trpage_header.cpp
来自「最新osg包」· C++ 代码 · 共 359 行
CPP
359 行
/* ************************ Copyright Terrain Experts Inc. Terrain Experts Inc (TERREX) reserves all rights to this source code unless otherwise specified in writing by the President of TERREX. This copyright may be updated in the future, in which case that version supercedes this one. ------------------- Terrex Experts Inc. 4400 East Broadway #314 Tucson, AZ 85711 info@terrex.com Tel: (520) 323-7990 ************************ */#include <stdlib.h>#include <stdio.h>#include <string.h>/* trpage_header.cpp Source for trpgHeader methods. The only reason to change this is if you want to add something to the header definition. */#include <trpage_geom.h>#include <trpage_read.h>/* Write Header class Fill it in and write it out. */// ConstructortrpgHeader::trpgHeader(){ Reset();}trpgHeader::~trpgHeader(){}// Validity checkbool trpgHeader::isValid() const{ // We also need to check that this is a 'master' archive here. if((verMajor>=TRPG_NOMERGE_VERSION_MAJOR) && (verMinor>=TRPG_NOMERGE_VERSION_MINOR)) { return true; } else { if (numLods <= 0) { strcpy(errMess, "Number of LOD <= 0"); return false; } if (sw.x == ne.x && sw.y == ne.y) { strcpy(errMess, "Mbr is invalid"); return false; } } return true;}// Reset contentsvoid trpgHeader::Reset(){ // Initialize to a default state verMinor = TRPG_VERSION_MINOR; verMajor = TRPG_VERSION_MAJOR; dbVerMinor = 0; dbVerMajor = 0; origin = trpg3dPoint(0,0,0); sw = ne = trpg2dPoint(0,0); tileType = DatabaseLocal; numLods = 0; lodSizes.resize(0); lodRanges.resize(0); tileSize.resize(0); maxGroupID = -1; flags = 0; errMess[0] = '\0'; cols = -1; rows = -1;}// Set functionsvoid trpgHeader::SetVersion(int32 vmaj,int32 vmin){ verMinor = vmin; verMajor = vmaj;}void trpgHeader::SetDbVersion(int32 vmaj,int32 vmin){ dbVerMinor = vmin; dbVerMajor = vmaj;}void trpgHeader::SetTileSize(int id,const trpg2dPoint &pt){ if (id < 0 || id >= (int)tileSize.size()) return; tileSize[id] = pt;}void trpgHeader::SetOrigin(const trpg3dPoint &pt){ origin = pt;}void trpgHeader::SetExtents(const trpg2dPoint &in_sw,const trpg2dPoint &in_ne){ sw = in_sw; ne = in_ne;}void trpgHeader::SetTileOriginType(trpgTileType type){ tileType = type;}void trpgHeader::SetNumLods(int no){ if (no < 0) return; numLods = no; lodSizes.resize(no); lodRanges.resize(no);}void trpgHeader::SetLodSize(int no,const trpg2iPoint &pt){ if (no < 0 || no >= numLods) return; lodSizes[no] = pt;}void trpgHeader::SetLodSize(const trpg2iPoint *pt){ for (int i=0;i<numLods;i++) lodSizes[i] = pt[i];}void trpgHeader::SetLodRange(int no,float64 r){ if (no < 0 || no >= numLods) return; lodRanges[no] = r;}void trpgHeader::SetLodRange(const float64 *r){ for (int i=0;i<numLods;i++) lodRanges[i] = r[i];}void trpgHeader::AddLod(const trpg2iPoint &pt,const trpg2dPoint &sz,float64 r){ lodRanges.push_back(r); lodSizes.push_back(pt); tileSize.push_back(sz); numLods++;}void trpgHeader::SetLod(const trpg2iPoint &pt,const trpg2dPoint &sz,float64 r,unsigned int lod){ if (lodRanges.size()<=lod) lodRanges.resize(lod+1); lodRanges[lod]=r; if (lodSizes.size()<=lod) lodSizes.resize(lod+1); lodSizes[lod]=pt; if (tileSize.size()<=lod) tileSize.resize(lod+1); tileSize[lod]=sz; if (numLods<=static_cast<int>(lod)) numLods=lod+1;}void trpgHeader::SetMaxGroupID(int id){ maxGroupID = id;}int trpgHeader::AddGroupID(void){ maxGroupID++; return maxGroupID;}// Write out to a bufferbool trpgHeader::Write(trpgWriteBuffer &buf){ if (!isValid()) return false; buf.Begin(TRPGHEADER); buf.Add((int32)verMajor); buf.Add((int32)verMinor); buf.Add((int32)dbVerMajor); buf.Add((int32)dbVerMinor); buf.Add(origin); buf.Add(sw); buf.Add(ne); buf.Add((uint8)tileType); buf.Add((int32)numLods); buf.Begin(TRPGHEAD_LODINFO); for (int i=0;i<numLods;i++) { buf.Add(lodSizes[i]); buf.Add(lodRanges[i]); buf.Add(tileSize[i]); } buf.End(); buf.Add(maxGroupID); if((verMajor >= TRPG_NOMERGE_VERSION_MAJOR) && (verMinor >=TRPG_NOMERGE_VERSION_MINOR)) { buf.Add(flags); buf.Add(rows); buf.Add(cols); } buf.End(); return true;}/* ******** Read Header class. */// Get Functionsbool trpgHeader::GetVersion(int32 &vmaj,int32 &vmin) const{ if (!isValid()) return false; vmin = verMinor; vmaj = verMajor; return true;}bool trpgHeader::GetDbVersion(int32 &vmaj,int32 &vmin) const{ if (!isValid()) return false; vmaj = dbVerMajor; vmin = dbVerMinor; return true;}bool trpgHeader::GetTileSize(int id,trpg2dPoint &pt) const{ if (!isValid()) return false; if (id < 0 || id >= (int)tileSize.size()) return false; pt = tileSize[id]; return true;}bool trpgHeader::GetOrigin(trpg3dPoint &pt) const{ if (!isValid()) return false; pt = origin; return true;}bool trpgHeader::GetTileOriginType(trpgTileType &type) const{ if (!isValid()) return false; type = tileType; return true;}bool trpgHeader::GetNumLods(int32 &no) const{ if (!isValid()) return false; no = numLods; return true;}bool trpgHeader::GetLodSize(int32 id,trpg2iPoint &pt) const{ if (!isValid() || (id < 0 || id >= numLods)) return false; pt = lodSizes[id]; return true;}bool trpgHeader::GetLodRange(int32 id,float64 &range) const{ if (!isValid() || (id < 0 || id >= numLods)) return false; range = lodRanges[id]; return true;}bool trpgHeader::GetExtents(trpg2dPoint &osw,trpg2dPoint &one) const{ if (!isValid()) return false; osw = sw; one = ne; return true;}bool trpgHeader::GetMaxGroupID(int &id) const{ id = maxGroupID; return true;}// Read in the headerbool trpgHeader::Read(trpgReadBuffer &buf){ uint8 i8; trpgToken tok; bool status; int32 len; try { buf.Get(verMajor); buf.Get(verMinor); buf.Get(dbVerMajor); buf.Get(dbVerMinor); buf.Get(origin); buf.Get(sw); buf.Get(ne); buf.Get(i8); tileType = (trpgTileType)i8; buf.Get(numLods); if (numLods < 0) throw 1; // Read in the LOD range info buf.GetToken(tok,len); if (tok != TRPGHEAD_LODINFO) throw 1; buf.PushLimit(len); status = ReadLodInfo(buf); buf.PopLimit(); if (!status) throw 1; // Added after the first version (but still in 1.0) buf.Get(maxGroupID); if((verMajor >= TRPG_NOMERGE_VERSION_MAJOR) && (verMinor >=TRPG_NOMERGE_VERSION_MINOR)) { buf.Get(flags); buf.Get(rows); buf.Get(cols); } } catch (...) { return false; } return isValid();}// Read the LOD info (seperate token)bool trpgHeader::ReadLodInfo(trpgReadBuffer &buf){ float64 range; trpg2iPoint pt; trpg2dPoint sz; try { for (int i=0;i<numLods;i++) { buf.Get(pt); buf.Get(range); buf.Get(sz); lodSizes.push_back(pt); lodRanges.push_back(range); tileSize.push_back(sz); } } catch (...) { return false; } return true;}
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