📄 io_fluidfrictionoperator.cpp
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#include <osgParticle/FluidFrictionOperator>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>#include <iostream>bool FluidFrictionOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);bool FluidFrictionOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy FluidFrictionOperator_Proxy( new osgParticle::FluidFrictionOperator, "FluidFrictionOperator", "Object Operator FluidFrictionOperator", FluidFrictionOperator_readLocalData, FluidFrictionOperator_writeLocalData);bool FluidFrictionOperator_readLocalData(osg::Object &obj, osgDB::Input &fr){ osgParticle::FluidFrictionOperator &aop = static_cast<osgParticle::FluidFrictionOperator &>(obj); bool itAdvanced = false; float f; if (fr[0].matchWord("fluidDensity")) { if (fr[1].getFloat(f)) { aop.setFluidDensity(f); fr += 2; itAdvanced = true; } } if (fr[0].matchWord("fluidViscosity")) { if (fr[1].getFloat(f)) { aop.setFluidViscosity(f); fr += 2; itAdvanced = true; } } if (fr[0].matchWord("overrideRadius")) { if (fr[1].getFloat(f)) { aop.setOverrideRadius(f); fr += 2; itAdvanced = true; } } return itAdvanced;}bool FluidFrictionOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw){ const osgParticle::FluidFrictionOperator &aop = static_cast<const osgParticle::FluidFrictionOperator &>(obj); fw.indent() << "fluidDensity " << aop.getFluidDensity() << std::endl; fw.indent() << "fluidViscosity " << aop.getFluidViscosity() << std::endl; fw.indent() << "overrideRadius " << aop.getOverrideRadius(); return true;}
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