txpnode.h

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//  -*-c++-*- /***************************************************************************  * December 2003 * * This TerraPage loader was re-written in a fashion to use PagedLOD  * to manage paging entirely, also includes a version of Terrex's smart mesh  * adapted to work with PagedLOD. The essential code by Boris Bralo is still present,  * slight modified. * nick at terrex dot com *  * Ported to PagedLOD technology by Trajce Nikolov (Nick) & Robert Osfield *****************************************************************************//*************************************************************************** * OpenSceneGraph loader for Terrapage format database  * by Boris Bralo 2002 * * based on/modifed  sgl (Scene Graph Library) loader by Bryan Walsh * * This loader is based on/modified from Terrain Experts Performer Loader, * and was ported to SGL by Bryan Walsh / bryanw at earthlink dot net * * That loader is redistributed under the terms listed on Terrain Experts * website (www.terrex.com/www/pages/technology/technologypage.htm) * * "TerraPage is provided as an Open Source format for use by anyone... * We supply the TerraPage C++ source code free of charge.  Anyone * can use it and redistribute it as needed (including our competitors). * We do, however, ask that you keep the TERREX copyrights intact." * * Copyright Terrain Experts Inc. 1999. * All Rights Reserved. * *****************************************************************************/#ifndef __TXPNODE_H_#define __TXPNODE_H_#include <osg/Group>#include <osg/NodeVisitor>#include <osg/NodeCallback>#include <osg/ref_ptr>#include "TXPArchive.h"#include "TXPPageManager.h"namespace txp{class TXPNode : public osg::Group{public:    TXPNode();        /** Copy constructor using CopyOp to manage deep vs shallow copy.*/    TXPNode(const TXPNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);        META_Node(txp, TXPNode);        virtual void traverse(osg::NodeVisitor& nv);        void setArchiveName(const std::string& archiveName);    void setOptions(const std::string& options);        const std::string& getOptions() const;    const std::string& getArchiveName() const;        //modified by Brad Anderegg on May-27-08    //because the TXPArchives are kept in an std::map and referenced later    //we do not want to create a new one, so we pass it in.    //If NULL is passed into loadArchive it will do the same thing it used to.    bool loadArchive(TXPArchive*);        TXPArchive* getArchive();    void setArchive( TXPArchive* archive )    {        _archive = archive;    }        virtual osg::BoundingSphere computeBound() const;    protected:    virtual ~TXPNode();        void updateEye(osg::NodeVisitor& nv);    void updateSceneGraph();        // Create a page lod for lod 0 with givin grid location (x,y)    osg::Node* addPagedLODTile(int x, int y);        std::string                     _archiveName;    std::string                     _options;        OpenThreads::Mutex              _mutex;        osg::ref_ptr<TXPArchive>        _archive;    osg::ref_ptr<TXPPageManager>    _pageManager;        double                          _originX;    double                          _originY;    osg::BoundingBox                _extents;        std::vector<osg::Node*>         _nodesToAdd;    std::vector<osg::Node*>         _nodesToRemove;    };} // namespace#endif // __TXPNODE_H_

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