📄 tessellator.h
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/******************************************************* Lightwave Object Loader for OSG Copyright (C) 2004 Marco Jez <marco.jez@poste.it> OpenSceneGraph is (C) 2004 Robert Osfield********************************************************/#ifndef LWOSG_TESSELLATOR_#define LWOSG_TESSELLATOR_#include "Polygon.h"#include <osg/ref_ptr>#include <osg/Array>#include <osg/PrimitiveSet>#include <osg/GLU>#include <vector>#ifndef CALLBACK#define CALLBACK#endifnamespace lwosg{ class Tessellator { public: bool tessellate(const Polygon &poly, const osg::Vec3Array *points, osg::DrawElementsUInt *out, const std::vector<int> *remap = 0); ~Tessellator(); protected: void finalize_primitive(); private: friend void CALLBACK cb_begin_data(GLenum, void *); friend void CALLBACK cb_vertex_data(void *, void *); friend void CALLBACK cb_end_data(void *); friend void CALLBACK cb_error_data(GLenum, void *); osg::ref_ptr<osg::DrawElementsUInt> out_; GLenum prim_type_; GLenum last_error_; typedef std::vector<int> Index_list; Index_list incoming_; };}#endif
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