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📄 io_modularemitter.cpp

📁 最新osg包
💻 CPP
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#include <osgParticle/ModularEmitter>#include <osgParticle/Counter>#include <osgParticle/Placer>#include <osgParticle/Shooter>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>bool  ModularEmitter_readLocalData(osg::Object &obj, osgDB::Input &fr);bool  ModularEmitter_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy  ModularEmitter_Proxy(    new osgParticle::ModularEmitter,    "ModularEmitter",    "Object Node ParticleProcessor Emitter ModularEmitter",    ModularEmitter_readLocalData,    ModularEmitter_writeLocalData);bool ModularEmitter_readLocalData(osg::Object &obj, osgDB::Input &fr){    osgParticle::ModularEmitter &myobj = static_cast<osgParticle::ModularEmitter &>(obj);    bool itAdvanced = false;    osgParticle::Counter *counter = static_cast<osgParticle::Counter *>(fr.readObjectOfType(osgDB::type_wrapper<osgParticle::Counter>()));    if (counter) {        myobj.setCounter(counter);        itAdvanced = true;    }        osgParticle::Placer *placer = static_cast<osgParticle::Placer *>(fr.readObjectOfType(osgDB::type_wrapper<osgParticle::Placer>()));    if (placer) {        myobj.setPlacer(placer);        itAdvanced = true;    }    osgParticle::Shooter *shooter = static_cast<osgParticle::Shooter *>(fr.readObjectOfType(osgDB::type_wrapper<osgParticle::Shooter>()));    if (shooter) {        myobj.setShooter(shooter);        itAdvanced = true;    }    return itAdvanced;}bool ModularEmitter_writeLocalData(const osg::Object &obj, osgDB::Output &fw){    const osgParticle::ModularEmitter &myobj = static_cast<const osgParticle::ModularEmitter &>(obj);    if (myobj.getCounter()) fw.writeObject(*myobj.getCounter());    if (myobj.getPlacer()) fw.writeObject(*myobj.getPlacer());    if (myobj.getShooter()) fw.writeObject(*myobj.getShooter());    return true;}

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