📄 terrainmanipulator.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ApplicationUsage>#include <osg/Matrixd>#include <osg/Node>#include <osgGA/GUIActionAdapter>#include <osgGA/GUIEventAdapter>#include <osgGA/TerrainManipulator>#include <osgUtil/SceneView>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgGA::TerrainManipulator::RotationMode) I_DeclaringFile("osgGA/TerrainManipulator"); I_EnumLabel(osgGA::TerrainManipulator::ELEVATION_AZIM_ROLL); I_EnumLabel(osgGA::TerrainManipulator::ELEVATION_AZIM);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgGA::TerrainManipulator) I_DeclaringFile("osgGA/TerrainManipulator"); I_BaseType(osgGA::MatrixManipulator); I_Constructor0(____TerrainManipulator, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, setRotationMode, IN, osgGA::TerrainManipulator::RotationMode, mode, Properties::NON_VIRTUAL, __void__setRotationMode__RotationMode, "", ""); I_Method0(osgGA::TerrainManipulator::RotationMode, getRotationMode, Properties::NON_VIRTUAL, __RotationMode__getRotationMode, "", ""); I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix, Properties::VIRTUAL, __void__setByMatrix__C5_osg_Matrixd_R1, "set the position of the matrix manipulator using a 4x4 Matrix. ", ""); I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix, Properties::VIRTUAL, __void__setByInverseMatrix__C5_osg_Matrixd_R1, "set the position of the matrix manipulator using a 4x4 Matrix. ", ""); I_Method0(osg::Matrixd, getMatrix, Properties::VIRTUAL, __osg_Matrixd__getMatrix, "get the position of the manipulator as 4x4 Matrix. ", ""); I_Method0(osg::Matrixd, getInverseMatrix, Properties::VIRTUAL, __osg_Matrixd__getInverseMatrix, "get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ", ""); I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode, Properties::VIRTUAL, __osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode, "Get the FusionDistanceMode. ", "Used by SceneView for setting up stereo convergence. "); I_Method0(float, getFusionDistanceValue, Properties::VIRTUAL, __float__getFusionDistanceValue, "Get the FusionDistanceValue. ", "Used by SceneView for setting up stereo convergence. "); I_Method1(void, setNode, IN, osg::Node *, x, Properties::VIRTUAL, __void__setNode__osg_Node_P1, "Attach a node to the manipulator. ", "Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. "); I_Method0(const osg::Node *, getNode, Properties::VIRTUAL, __C5_osg_Node_P1__getNode, "Return node if attached. ", ""); I_Method0(osg::Node *, getNode, Properties::VIRTUAL, __osg_Node_P1__getNode, "Return node if attached. ", ""); I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us, Properties::VIRTUAL, __void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, "Move the camera to the default position. ", "May be ignored by manipulators if home functionality is not appropriate. "); I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us, Properties::VIRTUAL, __void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, "Start/restart the manipulator. ", ""); I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us, Properties::VIRTUAL, __bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, "handle events, return true if handled, false otherwise. ", ""); I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage, Properties::VIRTUAL, __void__getUsage__osg_ApplicationUsage_R1, "Get the keyboard and mouse usage of this manipulator. ", ""); I_ProtectedMethod3(bool, intersect, IN, const osg::Vec3d &, start, IN, const osg::Vec3d &, end, IN, osg::Vec3d &, intersection, Properties::NON_VIRTUAL, Properties::CONST, __bool__intersect__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__osg_Vec3d_R1, "", ""); I_ProtectedMethod0(void, flushMouseEventStack, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__flushMouseEventStack, "Reset the internal GUIEvent stack. ", ""); I_ProtectedMethod1(void, addMouseEvent, IN, const osgGA::GUIEventAdapter &, ea, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__addMouseEvent__C5_GUIEventAdapter_R1, "Add the current mouse GUIEvent to internal stack. ", ""); I_ProtectedMethod3(void, computePosition, IN, const osg::Vec3d &, eye, IN, const osg::Vec3d &, lv, IN, const osg::Vec3d &, up, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__computePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1, "", ""); I_ProtectedMethod0(bool, calcMovement, Properties::NON_VIRTUAL, Properties::NON_CONST, __bool__calcMovement, "For the give mouse movement calculate the movement of the camera. ", "Return true is camera has moved and a redraw is required. "); I_ProtectedMethod6(void, trackball, IN, osg::Vec3 &, axis, IN, double &, angle, IN, double, p1x, IN, double, p1y, IN, double, p2x, IN, double, p2y, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__trackball__osg_Vec3_R1__double_R1__double__double__double__double, "", ""); I_ProtectedMethod3(double, tb_project_to_sphere, IN, double, r, IN, double, x, IN, double, y, Properties::NON_VIRTUAL, Properties::NON_CONST, __double__tb_project_to_sphere__double__double__double, "", ""); I_ProtectedMethod0(bool, isMouseMoving, Properties::NON_VIRTUAL, Properties::NON_CONST, __bool__isMouseMoving, "Check the speed at which the mouse is moving. ", "If speed is below a threshold then return false, otherwise return true. "); I_ProtectedMethod0(void, clampOrientation, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__clampOrientation, "", ""); I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix, 0, __void__setByInverseMatrix__C5_osg_Matrixd_R1); I_SimpleProperty(const osg::Matrixd &, ByMatrix, 0, __void__setByMatrix__C5_osg_Matrixd_R1); I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode, __osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode, 0); I_SimpleProperty(float, FusionDistanceValue, __float__getFusionDistanceValue, 0); I_SimpleProperty(osg::Matrixd, InverseMatrix, __osg_Matrixd__getInverseMatrix, 0); I_SimpleProperty(osg::Matrixd, Matrix, __osg_Matrixd__getMatrix, 0); I_SimpleProperty(osg::Node *, Node, __osg_Node_P1__getNode, __void__setNode__osg_Node_P1); I_SimpleProperty(osgGA::TerrainManipulator::RotationMode, RotationMode, __RotationMode__getRotationMode, __void__setRotationMode__RotationMode);END_REFLECTOR
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