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📄 font3d.cpp

📁 最新osg包
💻 CPP
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	                 0, 	                 __void__setFontHeight__unsigned_int);	I_SimpleProperty(unsigned int, FontWidth, 	                 0, 	                 __void__setFontWidth__unsigned_int);	I_SimpleProperty(float, Scale, 	                 __float__getScale, 	                 0);	I_PublicMemberProperty(osgText::Font3D *, _facade);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgText::Font3D::Glyph3D)	I_DeclaringFile("osgText/Font3D");	I_BaseType(osg::Referenced);	I_Constructor1(IN, unsigned int, glyphCode,	               Properties::NON_EXPLICIT,	               ____Glyph3D__unsigned_int,	               "",	               "");	I_Method0(unsigned int, getGlyphCode,	          Properties::NON_VIRTUAL,	          __unsigned_int__getGlyphCode,	          "return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",	          "");	I_Method1(void, setHorizontalBearing, IN, const osg::Vec2 &, bearing,	          Properties::NON_VIRTUAL,	          __void__setHorizontalBearing__C5_osg_Vec2_R1,	          "",	          "");	I_Method0(const osg::Vec2 &, getHorizontalBearing,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec2_R1__getHorizontalBearing,	          "",	          "");	I_Method1(void, setHorizontalAdvance, IN, float, advance,	          Properties::NON_VIRTUAL,	          __void__setHorizontalAdvance__float,	          "",	          "");	I_Method0(float, getHorizontalAdvance,	          Properties::NON_VIRTUAL,	          __float__getHorizontalAdvance,	          "",	          "");	I_Method1(void, setVerticalBearing, IN, const osg::Vec2 &, bearing,	          Properties::NON_VIRTUAL,	          __void__setVerticalBearing__C5_osg_Vec2_R1,	          "",	          "");	I_Method0(const osg::Vec2 &, getVerticalBearing,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec2_R1__getVerticalBearing,	          "",	          "");	I_Method1(void, setVerticalAdvance, IN, float, advance,	          Properties::NON_VIRTUAL,	          __void__setVerticalAdvance__float,	          "",	          "");	I_Method0(float, getVerticalAdvance,	          Properties::NON_VIRTUAL,	          __float__getVerticalAdvance,	          "",	          "");	I_Method1(void, setBoundingBox, IN, osg::BoundingBox &, bb,	          Properties::NON_VIRTUAL,	          __void__setBoundingBox__osg_BoundingBox_R1,	          "",	          "");	I_Method0(const osg::BoundingBox &, getBoundingBox,	          Properties::NON_VIRTUAL,	          __C5_osg_BoundingBox_R1__getBoundingBox,	          "",	          "");	I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,	          Properties::VIRTUAL,	          __void__setThreadSafeRefUnref__bool,	          "Set whether to use a mutex to ensure ref() and unref() are thread safe. ",	          "");	I_Method0(osg::Geometry::PrimitiveSetList &, getFrontPrimitiveSetList,	          Properties::NON_VIRTUAL,	          __osg_Geometry_PrimitiveSetList_R1__getFrontPrimitiveSetList,	          "Get the PrimitiveSetList for the front face. ",	          "");	I_Method0(osg::Geometry::PrimitiveSetList &, getWallPrimitiveSetList,	          Properties::NON_VIRTUAL,	          __osg_Geometry_PrimitiveSetList_R1__getWallPrimitiveSetList,	          "Get the PrimitiveSetList for the wall face. ",	          "");	I_Method0(osg::Geometry::PrimitiveSetList &, getBackPrimitiveSetList,	          Properties::NON_VIRTUAL,	          __osg_Geometry_PrimitiveSetList_R1__getBackPrimitiveSetList,	          "Get et the PrimitiveSetList for the back face. ",	          "");	I_Method1(void, setVertexArray, IN, osg::Vec3Array *, va,	          Properties::NON_VIRTUAL,	          __void__setVertexArray__osg_Vec3Array_P1,	          "Set the VertexArray of the glyph. ",	          "");	I_Method0(osg::Vec3Array *, getVertexArray,	          Properties::NON_VIRTUAL,	          __osg_Vec3Array_P1__getVertexArray,	          "Get the VertexArray of the glyph. ",	          "");	I_Method0(osg::Vec3Array *, getNormalArray,	          Properties::NON_VIRTUAL,	          __osg_Vec3Array_P1__getNormalArray,	          "Get the NormalArray for the wall face. ",	          "");	I_Method0(float, getHorizontalWidth,	          Properties::NON_VIRTUAL,	          __float__getHorizontalWidth,	          "",	          "");	I_Method0(float, getHorizontalHeight,	          Properties::NON_VIRTUAL,	          __float__getHorizontalHeight,	          "",	          "");	I_Method0(float, getVerticalWidth,	          Properties::NON_VIRTUAL,	          __float__getVerticalWidth,	          "",	          "");	I_Method0(float, getVerticalHeight,	          Properties::NON_VIRTUAL,	          __float__getVerticalHeight,	          "",	          "");	I_Method1(void, setWidth, IN, float, width,	          Properties::NON_VIRTUAL,	          __void__setWidth__float,	          "",	          "");	I_Method0(float, getWidth,	          Properties::NON_VIRTUAL,	          __float__getWidth,	          "",	          "");	I_Method1(void, setHeight, IN, float, height,	          Properties::NON_VIRTUAL,	          __void__setHeight__float,	          "",	          "");	I_Method0(float, getHeight,	          Properties::NON_VIRTUAL,	          __float__getHeight,	          "",	          "");	I_SimpleProperty(osg::Geometry::PrimitiveSetList &, BackPrimitiveSetList, 	                 __osg_Geometry_PrimitiveSetList_R1__getBackPrimitiveSetList, 	                 0);	I_SimpleProperty(osg::BoundingBox &, BoundingBox, 	                 0, 	                 __void__setBoundingBox__osg_BoundingBox_R1);	I_SimpleProperty(osg::Geometry::PrimitiveSetList &, FrontPrimitiveSetList, 	                 __osg_Geometry_PrimitiveSetList_R1__getFrontPrimitiveSetList, 	                 0);	I_SimpleProperty(unsigned int, GlyphCode, 	                 __unsigned_int__getGlyphCode, 	                 0);	I_SimpleProperty(float, Height, 	                 __float__getHeight, 	                 __void__setHeight__float);	I_SimpleProperty(float, HorizontalAdvance, 	                 __float__getHorizontalAdvance, 	                 __void__setHorizontalAdvance__float);	I_SimpleProperty(const osg::Vec2 &, HorizontalBearing, 	                 __C5_osg_Vec2_R1__getHorizontalBearing, 	                 __void__setHorizontalBearing__C5_osg_Vec2_R1);	I_SimpleProperty(float, HorizontalHeight, 	                 __float__getHorizontalHeight, 	                 0);	I_SimpleProperty(float, HorizontalWidth, 	                 __float__getHorizontalWidth, 	                 0);	I_SimpleProperty(osg::Vec3Array *, NormalArray, 	                 __osg_Vec3Array_P1__getNormalArray, 	                 0);	I_SimpleProperty(bool, ThreadSafeRefUnref, 	                 0, 	                 __void__setThreadSafeRefUnref__bool);	I_SimpleProperty(osg::Vec3Array *, VertexArray, 	                 __osg_Vec3Array_P1__getVertexArray, 	                 __void__setVertexArray__osg_Vec3Array_P1);	I_SimpleProperty(float, VerticalAdvance, 	                 __float__getVerticalAdvance, 	                 __void__setVerticalAdvance__float);	I_SimpleProperty(const osg::Vec2 &, VerticalBearing, 	                 __C5_osg_Vec2_R1__getVerticalBearing, 	                 __void__setVerticalBearing__C5_osg_Vec2_R1);	I_SimpleProperty(float, VerticalHeight, 	                 __float__getVerticalHeight, 	                 0);	I_SimpleProperty(float, VerticalWidth, 	                 __float__getVerticalWidth, 	                 0);	I_SimpleProperty(osg::Geometry::PrimitiveSetList &, WallPrimitiveSetList, 	                 __osg_Geometry_PrimitiveSetList_R1__getWallPrimitiveSetList, 	                 0);	I_SimpleProperty(float, Width, 	                 __float__getWidth, 	                 __void__setWidth__float);END_REFLECTOR

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