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📄 io_fluidfrictionoperator.cpp

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💻 CPP
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#include <osgParticle/FluidFrictionOperator>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>#include <iostream>bool  FluidFrictionOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);bool  FluidFrictionOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);osgDB::RegisterDotOsgWrapperProxy  FluidFrictionOperator_Proxy(    new osgParticle::FluidFrictionOperator,    "FluidFrictionOperator",    "Object Operator FluidFrictionOperator",    FluidFrictionOperator_readLocalData,    FluidFrictionOperator_writeLocalData);bool FluidFrictionOperator_readLocalData(osg::Object &obj, osgDB::Input &fr){    osgParticle::FluidFrictionOperator &aop = static_cast<osgParticle::FluidFrictionOperator &>(obj);    bool itAdvanced = false;    float f;    if (fr[0].matchWord("fluidDensity")) {        if (fr[1].getFloat(f)) {            aop.setFluidDensity(f);            fr += 2;            itAdvanced = true;        }    }    if (fr[0].matchWord("fluidViscosity")) {        if (fr[1].getFloat(f)) {            aop.setFluidViscosity(f);            fr += 2;            itAdvanced = true;        }    }    if (fr[0].matchWord("overrideRadius")) {        if (fr[1].getFloat(f)) {            aop.setOverrideRadius(f);            fr += 2;            itAdvanced = true;        }    }    return itAdvanced;}bool FluidFrictionOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw){    const osgParticle::FluidFrictionOperator &aop = static_cast<const osgParticle::FluidFrictionOperator &>(obj);    fw.indent() << "fluidDensity " << aop.getFluidDensity() << std::endl;    fw.indent() << "fluidViscosity " << aop.getFluidViscosity() << std::endl;    fw.indent() << "overrideRadius " << aop.getOverrideRadius();    return true;}

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