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📄 vertexmap.h

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/*******************************************************      Lightwave Object Loader for OSG  Copyright (C) 2004 Marco Jez <marco.jez@poste.it>  OpenSceneGraph is (C) 2004 Robert Osfield********************************************************/#ifndef LWOSG_VERTEXMAP_#define LWOSG_VERTEXMAP_#include <osg/Vec2>#include <osg/Vec3>#include <osg/Vec4>#include <osg/Array>#include <osg/Referenced>#include <string>#include <map>#include <vector>namespace lwosg{    /////////////////////////////////////////////////////////////////////////    // VERTEX MAP    typedef std::map<int, osg::Vec4> VertexMap_impl;    class VertexMap: public VertexMap_impl, public osg::Referenced {    public:        VertexMap(): VertexMap_impl(), osg::Referenced() {}        osg::Vec2Array *asVec2Array(int num_vertices, const osg::Vec2 &default_value = osg::Vec2(0, 0), const osg::Vec2 &modulator = osg::Vec2(1, 1)) const;        osg::Vec3Array *asVec3Array(int num_vertices, const osg::Vec3 &default_value = osg::Vec3(0, 0, 0), const osg::Vec3 &modulator = osg::Vec3(1, 1, 1)) const;        osg::Vec4Array *asVec4Array(int num_vertices, const osg::Vec4 &default_value = osg::Vec4(0, 0, 0, 0), const osg::Vec4 &modulator = osg::Vec4(1, 1, 1, 1)) const;        VertexMap *remap(const std::vector<int> &remapping) const;    protected:        virtual ~VertexMap() {}        VertexMap &operator=(const VertexMap &) { return *this; }    };    /////////////////////////////////////////////////////////////////////////    // VERTEX MAP MAP    typedef std::map<std::string, osg::ref_ptr<VertexMap> > VertexMap_map_impl;    typedef std::multimap<std::string, int> VertexMap_binding_map;    class VertexMap_map: public VertexMap_map_impl, public osg::Referenced {    public:        VertexMap_map(): VertexMap_map_impl(), osg::Referenced() {}        VertexMap *getOrCreate(const std::string &name)        {            osg::ref_ptr<VertexMap> &vmap = operator[](name);            if (!vmap.valid()) {                vmap = new VertexMap;            }            return vmap.get();        }        VertexMap_map *remap(const std::vector<int> &remapping) const;    protected:        virtual ~VertexMap_map() {}        VertexMap_map &operator=(const VertexMap_map &) { return *this; }    private:    };}#endif

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