📄 io_cartoon.cpp
字号:
#include <osgFX/Cartoon>#include <osg/io_utils>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>bool Cartoon_readLocalData(osg::Object &obj, osgDB::Input &fr);bool Cartoon_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy Cartoon_Proxy( new osgFX::Cartoon, "osgFX::Cartoon", "Object Node Group osgFX::Effect osgFX::Cartoon", Cartoon_readLocalData, Cartoon_writeLocalData);bool Cartoon_readLocalData(osg::Object &obj, osgDB::Input &fr){ osgFX::Cartoon &myobj = static_cast<osgFX::Cartoon &>(obj); bool itAdvanced = false; if (fr[0].matchWord("lightNumber")) { int n; if (fr[1].getInt(n)) { myobj.setLightNumber(n); fr += 2; itAdvanced = true; } } if (fr[0].matchWord("outlineColor")) { osg::Vec4 w; if (fr[1].getFloat(w.x()) && fr[2].getFloat(w.y()) && fr[3].getFloat(w.z()) && fr[4].getFloat(w.w())) { myobj.setOutlineColor(w); fr += 5; itAdvanced = true; } } if (fr[0].matchWord("outlineLineWidth")) { float f; if (fr[1].getFloat(f)) { myobj.setOutlineLineWidth(f); fr += 2; itAdvanced = true; } } return itAdvanced;}bool Cartoon_writeLocalData(const osg::Object &obj, osgDB::Output &fw){ const osgFX::Cartoon &myobj = static_cast<const osgFX::Cartoon &>(obj); fw.indent() << "lightNumber " << myobj.getLightNumber() << "\n"; fw.indent() << "outlineColor " << myobj.getOutlineColor() << "\n"; fw.indent() << "outlineLineWidth " << myobj.getOutlineLineWidth() << "\n"; return true;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -