⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 textbase.cpp

📁 最新osg包
💻 CPP
📖 第 1 页 / 共 2 页
字号:
	          Properties::NON_VIRTUAL,	          __void__setLineSpacing__float,	          "Set the line spacing of the text box, given as a percentage of the character height. ",	          "The default value is 0 for backward compatibility. For longer paragraphs of text, a value of at least 25% (i.e. set line spacing to 0.25) is recommended. ");	I_Method0(float, getLineSpacing,	          Properties::NON_VIRTUAL,	          __float__getLineSpacing,	          "Get the line spacing of the text box. ",	          "");	I_Method1(void, setPosition, IN, const osg::Vec3 &, pos,	          Properties::NON_VIRTUAL,	          __void__setPosition__C5_osg_Vec3_R1,	          "Set the position of text. ",	          "");	I_Method0(const osg::Vec3 &, getPosition,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getPosition,	          "Get the position of text. ",	          "");	I_Method1(void, setAlignment, IN, osgText::TextBase::AlignmentType, alignment,	          Properties::NON_VIRTUAL,	          __void__setAlignment__AlignmentType,	          "",	          "");	I_Method0(osgText::TextBase::AlignmentType, getAlignment,	          Properties::NON_VIRTUAL,	          __AlignmentType__getAlignment,	          "",	          "");	I_Method1(void, setAxisAlignment, IN, osgText::TextBase::AxisAlignment, axis,	          Properties::NON_VIRTUAL,	          __void__setAxisAlignment__AxisAlignment,	          "",	          "");	I_Method0(osgText::TextBase::AxisAlignment, getAxisAlignment,	          Properties::NON_VIRTUAL,	          __AxisAlignment__getAxisAlignment,	          "",	          "");	I_Method1(void, setRotation, IN, const osg::Quat &, quat,	          Properties::NON_VIRTUAL,	          __void__setRotation__C5_osg_Quat_R1,	          "",	          "");	I_Method0(const osg::Quat &, getRotation,	          Properties::NON_VIRTUAL,	          __C5_osg_Quat_R1__getRotation,	          "",	          "");	I_Method1(void, setAutoRotateToScreen, IN, bool, autoRotateToScreen,	          Properties::NON_VIRTUAL,	          __void__setAutoRotateToScreen__bool,	          "",	          "");	I_Method0(bool, getAutoRotateToScreen,	          Properties::NON_VIRTUAL,	          __bool__getAutoRotateToScreen,	          "",	          "");	I_Method1(void, setLayout, IN, osgText::TextBase::Layout, layout,	          Properties::NON_VIRTUAL,	          __void__setLayout__Layout,	          "",	          "");	I_Method0(osgText::TextBase::Layout, getLayout,	          Properties::NON_VIRTUAL,	          __Layout__getLayout,	          "",	          "");	I_Method1(void, setDrawMode, IN, unsigned int, mode,	          Properties::NON_VIRTUAL,	          __void__setDrawMode__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getDrawMode,	          Properties::NON_VIRTUAL,	          __unsigned_int__getDrawMode,	          "",	          "");	I_Method1(void, setKerningType, IN, osgText::KerningType, kerningType,	          Properties::NON_VIRTUAL,	          __void__setKerningType__KerningType,	          "",	          "");	I_Method0(osgText::KerningType, getKerningType,	          Properties::NON_VIRTUAL,	          __KerningType__getKerningType,	          "",	          "");	I_Method0(unsigned int, getLineCount,	          Properties::NON_VIRTUAL,	          __unsigned_int__getLineCount,	          "Get the number of wrapped lines - only valid after computeGlyphRepresentation() has been called, returns 0 otherwise. ",	          "");	I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,	          Properties::VIRTUAL,	          __void__setThreadSafeRefUnref__bool,	          "Set whether to use a mutex to ensure ref() and unref() are thread safe. ",	          "");	I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,	          Properties::VIRTUAL,	          __void__resizeGLObjectBuffers__unsigned_int,	          "Resize any per context GLObject buffers to specified size. ",	          "");	I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,	                      Properties::VIRTUAL,	                      __void__releaseGLObjects__osg_State_P1,	                      "If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",	                      "Otherwise, releases OpenGL objexts for all graphics contexts. ");	I_Method0(osg::BoundingBox, computeBound,	          Properties::VIRTUAL,	          __osg_BoundingBox__computeBound,	          "Compute the bounding box around Drawables's geometry. ",	          "");	I_ProtectedMethod3(void, positionCursor, IN, const osg::Vec2 &, endOfLine_coords, IN, osg::Vec2 &, cursor, IN, unsigned int, linelength,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__positionCursor__C5_osg_Vec2_R1__osg_Vec2_R1__unsigned_int,	                   "",	                   "");	I_ProtectedMethod0(void, computePositions,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__computePositions,	                   "",	                   "");	I_ProtectedMethod3(osgText::String::iterator, computeLastCharacterOnLine, IN, osg::Vec2 &, cursor, IN, osgText::String::iterator, first, IN, osgText::String::iterator, last,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __String_iterator__computeLastCharacterOnLine__osg_Vec2_R1__String_iterator__String_iterator,	                   "",	                   "");	I_ProtectedMethod1(void, computePositions, IN, unsigned int, contextID,	                   Properties::PURE_VIRTUAL,	                   Properties::CONST,	                   __void__computePositions__unsigned_int,	                   "",	                   "");	I_ProtectedMethod0(void, computeGlyphRepresentation,	                   Properties::PURE_VIRTUAL,	                   Properties::NON_CONST,	                   __void__computeGlyphRepresentation,	                   "",	                   "");	I_SimpleProperty(osgText::TextBase::AlignmentType, Alignment, 	                 __AlignmentType__getAlignment, 	                 __void__setAlignment__AlignmentType);	I_SimpleProperty(bool, AutoRotateToScreen, 	                 __bool__getAutoRotateToScreen, 	                 __void__setAutoRotateToScreen__bool);	I_SimpleProperty(osgText::TextBase::AxisAlignment, AxisAlignment, 	                 __AxisAlignment__getAxisAlignment, 	                 __void__setAxisAlignment__AxisAlignment);	I_SimpleProperty(float, CharacterAspectRatio, 	                 __float__getCharacterAspectRatio, 	                 0);	I_SimpleProperty(float, CharacterHeight, 	                 __float__getCharacterHeight, 	                 0);	I_SimpleProperty(osgText::TextBase::CharacterSizeMode, CharacterSizeMode, 	                 __CharacterSizeMode__getCharacterSizeMode, 	                 __void__setCharacterSizeMode__CharacterSizeMode);	I_SimpleProperty(unsigned int, DrawMode, 	                 __unsigned_int__getDrawMode, 	                 __void__setDrawMode__unsigned_int);	I_SimpleProperty(unsigned int, FontHeight, 	                 __unsigned_int__getFontHeight, 	                 0);	I_SimpleProperty(unsigned int, FontWidth, 	                 __unsigned_int__getFontWidth, 	                 0);	I_SimpleProperty(osgText::KerningType, KerningType, 	                 __KerningType__getKerningType, 	                 __void__setKerningType__KerningType);	I_SimpleProperty(osgText::TextBase::Layout, Layout, 	                 __Layout__getLayout, 	                 __void__setLayout__Layout);	I_SimpleProperty(unsigned int, LineCount, 	                 __unsigned_int__getLineCount, 	                 0);	I_SimpleProperty(float, LineSpacing, 	                 __float__getLineSpacing, 	                 __void__setLineSpacing__float);	I_SimpleProperty(float, MaximumHeight, 	                 __float__getMaximumHeight, 	                 __void__setMaximumHeight__float);	I_SimpleProperty(float, MaximumWidth, 	                 __float__getMaximumWidth, 	                 __void__setMaximumWidth__float);	I_SimpleProperty(const osg::Vec3 &, Position, 	                 __C5_osg_Vec3_R1__getPosition, 	                 __void__setPosition__C5_osg_Vec3_R1);	I_SimpleProperty(const osg::Quat &, Rotation, 	                 __C5_osg_Quat_R1__getRotation, 	                 __void__setRotation__C5_osg_Quat_R1);	I_SimpleProperty(const osgText::String &, Text, 	                 __C5_String_R1__getText, 	                 __void__setText__C5_String_R1);	I_SimpleProperty(bool, ThreadSafeRefUnref, 	                 0, 	                 __void__setThreadSafeRefUnref__bool);END_REFLECTOR

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -