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📄 graphicswindow.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/GraphicsContext>#include <osg/Object>#include <osgGA/EventQueue>#include <osgViewer/GraphicsWindow>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgViewer::GraphicsWindow::MouseCursor)	I_DeclaringFile("osgViewer/GraphicsWindow");	I_EnumLabel(osgViewer::GraphicsWindow::InheritCursor);	I_EnumLabel(osgViewer::GraphicsWindow::NoCursor);	I_EnumLabel(osgViewer::GraphicsWindow::RightArrowCursor);	I_EnumLabel(osgViewer::GraphicsWindow::LeftArrowCursor);	I_EnumLabel(osgViewer::GraphicsWindow::InfoCursor);	I_EnumLabel(osgViewer::GraphicsWindow::DestroyCursor);	I_EnumLabel(osgViewer::GraphicsWindow::HelpCursor);	I_EnumLabel(osgViewer::GraphicsWindow::CycleCursor);	I_EnumLabel(osgViewer::GraphicsWindow::SprayCursor);	I_EnumLabel(osgViewer::GraphicsWindow::WaitCursor);	I_EnumLabel(osgViewer::GraphicsWindow::TextCursor);	I_EnumLabel(osgViewer::GraphicsWindow::CrosshairCursor);	I_EnumLabel(osgViewer::GraphicsWindow::UpDownCursor);	I_EnumLabel(osgViewer::GraphicsWindow::LeftRightCursor);	I_EnumLabel(osgViewer::GraphicsWindow::TopSideCursor);	I_EnumLabel(osgViewer::GraphicsWindow::BottomSideCursor);	I_EnumLabel(osgViewer::GraphicsWindow::LeftSideCursor);	I_EnumLabel(osgViewer::GraphicsWindow::RightSideCursor);	I_EnumLabel(osgViewer::GraphicsWindow::TopLeftCorner);	I_EnumLabel(osgViewer::GraphicsWindow::TopRightCorner);	I_EnumLabel(osgViewer::GraphicsWindow::BottomRightCorner);	I_EnumLabel(osgViewer::GraphicsWindow::BottomLeftCorner);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgViewer::GraphicsWindow)	I_DeclaringFile("osgViewer/GraphicsWindow");	I_BaseType(osg::GraphicsContext);	I_BaseType(osgGA::GUIActionAdapter);	I_Constructor0(____GraphicsWindow,	               "",	               "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, object,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setEventQueue, IN, osgGA::EventQueue *, eventQueue,	          Properties::NON_VIRTUAL,	          __void__setEventQueue__osgGA_EventQueue_P1,	          "",	          "");	I_Method0(osgGA::EventQueue *, getEventQueue,	          Properties::NON_VIRTUAL,	          __osgGA_EventQueue_P1__getEventQueue,	          "",	          "");	I_Method0(const osgGA::EventQueue *, getEventQueue,	          Properties::NON_VIRTUAL,	          __C5_osgGA_EventQueue_P1__getEventQueue,	          "",	          "");	I_Method0(void, checkEvents,	          Properties::VIRTUAL,	          __void__checkEvents,	          "",	          "");	I_Method4(void, setWindowRectangle, IN, int, x, IN, int, y, IN, int, width, IN, int, height,	          Properties::NON_VIRTUAL,	          __void__setWindowRectangle__int__int__int__int,	          "Set the window's position and size. ",	          "");	I_Method4(bool, setWindowRectangleImplementation, IN, int, x, IN, int, x, IN, int, x, IN, int, x,	          Properties::VIRTUAL,	          __bool__setWindowRectangleImplementation__int__int__int__int,	          "implementation of setWindowRectangle, should be implemented by derived classes ",	          "");	I_Method4(void, getWindowRectangle, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height,	          Properties::VIRTUAL,	          __void__getWindowRectangle__int_R1__int_R1__int_R1__int_R1,	          "Get the window's position and size. ",	          "");	I_Method1(void, setWindowDecoration, IN, bool, flag,	          Properties::NON_VIRTUAL,	          __void__setWindowDecoration__bool,	          "Set Window decoration. ",	          "");	I_Method1(bool, setWindowDecorationImplementation, IN, bool, x,	          Properties::VIRTUAL,	          __bool__setWindowDecorationImplementation__bool,	          "implementation of setWindowDecoration, should be implemented by derived classes ",	          "");	I_Method0(bool, getWindowDecoration,	          Properties::VIRTUAL,	          __bool__getWindowDecoration,	          "Set Window decoration. ",	          "");	I_Method0(void, grabFocus,	          Properties::VIRTUAL,	          __void__grabFocus,	          "Get focus. ",	          "");	I_Method0(void, grabFocusIfPointerInWindow,	          Properties::VIRTUAL,	          __void__grabFocusIfPointerInWindow,	          "Get focus on if the pointer is in this window. ",	          "");	I_Method0(void, raiseWindow,	          Properties::VIRTUAL,	          __void__raiseWindow,	          "Raise the window to the top. ",	          "");	I_Method1(void, setWindowName, IN, const std::string &, x,	          Properties::VIRTUAL,	          __void__setWindowName__C5_std_string_R1,	          "Set the name of the window. ",	          "");	I_Method0(std::string, getWindowName,	          Properties::VIRTUAL,	          __std_string__getWindowName,	          "Return the name of the window. ",	          "");	I_Method1(void, useCursor, IN, bool, cursorOn,	          Properties::VIRTUAL,	          __void__useCursor__bool,	          "Switch on/off the cursor. ",	          "");	I_Method1(void, setCursor, IN, osgViewer::GraphicsWindow::MouseCursor, x,	          Properties::VIRTUAL,	          __void__setCursor__MouseCursor,	          "Set mouse cursor to a specific shape. ",	          "");	I_Method0(bool, valid,	          Properties::VIRTUAL,	          __bool__valid,	          "Return whether a valid and usable GraphicsContext has been created. ",	          "");	I_Method0(bool, realizeImplementation,	          Properties::VIRTUAL,	          __bool__realizeImplementation,	          "Realize the GraphicsContext implementation, Pure virtual - must be implemented by concrete implementations of GraphicsContext. ",	          "");	I_Method0(bool, isRealizedImplementation,	          Properties::VIRTUAL,	          __bool__isRealizedImplementation,	          "Return true if the graphics context has been realized, and is ready to use, implementation. ",	          "Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");	I_Method0(void, closeImplementation,	          Properties::VIRTUAL,	          __void__closeImplementation,	          "Close the graphics context implementation. ",	          "Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");	I_Method0(bool, makeCurrentImplementation,	          Properties::VIRTUAL,	          __bool__makeCurrentImplementation,	          "Make this graphics context current implementation. ",	          "Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");	I_Method1(bool, makeContextCurrentImplementation, IN, osg::GraphicsContext *, x,	          Properties::VIRTUAL,	          __bool__makeContextCurrentImplementation__GraphicsContext_P1,	          "Make this graphics context current with specified read context implementation. ",	          "Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");	I_Method0(bool, releaseContextImplementation,	          Properties::VIRTUAL,	          __bool__releaseContextImplementation,	          "Release the graphics context. ",	          "");	I_Method1(void, bindPBufferToTextureImplementation, IN, GLenum, x,	          Properties::VIRTUAL,	          __void__bindPBufferToTextureImplementation__GLenum,	          "Pure virtual, Bind the graphics context to associated texture implementation. ",	          "Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");	I_Method0(void, swapBuffersImplementation,	          Properties::VIRTUAL,	          __void__swapBuffersImplementation,	          "Swap the front and back buffers implementation. ",	          "Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");	I_Method0(void, requestRedraw,	          Properties::VIRTUAL,	          __void__requestRedraw,	          "requestRedraw() requests a single redraw. ",	          "");	I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, x, true,	                      Properties::VIRTUAL,	                      __void__requestContinuousUpdate__bool,	                      "requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",	                      "GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure. ");	I_Method2(void, requestWarpPointer, IN, float, x, IN, float, x,	          Properties::VIRTUAL,	          __void__requestWarpPointer__float__float,	          "requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",	          "This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick. ");	I_SimpleProperty(osgViewer::GraphicsWindow::MouseCursor, Cursor, 	                 0, 	                 __void__setCursor__MouseCursor);	I_SimpleProperty(osgGA::EventQueue *, EventQueue, 	                 __osgGA_EventQueue_P1__getEventQueue, 	                 __void__setEventQueue__osgGA_EventQueue_P1);	I_SimpleProperty(bool, WindowDecoration, 	                 __bool__getWindowDecoration, 	                 __void__setWindowDecoration__bool);	I_SimpleProperty(bool, WindowDecorationImplementation, 	                 0, 	                 __bool__setWindowDecorationImplementation__bool);	I_SimpleProperty(std::string, WindowName, 	                 __std_string__getWindowName, 	                 __void__setWindowName__C5_std_string_R1);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgViewer::GraphicsWindowEmbedded)	I_DeclaringFile("osgViewer/GraphicsWindow");	I_BaseType(osgViewer::GraphicsWindow);	I_ConstructorWithDefaults1(IN, osg::GraphicsContext::Traits *, traits, 0,	                           Properties::NON_EXPLICIT,	                           ____GraphicsWindowEmbedded__osg_GraphicsContext_Traits_P1,	                           "",	                           "");	I_Constructor4(IN, int, x, IN, int, y, IN, int, width, IN, int, height,	               ____GraphicsWindowEmbedded__int__int__int__int,	               "",	               "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, object,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method0(void, init,	          Properties::NON_VIRTUAL,	          __void__init,	          "",	          "");	I_Method0(bool, valid,	          Properties::VIRTUAL,	          __bool__valid,	          "Return whether a valid and usable GraphicsContext has been created. ",	          "");	I_Method0(bool, realizeImplementation,	          Properties::VIRTUAL,	          __bool__realizeImplementation,	          "Realize the GraphicsContext implementation, Pure virtual - must be implemented by concrete implementations of GraphicsContext. ",	          "");	I_Method0(bool, isRealizedImplementation,	          Properties::VIRTUAL,	          __bool__isRealizedImplementation,	          "Return true if the graphics context has been realized, and is ready to use, implementation. ",	          "Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");	I_Method0(void, closeImplementation,	          Properties::VIRTUAL,	          __void__closeImplementation,	          "Close the graphics context implementation. ",	          "Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");	I_Method0(bool, makeCurrentImplementation,	          Properties::VIRTUAL,	          __bool__makeCurrentImplementation,	          "Make this graphics context current implementation. ",	          "Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");	I_Method0(bool, releaseContextImplementation,	          Properties::VIRTUAL,	          __bool__releaseContextImplementation,	          "Release the graphics context. ",	          "");	I_Method0(void, swapBuffersImplementation,	          Properties::VIRTUAL,	          __void__swapBuffersImplementation,	          "Swap the front and back buffers implementation. ",	          "Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");	I_Method0(void, grabFocus,	          Properties::VIRTUAL,	          __void__grabFocus,	          "Get focus. ",	          "");	I_Method0(void, grabFocusIfPointerInWindow,	          Properties::VIRTUAL,	          __void__grabFocusIfPointerInWindow,	          "Get focus on if the pointer is in this window. ",	          "");	I_Method0(void, raiseWindow,	          Properties::VIRTUAL,	          __void__raiseWindow,	          "Raise the window to the top. ",	          "");END_REFLECTORBEGIN_VALUE_REFLECTOR(osgViewer::GraphicsWindowFunctionProxy)	I_DeclaringFile("osgViewer/GraphicsWindow");	I_Constructor1(IN, CGraphicsWindowFunction, function,	               Properties::NON_EXPLICIT,	               ____GraphicsWindowFunctionProxy__CGraphicsWindowFunction,	               "",	               "");END_REFLECTOR

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