📄 io_angularacceloperator.cpp
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#include <osgParticle/AngularAccelOperator>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>#include <osg/Vec3>#include <iostream>bool AngularAccelOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);bool AngularAccelOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy AngularAccelOperator_Proxy( new osgParticle::AngularAccelOperator, "AngularAccelOperator", "Object Operator AngularAccelOperator", AngularAccelOperator_readLocalData, AngularAccelOperator_writeLocalData);bool AngularAccelOperator_readLocalData(osg::Object &obj, osgDB::Input &fr){ osgParticle::AngularAccelOperator &aop = static_cast<osgParticle::AngularAccelOperator &>(obj); bool itAdvanced = false; osg::Vec3 a; if (fr[0].matchWord("angularAcceleration")) { if (fr[1].getFloat(a.x()) && fr[2].getFloat(a.y()) && fr[3].getFloat(a.z())) { aop.setAngularAcceleration(a); fr += 4; itAdvanced = true; } } return itAdvanced;}bool AngularAccelOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw){ const osgParticle::AngularAccelOperator &aop = static_cast<const osgParticle::AngularAccelOperator &>(obj); osg::Vec3 a = aop.getAngularAcceleration(); fw.indent() << "angularAcceleration " << a.x() << " " << a.y() << " " << a.z() << std::endl; return true;}
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