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📄 converter.cpp

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/*******************************************************      Lightwave Object Loader for OSG  Copyright (C) 2004 Marco Jez <marco.jez@poste.it>  OpenSceneGraph is (C) 2004 Robert Osfield********************************************************/#include "Converter.h"#include "Tessellator.h"#include <osg/Notify>#include <osg/Geode>#include <osg/Geometry>#include <osg/CullFace>#include <osg/LightModel>#include <osgDB/FileUtils>#include <osgDB/fstream>#include "lwo2parser.h"using namespace lwosg;namespace{    struct GeometryBin {        osg::ref_ptr<osg::DrawElementsUInt> deui_points;        osg::ref_ptr<osg::DrawElementsUInt> deui_lines;        osg::ref_ptr<osg::DrawElementsUInt> deui_triangles;        GeometryBin()        :    deui_points(new osg::DrawElementsUInt(GL_POINTS)),            deui_lines(new osg::DrawElementsUInt(GL_LINES)),            deui_triangles(new osg::DrawElementsUInt(GL_TRIANGLES))        {}    };}Converter::Converter():    root_(new osg::Group){}Converter::Converter(const Options &options, const osgDB::ReaderWriter::Options* db_options):    root_(new osg::Group),    options_(options),    db_options_(db_options){}osg::Group *Converter::convert(Object &obj){    if (root_->getNumChildren() > 0) {        root_->removeChildren(0, root_->getNumChildren());    }    osg::notify(osg::INFO) << "INFO: lwosg::Converter: flattening per-polygon vertex maps\n";    for (Object::Layer_map::iterator i=obj.layers().begin(); i!=obj.layers().end(); ++i) {        for (Layer::Unit_list::iterator j=i->second.units().begin(); j!=i->second.units().end(); ++j) {            j->flatten_maps();        }    }    osg::notify(osg::INFO) << "INFO: lwosg::Converter: creating scene graph\n";    build_scene_graph(obj);    return root_.get();}void Converter::build_scene_graph(Object &obj){    // generate layer structure    typedef std::map<int, osg::ref_ptr<osg::Group> > Layer_group_map;    Layer_group_map lymap;    osg::notify(osg::DEBUG_INFO) << "DEBUG INFO: lwosg::Converter: creating layer structure\n";    // create a flat layer structure, no parenting since it's handled in scene files    for (Object::Layer_map::const_iterator i=obj.layers().begin(); i!=obj.layers().end(); ++i) {        const Layer &layer = i->second;        osg::ref_ptr<osg::Group> new_group = new osg::Group;        lymap[layer.number()] = new_group.get();        if (layer.get_layer_chunk()) {            new_group->setName(layer.get_layer_chunk()->name);            if (layer.get_layer_chunk()->flags & 1) {                new_group->setNodeMask(0);            }        } else {            new_group->setName("Default_layer");        }        root_->addChild(new_group.get());    }    for (Object::Layer_map::iterator li=obj.layers().begin(); li!=obj.layers().end(); ++li) {        Layer &layer = li->second;        osg::Group *layer_group = lymap[layer.number()].get();        osg::notify(osg::DEBUG_INFO) << "DEBUG INFO: lwosg::Converter: processing layer '" << layer_group->getName() << "'\n";        for (Layer::Unit_list::iterator j=layer.units().begin(); j!=layer.units().end(); ++j) {            osg::notify(osg::DEBUG_INFO) << "DEBUG INFO: lwosg::Converter: \tcreating primitives\n";            int tess_success = 0;            int tess_fail = 0;            typedef std::map<const Surface *, GeometryBin> GeometryBin_map;            GeometryBin_map bins;            typedef std::map<const Surface *, Unit::Index_list> Remapping_map;            Remapping_map remappings;            // compute remapping map for default surface            j->compute_vertex_remapping(0, remappings[0]);            // compute remapping maps for other surfaces                        for (Object::Surface_map::const_iterator h=obj.surfaces().begin(); h!=obj.surfaces().end(); ++h) {                j->compute_vertex_remapping(&h->second, remappings[&h->second]);            }            // create primitive sets, taking into account remapping maps            for (unsigned k=0; k<j->polygons().size(); ++k) {                const Polygon &poly = j->polygons()[k];                GeometryBin &bin = bins[poly.get_surface()];                const Unit::Index_list &remapping = remappings[poly.get_surface()];                if (poly.indices().size() == 1) {                    bin.deui_points->push_back(remapping[poly.indices()[0]]);                }                if (poly.indices().size() == 2) {                    bin.deui_lines->push_back(remapping[poly.indices()[0]]);                    bin.deui_lines->push_back(remapping[poly.indices()[1]]);                }                if (poly.indices().size() == 3) {                    bin.deui_triangles->push_back(remapping[poly.indices()[0]]);                    bin.deui_triangles->push_back(remapping[poly.indices()[1]]);                    bin.deui_triangles->push_back(remapping[poly.indices()[2]]);                }                if (poly.indices().size() >= 4) {                    Tessellator tess;                    if (tess.tessellate(poly, j->points(), bin.deui_triangles.get(), &remapping)) {                        ++tess_success;                    } else {                        ++tess_fail;                    }                }            }            if (tess_success > 0) {                osg::notify(osg::DEBUG_INFO) << "DEBUG INFO: lwosg::Converter:   " << tess_success << " polygons have been tessellated correctly\n";            }            if (tess_fail > 0) {                osg::notify(osg::WARN) << "Warning: lwosg::Converter:   could not tessellate " << tess_fail << " polygons correctly. This is probably due to self-intersecting polygons being used, try to Triple them in Lightwave and restart the conversion" << std::endl;            }            // create normal array            osg::ref_ptr<osg::Vec3Array> normals = j->normals()->asVec3Array(j->points()->size());            // create first geode            osg::ref_ptr<osg::Geode> geode = new osg::Geode;            for (GeometryBin_map::iterator i=bins.begin(); i!=bins.end(); ++i) {                const Surface *surface = i->first;                GeometryBin &bin = i->second;                const Unit::Index_list &remapping = remappings[surface];                // clean up points and normals according to remapping map                osg::notify(osg::DEBUG_INFO) << "DEBUG INFO: lwosg::Converter: \tcleaning up redundant vertices and vertex attributes for surface '" << (surface ? surface->get_name() : std::string("anonymous")) << "'\n";                                osg::ref_ptr<osg::Vec3Array> new_points = new osg::Vec3Array;                osg::ref_ptr<osg::Vec3Array> new_normals = new osg::Vec3Array;                for (unsigned pi=0; pi<j->points()->size(); ++pi) {                    if (remapping[pi] != -1) {                        new_points->push_back((*j->points())[pi]);                        new_normals->push_back((*normals)[pi]);                    }                }                                osg::notify(osg::DEBUG_INFO) << "DEBUG INFO: lwosg::Converter: \tcreating geometry for surface '" << (surface ? surface->get_name() : std::string("anonymous")) << "'\n";                osg::ref_ptr<osg::Geometry> geo = new osg::Geometry;                geo->setVertexArray(new_points.get());                geo->setNormalArray(new_normals.get());                geo->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);                                bool group_used = false;                if (surface) {                    if (!options_.combine_geodes)                    {                        geode->setName(surface->get_name());                    }                    // apply surface parameters and texture/color maps according to remapping map                    osg::ref_ptr<VertexMap_map> rm_texture_maps = j->texture_maps()->remap(remapping);                    osg::ref_ptr<VertexMap_map> rm_rgb_maps = j->rgb_maps()->remap(remapping);                    osg::ref_ptr<VertexMap_map> rm_rgba_maps = j->rgba_maps()->remap(remapping);                    osg::Group *sgrp = surface->apply(geo.get(),                        rm_texture_maps.get(),                        rm_rgb_maps.get(),                        rm_rgba_maps.get(),                        options_.max_tex_units,                        options_.use_osgfx,                        options_.force_arb_compression,                        options_.texturemap_bindings,                        db_options_.get());                    if (sgrp)                     {                        group_used = true;                        osg::ref_ptr<osg::Geode> grp_geode = new osg::Geode;                        grp_geode->setName(surface->get_name());                        grp_geode->addDrawable(geo.get());                        sgrp->addChild(grp_geode.get());                        layer_group->addChild(sgrp);                    }                }                if (!group_used)                {                    geode->addDrawable(geo.get());                    if (geode->getNumParents() == 0)                    {                        layer_group->addChild(geode.get());                    }                }                if (!options_.combine_geodes)                {                    geode = new osg::Geode;                }                // add primitive sets to geometry                if (!bin.deui_points->empty()) geo->addPrimitiveSet(bin.deui_points.get());                if (!bin.deui_lines->empty()) geo->addPrimitiveSet(bin.deui_lines.get());                if (!bin.deui_triangles->empty()) geo->addPrimitiveSet(bin.deui_triangles.get());            }        }        osg::ref_ptr<osg::CullFace> cf = new osg::CullFace;        cf->setMode(osg::CullFace::BACK);        root_->getOrCreateStateSet()->setAttributeAndModes(cf.get());        if (options_.apply_light_model) {            osg::ref_ptr<osg::LightModel> lm = new osg::LightModel;            lm->setTwoSided(true);            lm->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);            lm->setAmbientIntensity(osg::Vec4(0, 0, 0, 0));            lm->setLocalViewer(true);            root_->getOrCreateStateSet()->setAttributeAndModes(lm.get());        }    }}osg::Group *Converter::convert(const iff::Chunk_list &data){    Object obj(data);    obj.set_coordinate_system_fixer(options_.csf.get());    return convert(obj);}osg::Group *Converter::convert(const std::string &filename){    std::string file = osgDB::findDataFile(filename, db_options_.get());    if (file.empty()) return 0;    osgDB::ifstream ifs(file.c_str(), std::ios_base::in | std::ios_base::binary);    if (!ifs.is_open()) return 0;    std::vector<char> buffer;    char c;    while (ifs.get(c)) buffer.push_back(c);    lwo2::Parser<std::vector<char>::const_iterator > parser(osg::notify(osg::DEBUG_INFO));    try    {        parser.parse(buffer.begin(), buffer.end());    }    catch(lwo2::parser_error &e)    {        std::cerr << e.what() << std::endl;        return 0;    }    for (iff::Chunk_list::const_iterator i=parser.chunks().begin(); i!=parser.chunks().end(); ++i) {        const lwo2::FORM *form = dynamic_cast<const lwo2::FORM *>(*i);        if (form) {            Object obj(form->data);            obj.set_coordinate_system_fixer(options_.csf.get());            if (!convert(obj)) {                return 0;            }            root_->setName(file);            return root_.get();        }    }    return 0;}

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