📄 old_lwo2.cpp
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} } else { // not recognized yet notify(DEBUG_INFO) << " skipping..." << std::endl; _fin.seekg(size + size % 2, ios::cur); }}// read PTAG infovoid Lwo2::_read_polygon_tag_mapping(unsigned long size) { unsigned int type = _read_long(); size -= 4; _print_type(type); if (type == tag_SURF) { int count = size / 4; _current_layer->_polygons_tag.resize(count); short polygon_index; short tag_index; while (count--) { polygon_index = _read_short(); tag_index = _read_short(); _current_layer->_polygons_tag[polygon_index] = tag_index; } } else { // not recognized yet notify(DEBUG_INFO) << " skipping..." << std::endl; _fin.seekg(size + size % 2, ios::cur); }}// read VMAD infovoid Lwo2::_read_polygons_mapping(unsigned long size) { unsigned int type = _read_long(); size -= 4; _print_type(type); short dimension = _read_short(); size -= 2; notify(DEBUG_INFO) << " dimension \t" << dimension << std::endl; string name; _read_string(name); size -= name.length() + name.length() % 2; notify(DEBUG_INFO) << " name \t'" << name.c_str() << "'" << std::endl; if (type == tag_TXUV && dimension == 2) { notify(DEBUG_INFO) << " polygons mappings:" << endl; notify(DEBUG_INFO) << "\tpoint\tpolygon\ttexcoord" << endl; notify(DEBUG_INFO) << "\t=====\t=======\t========" << endl; int count = size / 12; short point_index; short polygon_index; float u; float v; while (count--) { point_index = _read_short(); polygon_index = _read_short(); u = _read_float(); v = _read_float(); notify(DEBUG_INFO) << " \t" << point_index << "\t" << polygon_index << "\t" << Vec2(u, v) << endl; // apply texture coordinates PointsList& points_list = _current_layer->_polygons[polygon_index]; for (unsigned int i = 0; i < points_list.size(); i++) { if (points_list[i].point_index == point_index) { points_list[i].texcoord = Vec2(u, v); } } } } else { // not recognized yet notify(DEBUG_INFO) << " skipping..." << std::endl; _fin.seekg(size + size % 2, ios::cur); }}// read CLIP infovoid Lwo2::_read_image_definition(unsigned long size){ unsigned int index = _read_long(); size -= 4; notify(DEBUG_INFO) << " index \t" << index << std::endl; unsigned int type; while (size > 0) { type = _read_long(); size -= 4; _print_type(type); // size of name // not included in specification ?? _read_short(); size -= 2; string name; _read_string(name); size -= name.length() + name.length() % 2; if (index + 1 > _images.size()) { _images.resize(index + 1); } _images[index] = name.c_str(); notify(DEBUG_INFO) << " name \t'" << name.c_str() << "'" << std::endl; }}// read SURF infovoid Lwo2::_read_surface(unsigned long size){ Lwo2Surface* surface = new Lwo2Surface(); surface->image_index = -1; surface->state_set = NULL; _read_string(surface->name); size -= surface->name.length() + surface->name.length() % 2; notify(DEBUG_INFO) << " name \t'" << surface->name.c_str() << "'" << std::endl; string source; _read_string(source); size -= source.length() + source.length() % 2; notify(DEBUG_INFO) << " source \t'" << source.c_str() << "'" << std::endl; unsigned long current_tag_name; unsigned short current_tag_size; while (size > 0 && !_fin.eof()) { current_tag_name = _read_long(); size -= 4; current_tag_size = _read_short(); size -= 2; _print_tag(current_tag_name, current_tag_size); if (current_tag_name == tag_BLOK) { // BLOK int blok_size = current_tag_size; size -= blok_size; while (blok_size > 0) { current_tag_name = _read_long(); blok_size -= 4; current_tag_size = _read_short(); blok_size -= 2; notify(DEBUG_INFO) << " "; _print_tag(current_tag_name, current_tag_size); if (current_tag_name == tag_IMAG) { surface->image_index = _read_short(); notify(DEBUG_INFO) << " image index\t" << surface->image_index << std::endl; blok_size -= 2; } else if (current_tag_name == tag_IMAP) { // IMAP int imap_size = current_tag_size; blok_size -= imap_size; string ordinal; _read_string(ordinal); imap_size -= ordinal.length() + ordinal.length() % 2; notify(DEBUG_INFO) << " ordinal \t'" << ordinal.c_str() << "'" << std::endl; while(imap_size > 0) { current_tag_name = _read_long(); imap_size -= 4; current_tag_size = _read_short(); imap_size -= 2; notify(DEBUG_INFO) << " "; _print_tag(current_tag_name, current_tag_size); _fin.seekg(current_tag_size + current_tag_size % 2, ios::cur); imap_size -= current_tag_size + current_tag_size % 2; } } else { _fin.seekg(current_tag_size + current_tag_size % 2, ios::cur); blok_size -= current_tag_size + current_tag_size % 2; } } } else if (current_tag_name == tag_COLR) { float r = _read_float(); float g = _read_float(); float b = _read_float(); surface->color.set(r,g,b); notify(DEBUG_INFO) << " color \t" << surface->color << std::endl; current_tag_size -= 12; size -= 12; // skip ununderstooded envelope _fin.seekg(current_tag_size + current_tag_size % 2, ios::cur); size -= current_tag_size + current_tag_size % 2; } else { _fin.seekg(current_tag_size + current_tag_size % 2, ios::cur); size -= current_tag_size + current_tag_size % 2; } } _surfaces[surface->name] = surface;}// Generation OSG Geode object from parsed LWO2 filebool Lwo2::GenerateGroup( Group& group ){ if (!_successfully_read) return false; // generate StateSets for each surface _generate_statesets_from_surfaces(); // create geometry from all layers for (IteratorLayers itr = _layers.begin(); itr != _layers.end(); itr++) { osg::Geode* geode = new osg::Geode(); notify(DEBUG_INFO) << "Generate geode for layer " << (*itr).first << std::endl; DrawableToTagMapping tag_mapping; (*itr).second->GenerateGeode(*geode, _tags.size(), tag_mapping); // assign StateSet for each PTAG group for (unsigned int i = 0; i < geode->getNumDrawables(); i++) { notify(DEBUG_INFO) << " Assigning surface " << _tags[tag_mapping[i]] << " to drawable " << i << std::endl; geode->getDrawable(i)->setStateSet(_surfaces[_tags[tag_mapping[i]]]->state_set); // copy material color to color array of geometry // because when lighting off color not applyed Geometry* geometry = geode->getDrawable(i)->asGeometry(); if (geometry) { Material* material = dynamic_cast<Material*>(_surfaces[_tags[tag_mapping[i]]]->state_set->getAttribute(StateAttribute::MATERIAL)); if (material) { Vec4Array* colors = new Vec4Array(); colors->push_back(material->getDiffuse(Material::FRONT_AND_BACK)); geometry->setColorBinding(Geometry::BIND_OVERALL); geometry->setColorArray(colors); } } } group.addChild(geode); } return true;}// generate StateSets for each surfacevoidLwo2::_generate_statesets_from_surfaces(){ ref_ptr<BlendFunc> blending = new BlendFunc(); blending->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); ref_ptr<CullFace> culling = new CullFace(); culling->setMode(CullFace::BACK); for (IteratorSurfaces itr_surf = _surfaces.begin(); itr_surf != _surfaces.end(); itr_surf++) { Lwo2Surface* surface = (*itr_surf).second; StateSet* state_set = new osg::StateSet; bool use_blending = false; notify(DEBUG_INFO) << "\tcreating surface " << (*itr_surf).first << std::endl; // check if exist texture image for this surface if (surface->image_index >= 0) { Image* image = osgDB::readImageFile(_images[surface->image_index]); notify(DEBUG_INFO) << "\tloaded image '" << _images[surface->image_index] << "'" << std::endl; notify(DEBUG_INFO) << "\tresult - " << image << std::endl; if (image) { // create texture Texture2D* texture = new osg::Texture2D; texture->setImage(image); state_set->setTextureAttributeAndModes(0, texture, StateAttribute::ON); // setup texture wrapping texture->setWrap(Texture::WRAP_S, Texture::REPEAT); texture->setWrap(Texture::WRAP_T, Texture::REPEAT); // detect blending if (image->getPixelSizeInBits() == 32) { for (int i = 0; i < image->s(); i++) { for (int j = 0; j < image->t(); j++) { unsigned char* data = image->data(i, j); data++; // skip r data++; // skip g data++; // skip b // check alpha if (*data < 255) { use_blending = true; break; } } if (use_blending) break; } } } } // set color Material* material = new Material(); material->setDiffuse(Material::FRONT_AND_BACK, Vec4(surface->color, 1.0f)); state_set->setAttribute(material); state_set->setMode(GL_NORMALIZE, StateAttribute::ON); if (use_blending) { // setup blending state_set->setAttribute(blending.get()); state_set->setMode(GL_BLEND, StateAttribute::ON); // setup depth sorting state_set->setRenderingHint(StateSet::TRANSPARENT_BIN); } else { // setup culling state_set->setAttribute(culling.get()); state_set->setMode(GL_CULL_FACE, StateAttribute::ON); } surface->state_set = state_set; }}// makes 4-byte integer tag from four chars // used in IFF standardunsigned long make_id(const char* tag) { unsigned long result = 0; for (unsigned int i = 0; i < strlen(tag) && i < 4; i++) { result <<= 8; result += int(tag[i]); } return result;}
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