layer.h

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/*******************************************************      Lightwave Object Loader for OSG  Copyright (C) 2004 Marco Jez <marco.jez@poste.it>  OpenSceneGraph is (C) 2004 Robert Osfield********************************************************/#ifndef LWOSG_LAYER_#define LWOSG_LAYER_#include "lwo2chunks.h"#include "Unit.h"namespace lwosg{	class Layer {	public:		typedef std::vector<Unit> Unit_list;		inline Layer();		inline const lwo2::FORM::LAYR *get_layer_chunk() const;		inline void set_layer_chunk(const lwo2::FORM::LAYR *layr);			inline int number() const;		inline Unit_list &units();		inline const Unit_list &units() const;		inline osg::Vec3 pivot() const;	private:		const lwo2::FORM::LAYR *layr_;		Unit_list units_;	};	// INLINE METHODS	inline Layer::Layer()		: layr_(0)	{	}	inline Layer::Unit_list &Layer::units()	{		return units_;	}	inline const Layer::Unit_list &Layer::units() const	{		return units_;	}	inline osg::Vec3 Layer::pivot() const	{		if (layr_) {			return osg::Vec3(layr_->pivot.X, layr_->pivot.Y, layr_->pivot.Z);		}		return osg::Vec3(0, 0, 0);	}	inline const lwo2::FORM::LAYR *Layer::get_layer_chunk() const	{		return layr_;	}	inline void Layer::set_layer_chunk(const lwo2::FORM::LAYR *layr)	{		layr_ = layr;	}	inline int Layer::number() const	{		if (layr_) {			return layr_->number;		}		return -1;	}}#endif

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