📄 font3d.cpp
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0, __void__setFontHeight__unsigned_int); I_SimpleProperty(unsigned int, FontWidth, 0, __void__setFontWidth__unsigned_int); I_SimpleProperty(float, Scale, __float__getScale, 0); I_PublicMemberProperty(osgText::Font3D *, _facade);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgText::Font3D::Glyph3D) I_DeclaringFile("osgText/Font3D"); I_BaseType(osg::Referenced); I_Constructor1(IN, unsigned int, glyphCode, Properties::NON_EXPLICIT, ____Glyph3D__unsigned_int, "", ""); I_Method0(unsigned int, getGlyphCode, Properties::NON_VIRTUAL, __unsigned_int__getGlyphCode, "return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ", ""); I_Method1(void, setHorizontalBearing, IN, const osg::Vec2 &, bearing, Properties::NON_VIRTUAL, __void__setHorizontalBearing__C5_osg_Vec2_R1, "", ""); I_Method0(const osg::Vec2 &, getHorizontalBearing, Properties::NON_VIRTUAL, __C5_osg_Vec2_R1__getHorizontalBearing, "", ""); I_Method1(void, setHorizontalAdvance, IN, float, advance, Properties::NON_VIRTUAL, __void__setHorizontalAdvance__float, "", ""); I_Method0(float, getHorizontalAdvance, Properties::NON_VIRTUAL, __float__getHorizontalAdvance, "", ""); I_Method1(void, setVerticalBearing, IN, const osg::Vec2 &, bearing, Properties::NON_VIRTUAL, __void__setVerticalBearing__C5_osg_Vec2_R1, "", ""); I_Method0(const osg::Vec2 &, getVerticalBearing, Properties::NON_VIRTUAL, __C5_osg_Vec2_R1__getVerticalBearing, "", ""); I_Method1(void, setVerticalAdvance, IN, float, advance, Properties::NON_VIRTUAL, __void__setVerticalAdvance__float, "", ""); I_Method0(float, getVerticalAdvance, Properties::NON_VIRTUAL, __float__getVerticalAdvance, "", ""); I_Method1(void, setBoundingBox, IN, osg::BoundingBox &, bb, Properties::NON_VIRTUAL, __void__setBoundingBox__osg_BoundingBox_R1, "", ""); I_Method0(const osg::BoundingBox &, getBoundingBox, Properties::NON_VIRTUAL, __C5_osg_BoundingBox_R1__getBoundingBox, "", ""); I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe, Properties::VIRTUAL, __void__setThreadSafeRefUnref__bool, "Set whether to use a mutex to ensure ref() and unref() are thread safe. ", ""); I_Method0(osg::Geometry::PrimitiveSetList &, getFrontPrimitiveSetList, Properties::NON_VIRTUAL, __osg_Geometry_PrimitiveSetList_R1__getFrontPrimitiveSetList, "Get the PrimitiveSetList for the front face. ", ""); I_Method0(osg::Geometry::PrimitiveSetList &, getWallPrimitiveSetList, Properties::NON_VIRTUAL, __osg_Geometry_PrimitiveSetList_R1__getWallPrimitiveSetList, "Get the PrimitiveSetList for the wall face. ", ""); I_Method0(osg::Geometry::PrimitiveSetList &, getBackPrimitiveSetList, Properties::NON_VIRTUAL, __osg_Geometry_PrimitiveSetList_R1__getBackPrimitiveSetList, "Get et the PrimitiveSetList for the back face. ", ""); I_Method1(void, setVertexArray, IN, osg::Vec3Array *, va, Properties::NON_VIRTUAL, __void__setVertexArray__osg_Vec3Array_P1, "Set the VertexArray of the glyph. ", ""); I_Method0(osg::Vec3Array *, getVertexArray, Properties::NON_VIRTUAL, __osg_Vec3Array_P1__getVertexArray, "Get the VertexArray of the glyph. ", ""); I_Method0(osg::Vec3Array *, getNormalArray, Properties::NON_VIRTUAL, __osg_Vec3Array_P1__getNormalArray, "Get the NormalArray for the wall face. ", ""); I_Method0(float, getHorizontalWidth, Properties::NON_VIRTUAL, __float__getHorizontalWidth, "", ""); I_Method0(float, getHorizontalHeight, Properties::NON_VIRTUAL, __float__getHorizontalHeight, "", ""); I_Method0(float, getVerticalWidth, Properties::NON_VIRTUAL, __float__getVerticalWidth, "", ""); I_Method0(float, getVerticalHeight, Properties::NON_VIRTUAL, __float__getVerticalHeight, "", ""); I_Method1(void, setWidth, IN, float, width, Properties::NON_VIRTUAL, __void__setWidth__float, "", ""); I_Method0(float, getWidth, Properties::NON_VIRTUAL, __float__getWidth, "", ""); I_Method1(void, setHeight, IN, float, height, Properties::NON_VIRTUAL, __void__setHeight__float, "", ""); I_Method0(float, getHeight, Properties::NON_VIRTUAL, __float__getHeight, "", ""); I_SimpleProperty(osg::Geometry::PrimitiveSetList &, BackPrimitiveSetList, __osg_Geometry_PrimitiveSetList_R1__getBackPrimitiveSetList, 0); I_SimpleProperty(osg::BoundingBox &, BoundingBox, 0, __void__setBoundingBox__osg_BoundingBox_R1); I_SimpleProperty(osg::Geometry::PrimitiveSetList &, FrontPrimitiveSetList, __osg_Geometry_PrimitiveSetList_R1__getFrontPrimitiveSetList, 0); I_SimpleProperty(unsigned int, GlyphCode, __unsigned_int__getGlyphCode, 0); I_SimpleProperty(float, Height, __float__getHeight, __void__setHeight__float); I_SimpleProperty(float, HorizontalAdvance, __float__getHorizontalAdvance, __void__setHorizontalAdvance__float); I_SimpleProperty(const osg::Vec2 &, HorizontalBearing, __C5_osg_Vec2_R1__getHorizontalBearing, __void__setHorizontalBearing__C5_osg_Vec2_R1); I_SimpleProperty(float, HorizontalHeight, __float__getHorizontalHeight, 0); I_SimpleProperty(float, HorizontalWidth, __float__getHorizontalWidth, 0); I_SimpleProperty(osg::Vec3Array *, NormalArray, __osg_Vec3Array_P1__getNormalArray, 0); I_SimpleProperty(bool, ThreadSafeRefUnref, 0, __void__setThreadSafeRefUnref__bool); I_SimpleProperty(osg::Vec3Array *, VertexArray, __osg_Vec3Array_P1__getVertexArray, __void__setVertexArray__osg_Vec3Array_P1); I_SimpleProperty(float, VerticalAdvance, __float__getVerticalAdvance, __void__setVerticalAdvance__float); I_SimpleProperty(const osg::Vec2 &, VerticalBearing, __C5_osg_Vec2_R1__getVerticalBearing, __void__setVerticalBearing__C5_osg_Vec2_R1); I_SimpleProperty(float, VerticalHeight, __float__getVerticalHeight, 0); I_SimpleProperty(float, VerticalWidth, __float__getVerticalWidth, 0); I_SimpleProperty(osg::Geometry::PrimitiveSetList &, WallPrimitiveSetList, __osg_Geometry_PrimitiveSetList_R1__getWallPrimitiveSetList, 0); I_SimpleProperty(float, Width, __float__getWidth, __void__setWidth__float);END_REFLECTOR
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