io_anisotropiclighting.cpp
来自「最新osg包」· C++ 代码 · 共 60 行
CPP
60 行
#include <osgFX/AnisotropicLighting>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>bool AnisotropicLighting_readLocalData(osg::Object &obj, osgDB::Input &fr);bool AnisotropicLighting_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy AnisotropicLighting_Proxy( new osgFX::AnisotropicLighting, "osgFX::AnisotropicLighting", "Object Node Group osgFX::Effect osgFX::AnisotropicLighting", AnisotropicLighting_readLocalData, AnisotropicLighting_writeLocalData);bool AnisotropicLighting_readLocalData(osg::Object &obj, osgDB::Input &fr){ osgFX::AnisotropicLighting &myobj = static_cast<osgFX::AnisotropicLighting &>(obj); bool itAdvanced = false; if (fr[0].matchWord("lightNumber")) { int n; if (fr[1].getInt(n)) { myobj.setLightNumber(n); fr += 2; itAdvanced = true; } } if (fr[0].matchWord("lightingMapFileName") && fr[1].isString()) { osg::Image *lmap = fr.readImage(fr[1].getStr()); if (lmap) { myobj.setLightingMap(lmap); } fr += 2; itAdvanced = true; } return itAdvanced;}bool AnisotropicLighting_writeLocalData(const osg::Object &obj, osgDB::Output &fw){ const osgFX::AnisotropicLighting &myobj = static_cast<const osgFX::AnisotropicLighting &>(obj); fw.indent() << "lightNumber " << myobj.getLightNumber() << "\n"; const osg::Image *lmap = myobj.getLightingMap(); if (lmap) { if (!lmap->getFileName().empty()) { fw.indent() << "lightingMapFileName \"" << lmap->getFileName() << "\"\n"; } } return true;}
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