📄 surface.cpp
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{ unit = unitmap[ channel ]; if (block.get_image_map().clip) { std::string image_file = block.get_image_map().clip->get_still_filename(); if (!image_file.empty()) { if (unit >= max_tex_units && max_tex_units > 0) { osg::notify(osg::WARN) << "Warning: lwosg::Surface: maximum number of texture units (" << max_tex_units << ") has been reached, skipping incoming blocks" << std::endl; break; } osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D; if (force_arb_compression) texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION); texture->setImage(osgDB::readImageFile(image_file, db_options)); texture->setWrap(osg::Texture::WRAP_S, osg_wrap_mode(block.get_image_map().width_wrap)); texture->setWrap(osg::Texture::WRAP_T, osg_wrap_mode(block.get_image_map().height_wrap)); texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR); texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); stateset_->setTextureAttributeAndModes(unit, texture.get()); osg::ref_ptr<osg::TexEnvCombine> tec = new osg::TexEnvCombine; switch (block.get_opacity_type()) { case Block::NORMAL: { float s = block.get_opacity_amount(); if (unit == 0) { tec->setCombine_RGB(osg::TexEnvCombine::MODULATE); osg::Vec3 color(diffuse_, diffuse_, diffuse_); color = color * s + base_color_ * (1 - s); material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(color, 1-transparency_)); material->setAmbient(osg::Material::FRONT_AND_BACK, material->getDiffuse(osg::Material::FRONT_AND_BACK)); material->setColorMode(osg::Material::OFF); } else { tec->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE); tec->setConstantColor(osg::Vec4(s, s, s, s)); } } break; case Block::ADDITIVE: tec->setCombine_RGB(osg::TexEnvCombine::ADD); break; case Block::SUBTRACTIVE: osg::notify(osg::WARN) << "Warning: lwosg::Surface: 'Subtractive' blending mode is not supported, falling back to 'Difference' mode" << std::endl; case Block::DIFFERENCE: tec->setCombine_RGB(osg::TexEnvCombine::SUBTRACT); break; case Block::MULTIPLY: tec->setCombine_RGB(osg::TexEnvCombine::MODULATE); break; case Block::DIVIDE: osg::notify(osg::WARN) << "Warning: lwosg::Surface: 'Divide' blending mode is not supported" << std::endl; break; case Block::ALPHA: osg::notify(osg::WARN) << "Warning: lwosg::Surface: 'Alpha' blending mode is not supported" << std::endl; break; case Block::TEXTURE_DISPLACEMENT: osg::notify(osg::WARN) << "Warning: lwosg::Surface: 'Texture Displacement' blending mode is not supported" << std::endl; break; default: break; }; stateset_->setTextureAttributeAndModes(unit, tec.get()); ++unit; } } } else { osg::notify(osg::WARN) << "Warning: lwosg::Surface: texture channels of type '" << block.get_channel() << "' are not supported, this block will be ignored" << std::endl; } } } }}osg::Group *Surface::apply(osg::Geometry *geo, const VertexMap_map *texture_maps, const VertexMap_map *rgb_maps, const VertexMap_map *rgba_maps, int max_tex_units, bool use_osgfx, bool force_arb_compression, const VertexMap_binding_map &texmap_bindings, const osgDB::ReaderWriter::Options* db_options) const{ int num_points = 0; if (geo->getVertexArray()) { num_points = static_cast<int>(geo->getVertexArray()->getNumElements()); } generate_stateset(max_tex_units, force_arb_compression, db_options); geo->setStateSet(stateset_.get()); int unit = 0; for (Block_map::const_iterator i=blocks_.begin(); i!=blocks_.end(); ++i) { const Block &block = i->second; if (block.get_type() == "IMAP" && block.get_channel() == "COLR" && block.get_image_map().clip) { std::string image_file = block.get_image_map().clip->get_still_filename(); if (!image_file.empty()) { if (block.get_image_map().projection == Image_map::UV) { VertexMap_map::const_iterator i = texture_maps->find(block.get_image_map().uv_map); if (i != texture_maps->end()) { geo->setTexCoordArray(unit, i->second->asVec2Array(num_points)); } else { osg::notify(osg::WARN) << "Warning: lwosg::Surface: surface '" << name_ << "' needs texture map named '" << block.get_image_map().uv_map << "' but I can't find it" << std::endl; } } ++unit; } } } for (VertexMap_binding_map::const_iterator vi=texmap_bindings.begin(); vi!=texmap_bindings.end(); ++vi) { for (VertexMap_map::const_iterator j=texture_maps->begin(); j!=texture_maps->end(); ++j) { if (j->first == vi->first) { if (geo->getTexCoordArray(vi->second) != 0) { osg::notify(osg::WARN) << "Warning: lwosg::Surface: explicing binding of texture map '" << vi->first << "' to texunit " << vi->second << " will replace existing texture map" << std::endl; } geo->setTexCoordArray(vi->second, j->second->asVec2Array(num_points)); } else { osg::notify(osg::WARN) << "Warning: lwosg::Surface: explicit binding of texture map '" << vi->first << "' to texunit " << vi->second << " was requested but there is no such map in this LWO file" << std::endl; } } } osg::Vec4 color = osg::Vec4(base_color_, 1-transparency_); const VertexMap_map *color_maps = 0; if (color_map_type_ == "RGB ") { color_maps = rgb_maps; } if (color_map_type_ == "RGBA") { color_maps = rgba_maps; } if (color_maps) { VertexMap_map::const_iterator i = color_maps->find(color_map_name_); if (i != color_maps->end() && !i->second->empty()) { geo->setColorArray(i->second->asVec4Array(num_points, color * color_map_intensity_, color * color_map_intensity_)); geo->setColorBinding(osg::Geometry::BIND_PER_VERTEX); } else { osg::notify(osg::WARN) << "Warning: lwosg::Surface: surface '" << name_ << "' needs color map named '" << color_map_name_ << "' but I can't find it" << std::endl; } } // create osgFX specularity if needed if (use_osgfx && glossiness_ > 0 && specularity_ > 0) { if (unit >= max_tex_units && max_tex_units > 0) { osg::notify(osg::WARN) << "Warning: lwosg::Surface: can't apply osgFX specular lighting: maximum number of texture units (" << max_tex_units << ") has been reached" << std::endl; } else { osg::ref_ptr<osgFX::SpecularHighlights> sh = new osgFX::SpecularHighlights; sh->setTextureUnit(unit); osg::Material *material = dynamic_cast<osg::Material *>(stateset_->getAttribute(osg::StateAttribute::MATERIAL)); if (material) { sh->setSpecularColor(material->getSpecular(osg::Material::FRONT_AND_BACK)); sh->setSpecularExponent(powf(2, 10 * glossiness_ + 2)); material->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, 0)); material->setShininess(osg::Material::FRONT_AND_BACK, 0); } return sh.release(); } } return 0;}
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