📄 io_multisegmentplacer.cpp
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#include <osgParticle/MultiSegmentPlacer>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>#include <osg/Vec3>#include <iostream>bool MultiSegmentPlacer_readLocalData(osg::Object &obj, osgDB::Input &fr);bool MultiSegmentPlacer_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy MultiSegmentPlacer_Proxy( new osgParticle::MultiSegmentPlacer, "MultiSegmentPlacer", "Object Placer MultiSegmentPlacer", MultiSegmentPlacer_readLocalData, MultiSegmentPlacer_writeLocalData);bool MultiSegmentPlacer_readLocalData(osg::Object &obj, osgDB::Input &fr){ osgParticle::MultiSegmentPlacer &myobj = static_cast<osgParticle::MultiSegmentPlacer &>(obj); bool itAdvanced = false; osg::Vec3 v; if (fr[0].matchWord("vertex")) { if (fr[1].getFloat(v.x()) && fr[2].getFloat(v.y()) && fr[3].getFloat(v.z())) { myobj.addVertex(v); fr += 4; itAdvanced = true; } } return itAdvanced;}bool MultiSegmentPlacer_writeLocalData(const osg::Object &obj, osgDB::Output &fw){ const osgParticle::MultiSegmentPlacer &myobj = static_cast<const osgParticle::MultiSegmentPlacer &>(obj); int n = myobj.numVertices(); for (int i=0; i<n; ++i) { const osg::Vec3 &v = myobj.getVertex(i); fw.indent() << "vertex " << v.x() << " " << v.y() << " " << v.z() << std::endl; } return true;}
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