📄 clipregion.h
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details.*/#ifndef OSG_GEOCLIPREGION#define OSG_GEOCLIPREGION 1#include <osg/Group>#include <osg/Stencil>/** A ClipRegion is a group node for which all children are clipped * by the projection into screen coordinates of the ClipGeode. * Used for cutouts in instrumentation. * * */class GeoClipRegion : public osg::Group{ public : GeoClipRegion(int bin=osg::StateSet::TRANSPARENT_BIN+3); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ GeoClipRegion(const GeoClipRegion&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); // clip nodes define a screen region that is protected void addClipNode(osg::Node *gd); /* clipped children are only drawn inside the clip Node(s) protected screen area * Obscured Nodes are (partly) hidden where the clipNodes overlap */ virtual bool addClippedChild( osg::Node *child ); virtual bool addObscuredChild( osg::Node *child ); virtual bool addChild( osg::Node *child ); // drawClipNodes are special draw of geometry at the clip area which undoes the stencil value void addDrawClipNode(osg::Node *ndclip); void setBin(const int bin) { stencilbin=bin;} protected : virtual ~GeoClipRegion(); int stencilbin;};#endif // match OSG_GEOCLIPREGION
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