font.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osg/State>#include <osg/StateAttribute>#include <osg/StateSet>#include <osg/TexEnv>#include <osg/Texture>#include <osg/Vec2>#include <osgText/Font>#include <osgText/KerningType>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(OpenThreads::Mutex, osgText::Font::FontMutex)BEGIN_OBJECT_REFLECTOR(osgText::Font)	I_DeclaringFile("osgText/Font");	I_BaseType(osg::Object);	I_ConstructorWithDefaults1(IN, osgText::Font::FontImplementation *, implementation, 0,	                           Properties::NON_EXPLICIT,	                           ____Font__FontImplementation_P1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(std::string, getFileName,	          Properties::VIRTUAL,	          __std_string__getFileName,	          "",	          "");	I_Method1(void, setTexEnv, IN, osg::TexEnv *, texenv,	          Properties::NON_VIRTUAL,	          __void__setTexEnv__osg_TexEnv_P1,	          "",	          "");	I_Method0(osg::TexEnv *, getTexEnv,	          Properties::NON_VIRTUAL,	          __osg_TexEnv_P1__getTexEnv,	          "",	          "");	I_Method0(const osg::TexEnv *, getTexEnv,	          Properties::NON_VIRTUAL,	          __C5_osg_TexEnv_P1__getTexEnv,	          "",	          "");	I_Method1(void, setStateSet, IN, osg::StateSet *, stateset,	          Properties::NON_VIRTUAL,	          __void__setStateSet__osg_StateSet_P1,	          "",	          "");	I_Method0(osg::StateSet *, getStateSet,	          Properties::NON_VIRTUAL,	          __osg_StateSet_P1__getStateSet,	          "",	          "");	I_Method0(const osg::StateSet *, getStateSet,	          Properties::NON_VIRTUAL,	          __C5_osg_StateSet_P1__getStateSet,	          "",	          "");	I_Method4(osg::Vec2, getKerning, IN, const osgText::FontResolution &, fontSize, IN, unsigned int, leftcharcode, IN, unsigned int, rightcharcode, IN, osgText::KerningType, kerningType,	          Properties::VIRTUAL,	          __osg_Vec2__getKerning__C5_FontResolution_R1__unsigned_int__unsigned_int__KerningType,	          "Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint. ",	          "");	I_Method2(osgText::Font::Glyph *, getGlyph, IN, const osgText::FontResolution &, fontSize, IN, unsigned int, charcode,	          Properties::VIRTUAL,	          __Glyph_P1__getGlyph__C5_FontResolution_R1__unsigned_int,	          "Get a Glyph for specified charcode, and the font size nearest to the current font size hint. ",	          "");	I_Method0(bool, hasVertical,	          Properties::VIRTUAL,	          __bool__hasVertical,	          "Return true if this font provides vertical alignments and spacing or glyphs. ",	          "");	I_Method1(void, setGlyphImageMargin, IN, unsigned int, margin,	          Properties::NON_VIRTUAL,	          __void__setGlyphImageMargin__unsigned_int,	          "Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other. ",	          "Default margin is 1 texels. ");	I_Method0(unsigned int, getGlyphImageMargin,	          Properties::NON_VIRTUAL,	          __unsigned_int__getGlyphImageMargin,	          "",	          "");	I_Method1(void, setGlyphImageMarginRatio, IN, float, margin,	          Properties::NON_VIRTUAL,	          __void__setGlyphImageMarginRatio__float,	          "Set the margin ratio around each glyph, relative to the glyph's size. ",	          "to ensure that texture filtering doesn't bleed adjacent glyph's into each other. Default margin is 0.05. ");	I_Method0(float, getGlyphImageMarginRatio,	          Properties::NON_VIRTUAL,	          __float__getGlyphImageMarginRatio,	          "",	          "");	I_Method2(void, setTextureSizeHint, IN, unsigned int, width, IN, unsigned int, height,	          Properties::NON_VIRTUAL,	          __void__setTextureSizeHint__unsigned_int__unsigned_int,	          "Set the size of texture to create to store the glyph images when rendering. ",	          "Note, this doesn't affect already created Texture Glhph's. ");	I_Method0(unsigned int, getTextureWidthHint,	          Properties::NON_VIRTUAL,	          __unsigned_int__getTextureWidthHint,	          "",	          "");	I_Method0(unsigned int, getTextureHeightHint,	          Properties::NON_VIRTUAL,	          __unsigned_int__getTextureHeightHint,	          "",	          "");	I_Method1(void, setMinFilterHint, IN, osg::Texture::FilterMode, mode,	          Properties::NON_VIRTUAL,	          __void__setMinFilterHint__osg_Texture_FilterMode,	          "Set the minification texture filter to use when creating the texture to store the glyph images when rendering. ",	          "Note, this doesn't affect already created Texture Glhph's. ");	I_Method0(osg::Texture::FilterMode, getMinFilterHint,	          Properties::NON_VIRTUAL,	          __osg_Texture_FilterMode__getMinFilterHint,	          "",	          "");	I_Method1(void, setMagFilterHint, IN, osg::Texture::FilterMode, mode,	          Properties::NON_VIRTUAL,	          __void__setMagFilterHint__osg_Texture_FilterMode,	          "Set the magnification texture filter to use when creating the texture to store the glyph images when rendering. ",	          "Note, this doesn't affect already created Texture Glhph's. ");	I_Method0(osg::Texture::FilterMode, getMagFilterHint,	          Properties::NON_VIRTUAL,	          __osg_Texture_FilterMode__getMagFilterHint,	          "",	          "");	I_Method1(void, setImplementation, IN, osgText::Font::FontImplementation *, implementation,	          Properties::NON_VIRTUAL,	          __void__setImplementation__FontImplementation_P1,	          "",	          "");	I_Method0(osgText::Font::FontImplementation *, getImplementation,	          Properties::NON_VIRTUAL,	          __FontImplementation_P1__getImplementation,	          "",	          "");	I_Method0(const osgText::Font::FontImplementation *, getImplementation,	          Properties::NON_VIRTUAL,	          __C5_FontImplementation_P1__getImplementation,	          "",	          "");	I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,	          Properties::VIRTUAL,	          __void__setThreadSafeRefUnref__bool,	          "Set whether to use a mutex to ensure ref() and unref() are thread safe. ",	          "");	I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,	          Properties::VIRTUAL,	          __void__resizeGLObjectBuffers__unsigned_int,	          "Resize any per context GLObject buffers to specified size. ",	          "");	I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,	                      Properties::VIRTUAL,	                      __void__releaseGLObjects__osg_State_P1,	                      "If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",	                      "Otherwise, releases OpenGL objexts for all graphics contexts. ");	I_ProtectedMethod3(void, addGlyph, IN, const osgText::FontResolution &, fontRes, IN, unsigned int, charcode, IN, osgText::Font::Glyph *, glyph,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__addGlyph__C5_FontResolution_R1__unsigned_int__Glyph_P1,	                   "",	                   "");	I_SimpleProperty(std::string, FileName, 	                 __std_string__getFileName, 	                 0);	I_SimpleProperty(unsigned int, GlyphImageMargin, 	                 __unsigned_int__getGlyphImageMargin, 	                 __void__setGlyphImageMargin__unsigned_int);	I_SimpleProperty(float, GlyphImageMarginRatio, 	                 __float__getGlyphImageMarginRatio, 	                 __void__setGlyphImageMarginRatio__float);	I_SimpleProperty(osgText::Font::FontImplementation *, Implementation, 	                 __FontImplementation_P1__getImplementation, 	                 __void__setImplementation__FontImplementation_P1);	I_SimpleProperty(osg::Texture::FilterMode, MagFilterHint, 	                 __osg_Texture_FilterMode__getMagFilterHint, 	                 __void__setMagFilterHint__osg_Texture_FilterMode);	I_SimpleProperty(osg::Texture::FilterMode, MinFilterHint, 	                 __osg_Texture_FilterMode__getMinFilterHint, 	                 __void__setMinFilterHint__osg_Texture_FilterMode);	I_SimpleProperty(osg::StateSet *, StateSet, 	                 __osg_StateSet_P1__getStateSet, 	                 __void__setStateSet__osg_StateSet_P1);	I_SimpleProperty(osg::TexEnv *, TexEnv, 	                 __osg_TexEnv_P1__getTexEnv, 	                 __void__setTexEnv__osg_TexEnv_P1);	I_SimpleProperty(unsigned int, TextureHeightHint, 	                 __unsigned_int__getTextureHeightHint, 	                 0);	I_SimpleProperty(unsigned int, TextureWidthHint, 	                 __unsigned_int__getTextureWidthHint, 	                 0);	I_SimpleProperty(bool, ThreadSafeRefUnref, 	                 0, 	                 __void__setThreadSafeRefUnref__bool);END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgText::Font::FontImplementation)	I_DeclaringFile("osgText/Font");	I_BaseType(osg::Referenced);	I_Constructor0(____FontImplementation,	               "",	               "");

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