📄 io_specularhighlights.cpp
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#include <osgFX/SpecularHighlights>#include <osg/io_utils>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>bool SpecularHighlights_readLocalData(osg::Object &obj, osgDB::Input &fr);bool SpecularHighlights_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy SpecularHighlights_Proxy( new osgFX::SpecularHighlights, "osgFX::SpecularHighlights", "Object Node Group osgFX::Effect osgFX::SpecularHighlights", SpecularHighlights_readLocalData, SpecularHighlights_writeLocalData);bool SpecularHighlights_readLocalData(osg::Object &obj, osgDB::Input &fr){ osgFX::SpecularHighlights &myobj = static_cast<osgFX::SpecularHighlights &>(obj); bool itAdvanced = false; if (fr[0].matchWord("lightNumber")) { int n; if (fr[1].getInt(n)) { myobj.setLightNumber(n); fr += 2; itAdvanced = true; } } if (fr[0].matchWord("textureUnit")) { int n; if (fr[1].getInt(n)) { myobj.setTextureUnit(n); fr += 2; itAdvanced = true; } } if (fr[0].matchWord("specularColor")) { osg::Vec4 w; if (fr[1].getFloat(w.x()) && fr[2].getFloat(w.y()) && fr[3].getFloat(w.z()) && fr[4].getFloat(w.w())) { myobj.setSpecularColor(w); fr += 5; itAdvanced = true; } } if (fr[0].matchWord("specularExponent")) { float f; if (fr[1].getFloat(f)) { myobj.setSpecularExponent(f); fr += 2; itAdvanced = true; } } return itAdvanced;}bool SpecularHighlights_writeLocalData(const osg::Object &obj, osgDB::Output &fw){ const osgFX::SpecularHighlights &myobj = static_cast<const osgFX::SpecularHighlights &>(obj); fw.indent() << "lightNumber " << myobj.getLightNumber() << "\n"; fw.indent() << "textureUnit " << myobj.getTextureUnit() << "\n"; fw.indent() << "specularColor " << myobj.getSpecularColor() << "\n"; fw.indent() << "specularExponent " << myobj.getSpecularExponent() << "\n"; return true;}
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