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📄 io_angularacceloperator.cpp

📁 最新osg包
💻 CPP
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#include <osgParticle/AngularAccelOperator>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>#include <osg/Vec3>#include <iostream>bool  AngularAccelOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);bool  AngularAccelOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy  AngularAccelOperator_Proxy(    new osgParticle::AngularAccelOperator,    "AngularAccelOperator",    "Object Operator AngularAccelOperator",    AngularAccelOperator_readLocalData,    AngularAccelOperator_writeLocalData);bool AngularAccelOperator_readLocalData(osg::Object &obj, osgDB::Input &fr){    osgParticle::AngularAccelOperator &aop = static_cast<osgParticle::AngularAccelOperator &>(obj);    bool itAdvanced = false;    osg::Vec3 a;    if (fr[0].matchWord("angularAcceleration")) {        if (fr[1].getFloat(a.x()) && fr[2].getFloat(a.y()) && fr[3].getFloat(a.z())) {            aop.setAngularAcceleration(a);            fr += 4;            itAdvanced = true;        }    }    return itAdvanced;}bool AngularAccelOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw){    const osgParticle::AngularAccelOperator &aop = static_cast<const osgParticle::AngularAccelOperator &>(obj);    osg::Vec3 a = aop.getAngularAcceleration();    fw.indent() << "angularAcceleration " << a.x() << " " << a.y() << " " << a.z() << std::endl;    return true;}

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