📄 io_modularemitter.cpp
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#include <osgParticle/ModularEmitter>#include <osgParticle/Counter>#include <osgParticle/Placer>#include <osgParticle/Shooter>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>bool ModularEmitter_readLocalData(osg::Object &obj, osgDB::Input &fr);bool ModularEmitter_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy ModularEmitter_Proxy( new osgParticle::ModularEmitter, "ModularEmitter", "Object Node ParticleProcessor Emitter ModularEmitter", ModularEmitter_readLocalData, ModularEmitter_writeLocalData);bool ModularEmitter_readLocalData(osg::Object &obj, osgDB::Input &fr){ osgParticle::ModularEmitter &myobj = static_cast<osgParticle::ModularEmitter &>(obj); bool itAdvanced = false; osgParticle::Counter *counter = static_cast<osgParticle::Counter *>(fr.readObjectOfType(osgDB::type_wrapper<osgParticle::Counter>())); if (counter) { myobj.setCounter(counter); itAdvanced = true; } osgParticle::Placer *placer = static_cast<osgParticle::Placer *>(fr.readObjectOfType(osgDB::type_wrapper<osgParticle::Placer>())); if (placer) { myobj.setPlacer(placer); itAdvanced = true; } osgParticle::Shooter *shooter = static_cast<osgParticle::Shooter *>(fr.readObjectOfType(osgDB::type_wrapper<osgParticle::Shooter>())); if (shooter) { myobj.setShooter(shooter); itAdvanced = true; } return itAdvanced;}bool ModularEmitter_writeLocalData(const osg::Object &obj, osgDB::Output &fw){ const osgParticle::ModularEmitter &myobj = static_cast<const osgParticle::ModularEmitter &>(obj); if (myobj.getCounter()) fw.writeObject(*myobj.getCounter()); if (myobj.getPlacer()) fw.writeObject(*myobj.getPlacer()); if (myobj.getShooter()) fw.writeObject(*myobj.getShooter()); return true;}
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