io_anisotropiclighting.cpp

来自「最新osg包」· C++ 代码 · 共 60 行

CPP
60
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#include <osgFX/AnisotropicLighting>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>bool AnisotropicLighting_readLocalData(osg::Object &obj, osgDB::Input &fr);bool AnisotropicLighting_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy AnisotropicLighting_Proxy(    new osgFX::AnisotropicLighting,    "osgFX::AnisotropicLighting",    "Object Node Group osgFX::Effect osgFX::AnisotropicLighting",    AnisotropicLighting_readLocalData,    AnisotropicLighting_writeLocalData);bool AnisotropicLighting_readLocalData(osg::Object &obj, osgDB::Input &fr){    osgFX::AnisotropicLighting &myobj = static_cast<osgFX::AnisotropicLighting &>(obj);    bool itAdvanced = false;    if (fr[0].matchWord("lightNumber")) {        int n;        if (fr[1].getInt(n)) {            myobj.setLightNumber(n);            fr += 2;            itAdvanced = true;        }    }    if (fr[0].matchWord("lightingMapFileName") && fr[1].isString()) {        osg::Image *lmap = fr.readImage(fr[1].getStr());        if (lmap) {            myobj.setLightingMap(lmap);        }        fr += 2;        itAdvanced = true;    }    return itAdvanced;}bool AnisotropicLighting_writeLocalData(const osg::Object &obj, osgDB::Output &fw){    const osgFX::AnisotropicLighting &myobj = static_cast<const osgFX::AnisotropicLighting &>(obj);    fw.indent() << "lightNumber " << myobj.getLightNumber() << "\n";        const osg::Image *lmap = myobj.getLightingMap();    if (lmap) {        if (!lmap->getFileName().empty()) {            fw.indent() << "lightingMapFileName \"" << lmap->getFileName() << "\"\n";        }    }    return true;}

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