📄 text3d.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingBox>#include <osg/CopyOp>#include <osg/Drawable>#include <osg/Object>#include <osg/PrimitiveSet>#include <osg/RenderInfo>#include <osg/State>#include <osgText/Font3D>#include <osgText/Text3D>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgText::Text3D::RenderMode) I_DeclaringFile("osgText/Text3D"); I_EnumLabel(osgText::Text3D::PER_FACE); I_EnumLabel(osgText::Text3D::PER_GLYPH);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgText::Text3D) I_DeclaringFile("osgText/Text3D"); I_BaseType(osgText::TextBase); I_Constructor0(____Text3D, "", ""); I_ConstructorWithDefaults2(IN, const osgText::Text3D &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Text3D__C5_Text3D_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(float, getCharacterDepth, Properties::NON_VIRTUAL, __float__getCharacterDepth, "Get the Charactere Depth of text. ", ""); I_Method1(void, setCharacterDepth, IN, float, characterDepth, Properties::NON_VIRTUAL, __void__setCharacterDepth__float, "Set the Charactere Depth of text. ", ""); I_Method0(osgText::Text3D::RenderMode, getRenderMode, Properties::NON_VIRTUAL, __RenderMode__getRenderMode, "Get the render mode used to render the text. ", ""); I_Method1(void, setRenderMode, IN, osgText::Text3D::RenderMode, renderMode, Properties::NON_VIRTUAL, __void__setRenderMode__RenderMode, "Set the render mode used to render the text. ", ""); I_MethodWithDefaults1(void, setFont, IN, osgText::Font3D *, font, 0, Properties::NON_VIRTUAL, __void__setFont__Font3D_P1, "Set the Font to use to render the text. ", "setFont(0) sets the use of the default font. "); I_Method1(void, setFont, IN, osg::ref_ptr< osgText::Font3D >, font, Properties::NON_VIRTUAL, __void__setFont__osg_ref_ptrT1_Font3D_, "Set the Font to use to render the text. ", ""); I_Method1(void, setFont, IN, const std::string &, fontfile, Properties::NON_VIRTUAL, __void__setFont__C5_std_string_R1, "Set the font, loaded from the specified front file, to use to render the text, setFont(\"\") sets the use of the default font. ", "See the osgText::readFontFile function for how the font file will be located. "); I_Method0(const osgText::Font3D *, getFont, Properties::NON_VIRTUAL, __C5_Font3D_P1__getFont, "Get the font. ", "Return 0 if default is being used. "); I_Method1(void, drawImplementation, IN, osg::RenderInfo &, renderInfo, Properties::VIRTUAL, __void__drawImplementation__osg_RenderInfo_R1, "Draw the text. ", ""); I_Method1(bool, supports, IN, const osg::Drawable::AttributeFunctor &, x, Properties::VIRTUAL, __bool__supports__C5_osg_Drawable_AttributeFunctor_R1, "return false, osgText::Text does not support accept(AttributeFunctor&). ", ""); I_Method1(bool, supports, IN, const osg::Drawable::ConstAttributeFunctor &, x, Properties::VIRTUAL, __bool__supports__C5_osg_Drawable_ConstAttributeFunctor_R1, "return true, osgText::Text does support accept(ConstAttributeFunctor&). ", ""); I_Method1(bool, supports, IN, const osg::PrimitiveFunctor &, x, Properties::VIRTUAL, __bool__supports__C5_osg_PrimitiveFunctor_R1, "return true, osgText::Text does support accept(PrimitiveFunctor&) . ", ""); I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe, Properties::VIRTUAL, __void__setThreadSafeRefUnref__bool, "Set whether to use a mutex to ensure ref() and unref() are thread safe. ", ""); I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize, Properties::VIRTUAL, __void__resizeGLObjectBuffers__unsigned_int, "Resize any per context GLObject buffers to specified size. ", ""); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0, Properties::VIRTUAL, __void__releaseGLObjects__osg_State_P1, "If State is non-zero, this function releases OpenGL objects for the specified graphics context. ", "Otherwise, releases OpenGL objexts for all graphics contexts. "); I_Method0(osg::BoundingBox, computeBound, Properties::VIRTUAL, __osg_BoundingBox__computeBound, "Compute the bounding box around Drawables's geometry. ", ""); I_ProtectedMethod1(void, renderPerGlyph, IN, osg::State &, state, Properties::NON_VIRTUAL, Properties::CONST, __void__renderPerGlyph__osg_State_R1, "", ""); I_ProtectedMethod1(void, renderPerFace, IN, osg::State &, state, Properties::NON_VIRTUAL, Properties::CONST, __void__renderPerFace__osg_State_R1, "", ""); I_ProtectedMethod3(osgText::String::iterator, computeLastCharacterOnLine, IN, osg::Vec2 &, cursor, IN, osgText::String::iterator, first, IN, osgText::String::iterator, last, Properties::NON_VIRTUAL, Properties::NON_CONST, __String_iterator__computeLastCharacterOnLine__osg_Vec2_R1__String_iterator__String_iterator, "", ""); I_ProtectedMethod0(void, computeGlyphRepresentation, Properties::VIRTUAL, Properties::NON_CONST, __void__computeGlyphRepresentation, "", ""); I_ProtectedMethod1(void, computePositions, IN, unsigned int, contextID, Properties::VIRTUAL, Properties::CONST, __void__computePositions__unsigned_int, "", ""); I_SimpleProperty(float, CharacterDepth, __float__getCharacterDepth, __void__setCharacterDepth__float); I_SimpleProperty(osg::ref_ptr< osgText::Font3D >, Font, 0, __void__setFont__osg_ref_ptrT1_Font3D_); I_SimpleProperty(osgText::Text3D::RenderMode, RenderMode, __RenderMode__getRenderMode, __void__setRenderMode__RenderMode); I_SimpleProperty(bool, ThreadSafeRefUnref, 0, __void__setThreadSafeRefUnref__bool);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgText::Font3D >) I_DeclaringFile("osg/ref_ptr"); I_Constructor0(____ref_ptr, "", ""); I_Constructor1(IN, osgText::Font3D *, ptr, Properties::NON_EXPLICIT, ____ref_ptr__T_P1, "", ""); I_Constructor1(IN, const osg::ref_ptr< osgText::Font3D > &, rp, Properties::NON_EXPLICIT, ____ref_ptr__C5_ref_ptr_R1, "", ""); I_Method0(osgText::Font3D *, get, Properties::NON_VIRTUAL, __T_P1__get, "", ""); I_Method0(bool, valid, Properties::NON_VIRTUAL, __bool__valid, "", ""); I_Method0(osgText::Font3D *, release, Properties::NON_VIRTUAL, __T_P1__release, "", ""); I_Method1(void, swap, IN, osg::ref_ptr< osgText::Font3D > &, rp, Properties::NON_VIRTUAL, __void__swap__ref_ptr_R1, "", ""); I_SimpleProperty(osgText::Font3D *, , __T_P1__get, 0);END_REFLECTOR
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