📄 graphicswindow.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/GraphicsContext>#include <osg/Object>#include <osgGA/EventQueue>#include <osgViewer/GraphicsWindow>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgViewer::GraphicsWindow::MouseCursor) I_DeclaringFile("osgViewer/GraphicsWindow"); I_EnumLabel(osgViewer::GraphicsWindow::InheritCursor); I_EnumLabel(osgViewer::GraphicsWindow::NoCursor); I_EnumLabel(osgViewer::GraphicsWindow::RightArrowCursor); I_EnumLabel(osgViewer::GraphicsWindow::LeftArrowCursor); I_EnumLabel(osgViewer::GraphicsWindow::InfoCursor); I_EnumLabel(osgViewer::GraphicsWindow::DestroyCursor); I_EnumLabel(osgViewer::GraphicsWindow::HelpCursor); I_EnumLabel(osgViewer::GraphicsWindow::CycleCursor); I_EnumLabel(osgViewer::GraphicsWindow::SprayCursor); I_EnumLabel(osgViewer::GraphicsWindow::WaitCursor); I_EnumLabel(osgViewer::GraphicsWindow::TextCursor); I_EnumLabel(osgViewer::GraphicsWindow::CrosshairCursor); I_EnumLabel(osgViewer::GraphicsWindow::UpDownCursor); I_EnumLabel(osgViewer::GraphicsWindow::LeftRightCursor); I_EnumLabel(osgViewer::GraphicsWindow::TopSideCursor); I_EnumLabel(osgViewer::GraphicsWindow::BottomSideCursor); I_EnumLabel(osgViewer::GraphicsWindow::LeftSideCursor); I_EnumLabel(osgViewer::GraphicsWindow::RightSideCursor); I_EnumLabel(osgViewer::GraphicsWindow::TopLeftCorner); I_EnumLabel(osgViewer::GraphicsWindow::TopRightCorner); I_EnumLabel(osgViewer::GraphicsWindow::BottomRightCorner); I_EnumLabel(osgViewer::GraphicsWindow::BottomLeftCorner);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgViewer::GraphicsWindow) I_DeclaringFile("osgViewer/GraphicsWindow"); I_BaseType(osg::GraphicsContext); I_BaseType(osgGA::GUIActionAdapter); I_Constructor0(____GraphicsWindow, "", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, object, Properties::VIRTUAL, __bool__isSameKindAs__C5_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, setEventQueue, IN, osgGA::EventQueue *, eventQueue, Properties::NON_VIRTUAL, __void__setEventQueue__osgGA_EventQueue_P1, "", ""); I_Method0(osgGA::EventQueue *, getEventQueue, Properties::NON_VIRTUAL, __osgGA_EventQueue_P1__getEventQueue, "", ""); I_Method0(const osgGA::EventQueue *, getEventQueue, Properties::NON_VIRTUAL, __C5_osgGA_EventQueue_P1__getEventQueue, "", ""); I_Method0(void, checkEvents, Properties::VIRTUAL, __void__checkEvents, "", ""); I_Method4(void, setWindowRectangle, IN, int, x, IN, int, y, IN, int, width, IN, int, height, Properties::NON_VIRTUAL, __void__setWindowRectangle__int__int__int__int, "Set the window's position and size. ", ""); I_Method4(bool, setWindowRectangleImplementation, IN, int, x, IN, int, x, IN, int, x, IN, int, x, Properties::VIRTUAL, __bool__setWindowRectangleImplementation__int__int__int__int, "implementation of setWindowRectangle, should be implemented by derived classes ", ""); I_Method4(void, getWindowRectangle, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height, Properties::VIRTUAL, __void__getWindowRectangle__int_R1__int_R1__int_R1__int_R1, "Get the window's position and size. ", ""); I_Method1(void, setWindowDecoration, IN, bool, flag, Properties::NON_VIRTUAL, __void__setWindowDecoration__bool, "Set Window decoration. ", ""); I_Method1(bool, setWindowDecorationImplementation, IN, bool, x, Properties::VIRTUAL, __bool__setWindowDecorationImplementation__bool, "implementation of setWindowDecoration, should be implemented by derived classes ", ""); I_Method0(bool, getWindowDecoration, Properties::VIRTUAL, __bool__getWindowDecoration, "Set Window decoration. ", ""); I_Method0(void, grabFocus, Properties::VIRTUAL, __void__grabFocus, "Get focus. ", ""); I_Method0(void, grabFocusIfPointerInWindow, Properties::VIRTUAL, __void__grabFocusIfPointerInWindow, "Get focus on if the pointer is in this window. ", ""); I_Method0(void, raiseWindow, Properties::VIRTUAL, __void__raiseWindow, "Raise the window to the top. ", ""); I_Method1(void, setWindowName, IN, const std::string &, x, Properties::VIRTUAL, __void__setWindowName__C5_std_string_R1, "Set the name of the window. ", ""); I_Method0(std::string, getWindowName, Properties::VIRTUAL, __std_string__getWindowName, "Return the name of the window. ", ""); I_Method1(void, useCursor, IN, bool, cursorOn, Properties::VIRTUAL, __void__useCursor__bool, "Switch on/off the cursor. ", ""); I_Method1(void, setCursor, IN, osgViewer::GraphicsWindow::MouseCursor, x, Properties::VIRTUAL, __void__setCursor__MouseCursor, "Set mouse cursor to a specific shape. ", ""); I_Method0(bool, valid, Properties::VIRTUAL, __bool__valid, "Return whether a valid and usable GraphicsContext has been created. ", ""); I_Method0(bool, realizeImplementation, Properties::VIRTUAL, __bool__realizeImplementation, "Realize the GraphicsContext implementation, Pure virtual - must be implemented by concrete implementations of GraphicsContext. ", ""); I_Method0(bool, isRealizedImplementation, Properties::VIRTUAL, __bool__isRealizedImplementation, "Return true if the graphics context has been realized, and is ready to use, implementation. ", "Pure virtual - must be implemented by concrete implementations of GraphicsContext. "); I_Method0(void, closeImplementation, Properties::VIRTUAL, __void__closeImplementation, "Close the graphics context implementation. ", "Pure virtual - must be implemented by concrete implementations of GraphicsContext. "); I_Method0(bool, makeCurrentImplementation, Properties::VIRTUAL, __bool__makeCurrentImplementation, "Make this graphics context current implementation. ", "Pure virtual - must be implemented by concrete implementations of GraphicsContext. "); I_Method1(bool, makeContextCurrentImplementation, IN, osg::GraphicsContext *, x, Properties::VIRTUAL, __bool__makeContextCurrentImplementation__GraphicsContext_P1, "Make this graphics context current with specified read context implementation. ", "Pure virtual - must be implemented by concrete implementations of GraphicsContext. "); I_Method0(bool, releaseContextImplementation, Properties::VIRTUAL, __bool__releaseContextImplementation, "Release the graphics context. ", ""); I_Method1(void, bindPBufferToTextureImplementation, IN, GLenum, x, Properties::VIRTUAL, __void__bindPBufferToTextureImplementation__GLenum, "Pure virtual, Bind the graphics context to associated texture implementation. ", "Pure virtual - must be implemented by concrete implementations of GraphicsContext. "); I_Method0(void, swapBuffersImplementation, Properties::VIRTUAL, __void__swapBuffersImplementation, "Swap the front and back buffers implementation. ", "Pure virtual - must be implemented by concrete implementations of GraphicsContext. "); I_Method0(void, requestRedraw, Properties::VIRTUAL, __void__requestRedraw, "requestRedraw() requests a single redraw. ", ""); I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, x, true, Properties::VIRTUAL, __void__requestContinuousUpdate__bool, "requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ", "GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure. "); I_Method2(void, requestWarpPointer, IN, float, x, IN, float, x, Properties::VIRTUAL, __void__requestWarpPointer__float__float, "requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ", "This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick. "); I_SimpleProperty(osgViewer::GraphicsWindow::MouseCursor, Cursor, 0, __void__setCursor__MouseCursor); I_SimpleProperty(osgGA::EventQueue *, EventQueue, __osgGA_EventQueue_P1__getEventQueue, __void__setEventQueue__osgGA_EventQueue_P1); I_SimpleProperty(bool, WindowDecoration, __bool__getWindowDecoration, __void__setWindowDecoration__bool); I_SimpleProperty(bool, WindowDecorationImplementation, 0, __bool__setWindowDecorationImplementation__bool); I_SimpleProperty(std::string, WindowName, __std_string__getWindowName, __void__setWindowName__C5_std_string_R1);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgViewer::GraphicsWindowEmbedded) I_DeclaringFile("osgViewer/GraphicsWindow"); I_BaseType(osgViewer::GraphicsWindow); I_ConstructorWithDefaults1(IN, osg::GraphicsContext::Traits *, traits, 0, Properties::NON_EXPLICIT, ____GraphicsWindowEmbedded__osg_GraphicsContext_Traits_P1, "", ""); I_Constructor4(IN, int, x, IN, int, y, IN, int, width, IN, int, height, ____GraphicsWindowEmbedded__int__int__int__int, "", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, object, Properties::VIRTUAL, __bool__isSameKindAs__C5_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(void, init, Properties::NON_VIRTUAL, __void__init, "", ""); I_Method0(bool, valid, Properties::VIRTUAL, __bool__valid, "Return whether a valid and usable GraphicsContext has been created. ", ""); I_Method0(bool, realizeImplementation, Properties::VIRTUAL, __bool__realizeImplementation, "Realize the GraphicsContext implementation, Pure virtual - must be implemented by concrete implementations of GraphicsContext. ", ""); I_Method0(bool, isRealizedImplementation, Properties::VIRTUAL, __bool__isRealizedImplementation, "Return true if the graphics context has been realized, and is ready to use, implementation. ", "Pure virtual - must be implemented by concrete implementations of GraphicsContext. "); I_Method0(void, closeImplementation, Properties::VIRTUAL, __void__closeImplementation, "Close the graphics context implementation. ", "Pure virtual - must be implemented by concrete implementations of GraphicsContext. "); I_Method0(bool, makeCurrentImplementation, Properties::VIRTUAL, __bool__makeCurrentImplementation, "Make this graphics context current implementation. ", "Pure virtual - must be implemented by concrete implementations of GraphicsContext. "); I_Method0(bool, releaseContextImplementation, Properties::VIRTUAL, __bool__releaseContextImplementation, "Release the graphics context. ", ""); I_Method0(void, swapBuffersImplementation, Properties::VIRTUAL, __void__swapBuffersImplementation, "Swap the front and back buffers implementation. ", "Pure virtual - must be implemented by concrete implementations of GraphicsContext. "); I_Method0(void, grabFocus, Properties::VIRTUAL, __void__grabFocus, "Get focus. ", ""); I_Method0(void, grabFocusIfPointerInWindow, Properties::VIRTUAL, __void__grabFocusIfPointerInWindow, "Get focus on if the pointer is in this window. ", ""); I_Method0(void, raiseWindow, Properties::VIRTUAL, __void__raiseWindow, "Raise the window to the top. ", "");END_REFLECTORBEGIN_VALUE_REFLECTOR(osgViewer::GraphicsWindowFunctionProxy) I_DeclaringFile("osgViewer/GraphicsWindow"); I_Constructor1(IN, CGraphicsWindowFunction, function, Properties::NON_EXPLICIT, ____GraphicsWindowFunctionProxy__CGraphicsWindowFunction, "", "");END_REFLECTOR
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