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📄 text3d.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingBox>#include <osg/CopyOp>#include <osg/Drawable>#include <osg/Object>#include <osg/PrimitiveSet>#include <osg/RenderInfo>#include <osg/State>#include <osgText/Font3D>#include <osgText/Text3D>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgText::Text3D::RenderMode)	I_DeclaringFile("osgText/Text3D");	I_EnumLabel(osgText::Text3D::PER_FACE);	I_EnumLabel(osgText::Text3D::PER_GLYPH);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgText::Text3D)	I_DeclaringFile("osgText/Text3D");	I_BaseType(osgText::TextBase);	I_Constructor0(____Text3D,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgText::Text3D &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____Text3D__C5_Text3D_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method0(float, getCharacterDepth,	          Properties::NON_VIRTUAL,	          __float__getCharacterDepth,	          "Get the Charactere Depth of text. ",	          "");	I_Method1(void, setCharacterDepth, IN, float, characterDepth,	          Properties::NON_VIRTUAL,	          __void__setCharacterDepth__float,	          "Set the Charactere Depth of text. ",	          "");	I_Method0(osgText::Text3D::RenderMode, getRenderMode,	          Properties::NON_VIRTUAL,	          __RenderMode__getRenderMode,	          "Get the render mode used to render the text. ",	          "");	I_Method1(void, setRenderMode, IN, osgText::Text3D::RenderMode, renderMode,	          Properties::NON_VIRTUAL,	          __void__setRenderMode__RenderMode,	          "Set the render mode used to render the text. ",	          "");	I_MethodWithDefaults1(void, setFont, IN, osgText::Font3D *, font, 0,	                      Properties::NON_VIRTUAL,	                      __void__setFont__Font3D_P1,	                      "Set the Font to use to render the text. ",	                      "setFont(0) sets the use of the default font. ");	I_Method1(void, setFont, IN, osg::ref_ptr< osgText::Font3D >, font,	          Properties::NON_VIRTUAL,	          __void__setFont__osg_ref_ptrT1_Font3D_,	          "Set the Font to use to render the text. ",	          "");	I_Method1(void, setFont, IN, const std::string &, fontfile,	          Properties::NON_VIRTUAL,	          __void__setFont__C5_std_string_R1,	          "Set the font, loaded from the specified front file, to use to render the text, setFont(\"\") sets the use of the default font. ",	          "See the osgText::readFontFile function for how the font file will be located. ");	I_Method0(const osgText::Font3D *, getFont,	          Properties::NON_VIRTUAL,	          __C5_Font3D_P1__getFont,	          "Get the font. ",	          "Return 0 if default is being used. ");	I_Method1(void, drawImplementation, IN, osg::RenderInfo &, renderInfo,	          Properties::VIRTUAL,	          __void__drawImplementation__osg_RenderInfo_R1,	          "Draw the text. ",	          "");	I_Method1(bool, supports, IN, const osg::Drawable::AttributeFunctor &, x,	          Properties::VIRTUAL,	          __bool__supports__C5_osg_Drawable_AttributeFunctor_R1,	          "return false, osgText::Text does not support accept(AttributeFunctor&). ",	          "");	I_Method1(bool, supports, IN, const osg::Drawable::ConstAttributeFunctor &, x,	          Properties::VIRTUAL,	          __bool__supports__C5_osg_Drawable_ConstAttributeFunctor_R1,	          "return true, osgText::Text does support accept(ConstAttributeFunctor&). ",	          "");	I_Method1(bool, supports, IN, const osg::PrimitiveFunctor &, x,	          Properties::VIRTUAL,	          __bool__supports__C5_osg_PrimitiveFunctor_R1,	          "return true, osgText::Text does support accept(PrimitiveFunctor&) . ",	          "");	I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,	          Properties::VIRTUAL,	          __void__setThreadSafeRefUnref__bool,	          "Set whether to use a mutex to ensure ref() and unref() are thread safe. ",	          "");	I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,	          Properties::VIRTUAL,	          __void__resizeGLObjectBuffers__unsigned_int,	          "Resize any per context GLObject buffers to specified size. ",	          "");	I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,	                      Properties::VIRTUAL,	                      __void__releaseGLObjects__osg_State_P1,	                      "If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",	                      "Otherwise, releases OpenGL objexts for all graphics contexts. ");	I_Method0(osg::BoundingBox, computeBound,	          Properties::VIRTUAL,	          __osg_BoundingBox__computeBound,	          "Compute the bounding box around Drawables's geometry. ",	          "");	I_ProtectedMethod1(void, renderPerGlyph, IN, osg::State &, state,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __void__renderPerGlyph__osg_State_R1,	                   "",	                   "");	I_ProtectedMethod1(void, renderPerFace, IN, osg::State &, state,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __void__renderPerFace__osg_State_R1,	                   "",	                   "");	I_ProtectedMethod3(osgText::String::iterator, computeLastCharacterOnLine, IN, osg::Vec2 &, cursor, IN, osgText::String::iterator, first, IN, osgText::String::iterator, last,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __String_iterator__computeLastCharacterOnLine__osg_Vec2_R1__String_iterator__String_iterator,	                   "",	                   "");	I_ProtectedMethod0(void, computeGlyphRepresentation,	                   Properties::VIRTUAL,	                   Properties::NON_CONST,	                   __void__computeGlyphRepresentation,	                   "",	                   "");	I_ProtectedMethod1(void, computePositions, IN, unsigned int, contextID,	                   Properties::VIRTUAL,	                   Properties::CONST,	                   __void__computePositions__unsigned_int,	                   "",	                   "");	I_SimpleProperty(float, CharacterDepth, 	                 __float__getCharacterDepth, 	                 __void__setCharacterDepth__float);	I_SimpleProperty(osg::ref_ptr< osgText::Font3D >, Font, 	                 0, 	                 __void__setFont__osg_ref_ptrT1_Font3D_);	I_SimpleProperty(osgText::Text3D::RenderMode, RenderMode, 	                 __RenderMode__getRenderMode, 	                 __void__setRenderMode__RenderMode);	I_SimpleProperty(bool, ThreadSafeRefUnref, 	                 0, 	                 __void__setThreadSafeRefUnref__bool);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgText::Font3D >)	I_DeclaringFile("osg/ref_ptr");	I_Constructor0(____ref_ptr,	               "",	               "");	I_Constructor1(IN, osgText::Font3D *, ptr,	               Properties::NON_EXPLICIT,	               ____ref_ptr__T_P1,	               "",	               "");	I_Constructor1(IN, const osg::ref_ptr< osgText::Font3D > &, rp,	               Properties::NON_EXPLICIT,	               ____ref_ptr__C5_ref_ptr_R1,	               "",	               "");	I_Method0(osgText::Font3D *, get,	          Properties::NON_VIRTUAL,	          __T_P1__get,	          "",	          "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_Method0(osgText::Font3D *, release,	          Properties::NON_VIRTUAL,	          __T_P1__release,	          "",	          "");	I_Method1(void, swap, IN, osg::ref_ptr< osgText::Font3D > &, rp,	          Properties::NON_VIRTUAL,	          __void__swap__ref_ptr_R1,	          "",	          "");	I_SimpleProperty(osgText::Font3D *, , 	                 __T_P1__get, 	                 0);END_REFLECTOR

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