to manage paging entirely, also includes a version of Terrex's smart mesh * adapted to work with PagedLOD. The essential code by Boris Bralo is still present, * slight modified. * nick at terrex dot com * * Ported to PagedLOD technology by Trajce Nikolov (Nick) & Robert Osfield *****************************************************************************//*************************************************************************** * OpenSceneGraph loader for Terrapage format database * by Boris Bralo 2002 * * based on/modifed sgl (Scene Graph Library) loader by Bryan Walsh * * This loader is based on/modified from Terrain Experts Performer Loader, * and was ported to SGL by Bryan Walsh / bryanw at earthlink dot net * * That loader is redistributed under the terms listed on Terrain Experts * website (www.terrex.com/www/pages/technology/technologypage.htm) * * "TerraPage is provided as an Open Source format for use by anyone... * We supply the TerraPage C++ source code free of charge. Anyone * can use it and redistribute it as needed (including our competitors). * We do, however, ask that you keep the TERREX copyrights intact." * * Copyright Terrain Experts Inc. 1999. * All Rights Reserved. * *****************************************************************************/#ifndef __TXPNODE_H_#define __TXPNODE_H_#include <osg/Group>#include <osg/NodeVisitor>#include <osg/NodeCallback>#include <osg/ref_ptr>#include "TXPArchive.h"#include "TXPPageManager.h"namespace txp{class TXPNode : public osg::Group{public: TXPNode(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ TXPNode(const TXPNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(txp, TXPNode); virtual void traverse(osg::NodeVisitor& nv); void setArchiveName(const std::string& archiveName); void setOptions(const std::string& options); const std::string& getOptions() const; const std::string& getArchiveName() const; //modified by Brad Anderegg on May-27-08 //because the TXPArchives are kept in an std::map and referenced later //we do not want to create a new one, so we pass it in. //If NULL is passed into loadArchive it will do the same thing it used to. bool loadArchive(TXPArchive*); TXPArchive* getArchive(); void setArchive( TXPArchive* archive ) { _archive = archive; } virtual osg::BoundingSphere computeBound() const; protected: virtual ~TXPNode(); void updateEye(osg::NodeVisitor& nv); void updateSceneGraph(); // Create a page lod for lod 0 with givin grid location (x,y) osg::Node* addPagedLODTile(int x, int y); std::string _archiveName; std::string _options; OpenThreads::Mutex _mutex; osg::ref_ptr<TXPArchive> _archive; osg::ref_ptr<TXPPageManager> _pageManager; double _originX; double _originY; osg::BoundingBox _extents; std::vector<osg::Node*> _nodesToAdd; std::vector<osg::Node*> _nodesToRemove; };} // namespace#endif // __TXPNODE_H_
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?