📄 io_connectedparticlesystem.cpp
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#include <osgParticle/ConnectedParticleSystem>#include <osg/BoundingBox>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>#include <iostream>#include <string>extern bool read_particle(osgDB::Input &fr, osgParticle::Particle &P);extern void write_particle(const osgParticle::Particle &P, osgDB::Output &fw);bool ConnectedParticleSystem_readLocalData(osg::Object &obj, osgDB::Input &fr);bool ConnectedParticleSystem_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy ConnectedParticleSystem_Proxy( new osgParticle::ConnectedParticleSystem, "ConnectedParticleSystem", "Object Drawable ParticleSystem ConnectedParticleSystem", ConnectedParticleSystem_readLocalData, ConnectedParticleSystem_writeLocalData);bool ConnectedParticleSystem_readLocalData(osg::Object&, osgDB::Input&){ return false;}bool ConnectedParticleSystem_writeLocalData(const osg::Object&, osgDB::Output&){ return false;}
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