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📄 compositeviewer.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ApplicationUsage>#include <osg/ArgumentParser>#include <osg/Camera>#include <osg/CopyOp>#include <osg/FrameStamp>#include <osg/Object>#include <osg/Timer>#include <osgViewer/CompositeViewer>#include <osgViewer/View>#include <osgViewer/ViewerBase>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgViewer::CompositeViewer)	I_DeclaringFile("osgViewer/CompositeViewer");	I_BaseType(osgViewer::ViewerBase);	I_VirtualBaseType(osg::Object);	I_Constructor0(____CompositeViewer,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgViewer::CompositeViewer &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____CompositeViewer__C5_CompositeViewer_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Constructor1(IN, osg::ArgumentParser &, arguments,	               Properties::NON_EXPLICIT,	               ____CompositeViewer__osg_ArgumentParser_R1,	               "",	               "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, readConfiguration, IN, const std::string &, filename,	          Properties::VIRTUAL,	          __bool__readConfiguration__C5_std_string_R1,	          "read the viewer configuration from a configuration file. ",	          "");	I_Method1(void, addView, IN, osgViewer::View *, view,	          Properties::NON_VIRTUAL,	          __void__addView__osgViewer_View_P1,	          "",	          "");	I_Method1(void, removeView, IN, osgViewer::View *, view,	          Properties::NON_VIRTUAL,	          __void__removeView__osgViewer_View_P1,	          "",	          "");	I_Method1(osgViewer::View *, getView, IN, unsigned, i,	          Properties::NON_VIRTUAL,	          __osgViewer_View_P1__getView__unsigned,	          "",	          "");	I_Method1(const osgViewer::View *, getView, IN, unsigned, i,	          Properties::NON_VIRTUAL,	          __C5_osgViewer_View_P1__getView__unsigned,	          "",	          "");	I_Method0(unsigned int, getNumViews,	          Properties::NON_VIRTUAL,	          __unsigned_int__getNumViews,	          "",	          "");	I_Method0(bool, isRealized,	          Properties::VIRTUAL,	          __bool__isRealized,	          "Get whether at least of one of this viewers windows are realized. ",	          "");	I_Method0(void, realize,	          Properties::VIRTUAL,	          __void__realize,	          "set up windows and associated threads. ",	          "");	I_Method1(void, setStartTick, IN, osg::Timer_t, tick,	          Properties::VIRTUAL,	          __void__setStartTick__osg_Timer_t,	          "",	          "");	I_MethodWithDefaults1(void, setReferenceTime, IN, double, time, 0.0,	                      Properties::NON_VIRTUAL,	                      __void__setReferenceTime__double,	                      "",	                      "");	I_Method0(osg::FrameStamp *, getFrameStamp,	          Properties::NON_VIRTUAL,	          __osg_FrameStamp_P1__getFrameStamp,	          "",	          "");	I_Method0(const osg::FrameStamp *, getFrameStamp,	          Properties::NON_VIRTUAL,	          __C5_osg_FrameStamp_P1__getFrameStamp,	          "",	          "");	I_Method0(double, elapsedTime,	          Properties::VIRTUAL,	          __double__elapsedTime,	          "",	          "");	I_Method0(osg::FrameStamp *, getViewerFrameStamp,	          Properties::VIRTUAL,	          __osg_FrameStamp_P1__getViewerFrameStamp,	          "",	          "");	I_Method0(int, run,	          Properties::VIRTUAL,	          __int__run,	          "Execute a main frame loop. ",	          "Equivalent to while (!viewer.done()) viewer.frame(); Also calls realize() if the viewer is not already realized, and installs trackball manipulator if one is not already assigned. ");	I_MethodWithDefaults1(void, advance, IN, double, simulationTime, USE_REFERENCE_TIME,	                      Properties::VIRTUAL,	                      __void__advance__double,	                      "",	                      "");	I_Method0(void, eventTraversal,	          Properties::VIRTUAL,	          __void__eventTraversal,	          "",	          "");	I_Method0(void, updateTraversal,	          Properties::VIRTUAL,	          __void__updateTraversal,	          "",	          "");	I_Method1(void, setCameraWithFocus, IN, osg::Camera *, camera,	          Properties::NON_VIRTUAL,	          __void__setCameraWithFocus__osg_Camera_P1,	          "",	          "");	I_Method0(osg::Camera *, getCameraWithFocus,	          Properties::NON_VIRTUAL,	          __osg_Camera_P1__getCameraWithFocus,	          "",	          "");	I_Method0(const osg::Camera *, getCameraWithFocus,	          Properties::NON_VIRTUAL,	          __C5_osg_Camera_P1__getCameraWithFocus,	          "",	          "");	I_Method0(osgViewer::View *, getViewWithFocus,	          Properties::NON_VIRTUAL,	          __osgViewer_View_P1__getViewWithFocus,	          "",	          "");	I_Method0(const osgViewer::View *, getViewWithFocus,	          Properties::NON_VIRTUAL,	          __C5_osgViewer_View_P1__getViewWithFocus,	          "",	          "");	I_MethodWithDefaults2(void, getCameras, IN, osgViewer::ViewerBase::Cameras &, cameras, , IN, bool, onlyActive, true,	                      Properties::VIRTUAL,	                      __void__getCameras__Cameras_R1__bool,	                      "",	                      "");	I_MethodWithDefaults2(void, getContexts, IN, osgViewer::ViewerBase::Contexts &, contexts, , IN, bool, onlyValid, true,	                      Properties::VIRTUAL,	                      __void__getContexts__Contexts_R1__bool,	                      "",	                      "");	I_MethodWithDefaults2(void, getAllThreads, IN, osgViewer::ViewerBase::Threads &, threads, , IN, bool, onlyActive, true,	                      Properties::VIRTUAL,	                      __void__getAllThreads__Threads_R1__bool,	                      "",	                      "");	I_MethodWithDefaults2(void, getOperationThreads, IN, osgViewer::ViewerBase::OperationThreads &, threads, , IN, bool, onlyActive, true,	                      Properties::VIRTUAL,	                      __void__getOperationThreads__OperationThreads_R1__bool,	                      "",	                      "");	I_MethodWithDefaults2(void, getScenes, IN, osgViewer::ViewerBase::Scenes &, scenes, , IN, bool, onlyValid, true,	                      Properties::VIRTUAL,	                      __void__getScenes__Scenes_R1__bool,	                      "",	                      "");	I_MethodWithDefaults2(void, getViews, IN, osgViewer::ViewerBase::Views &, views, , IN, bool, onlyValid, true,	                      Properties::VIRTUAL,	                      __void__getViews__Views_R1__bool,	                      "",	                      "");	I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,	          Properties::VIRTUAL,	          __void__getUsage__osg_ApplicationUsage_R1,	          "Get the keyboard and mouse usage of this viewer. ",	          "");	I_ProtectedMethod0(void, constructorInit,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__constructorInit,	                   "",	                   "");	I_ProtectedMethod0(void, viewerInit,	                   Properties::VIRTUAL,	                   Properties::NON_CONST,	                   __void__viewerInit,	                   "",	                   "");	I_SimpleProperty(osg::Camera *, CameraWithFocus, 	                 __osg_Camera_P1__getCameraWithFocus, 	                 __void__setCameraWithFocus__osg_Camera_P1);	I_SimpleProperty(osg::FrameStamp *, FrameStamp, 	                 __osg_FrameStamp_P1__getFrameStamp, 	                 0);	I_SimpleProperty(double, ReferenceTime, 	                 0, 	                 __void__setReferenceTime__double);	I_SimpleProperty(osg::Timer_t, StartTick, 	                 0, 	                 __void__setStartTick__osg_Timer_t);	I_ArrayProperty(osgViewer::View *, View, 	                __osgViewer_View_P1__getView__unsigned, 	                0, 	                __unsigned_int__getNumViews, 	                __void__addView__osgViewer_View_P1, 	                0, 	                0);	I_SimpleProperty(osgViewer::View *, ViewWithFocus, 	                 __osgViewer_View_P1__getViewWithFocus, 	                 0);	I_SimpleProperty(osg::FrameStamp *, ViewerFrameStamp, 	                 __osg_FrameStamp_P1__getViewerFrameStamp, 	                 0);END_REFLECTOR

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