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📄 terrainmanipulator.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ApplicationUsage>#include <osg/Matrixd>#include <osg/Node>#include <osgGA/GUIActionAdapter>#include <osgGA/GUIEventAdapter>#include <osgGA/TerrainManipulator>#include <osgUtil/SceneView>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgGA::TerrainManipulator::RotationMode)	I_DeclaringFile("osgGA/TerrainManipulator");	I_EnumLabel(osgGA::TerrainManipulator::ELEVATION_AZIM_ROLL);	I_EnumLabel(osgGA::TerrainManipulator::ELEVATION_AZIM);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgGA::TerrainManipulator)	I_DeclaringFile("osgGA/TerrainManipulator");	I_BaseType(osgGA::MatrixManipulator);	I_Constructor0(____TerrainManipulator,	               "",	               "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setRotationMode, IN, osgGA::TerrainManipulator::RotationMode, mode,	          Properties::NON_VIRTUAL,	          __void__setRotationMode__RotationMode,	          "",	          "");	I_Method0(osgGA::TerrainManipulator::RotationMode, getRotationMode,	          Properties::NON_VIRTUAL,	          __RotationMode__getRotationMode,	          "",	          "");	I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,	          Properties::VIRTUAL,	          __void__setByMatrix__C5_osg_Matrixd_R1,	          "set the position of the matrix manipulator using a 4x4 Matrix. ",	          "");	I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,	          Properties::VIRTUAL,	          __void__setByInverseMatrix__C5_osg_Matrixd_R1,	          "set the position of the matrix manipulator using a 4x4 Matrix. ",	          "");	I_Method0(osg::Matrixd, getMatrix,	          Properties::VIRTUAL,	          __osg_Matrixd__getMatrix,	          "get the position of the manipulator as 4x4 Matrix. ",	          "");	I_Method0(osg::Matrixd, getInverseMatrix,	          Properties::VIRTUAL,	          __osg_Matrixd__getInverseMatrix,	          "get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",	          "");	I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,	          Properties::VIRTUAL,	          __osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,	          "Get the FusionDistanceMode. ",	          "Used by SceneView for setting up stereo convergence. ");	I_Method0(float, getFusionDistanceValue,	          Properties::VIRTUAL,	          __float__getFusionDistanceValue,	          "Get the FusionDistanceValue. ",	          "Used by SceneView for setting up stereo convergence. ");	I_Method1(void, setNode, IN, osg::Node *, x,	          Properties::VIRTUAL,	          __void__setNode__osg_Node_P1,	          "Attach a node to the manipulator. ",	          "Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. ");	I_Method0(const osg::Node *, getNode,	          Properties::VIRTUAL,	          __C5_osg_Node_P1__getNode,	          "Return node if attached. ",	          "");	I_Method0(osg::Node *, getNode,	          Properties::VIRTUAL,	          __osg_Node_P1__getNode,	          "Return node if attached. ",	          "");	I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,	          Properties::VIRTUAL,	          __void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,	          "Move the camera to the default position. ",	          "May be ignored by manipulators if home functionality is not appropriate. ");	I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,	          Properties::VIRTUAL,	          __void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,	          "Start/restart the manipulator. ",	          "");	I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,	          Properties::VIRTUAL,	          __bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,	          "handle events, return true if handled, false otherwise. ",	          "");	I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,	          Properties::VIRTUAL,	          __void__getUsage__osg_ApplicationUsage_R1,	          "Get the keyboard and mouse usage of this manipulator. ",	          "");	I_ProtectedMethod3(bool, intersect, IN, const osg::Vec3d &, start, IN, const osg::Vec3d &, end, IN, osg::Vec3d &, intersection,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __bool__intersect__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__osg_Vec3d_R1,	                   "",	                   "");	I_ProtectedMethod0(void, flushMouseEventStack,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__flushMouseEventStack,	                   "Reset the internal GUIEvent stack. ",	                   "");	I_ProtectedMethod1(void, addMouseEvent, IN, const osgGA::GUIEventAdapter &, ea,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__addMouseEvent__C5_GUIEventAdapter_R1,	                   "Add the current mouse GUIEvent to internal stack. ",	                   "");	I_ProtectedMethod3(void, computePosition, IN, const osg::Vec3d &, eye, IN, const osg::Vec3d &, lv, IN, const osg::Vec3d &, up,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__computePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1,	                   "",	                   "");	I_ProtectedMethod0(bool, calcMovement,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __bool__calcMovement,	                   "For the give mouse movement calculate the movement of the camera. ",	                   "Return true is camera has moved and a redraw is required. ");	I_ProtectedMethod6(void, trackball, IN, osg::Vec3 &, axis, IN, double &, angle, IN, double, p1x, IN, double, p1y, IN, double, p2x, IN, double, p2y,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__trackball__osg_Vec3_R1__double_R1__double__double__double__double,	                   "",	                   "");	I_ProtectedMethod3(double, tb_project_to_sphere, IN, double, r, IN, double, x, IN, double, y,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __double__tb_project_to_sphere__double__double__double,	                   "",	                   "");	I_ProtectedMethod0(bool, isMouseMoving,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __bool__isMouseMoving,	                   "Check the speed at which the mouse is moving. ",	                   "If speed is below a threshold then return false, otherwise return true. ");	I_ProtectedMethod0(void, clampOrientation,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__clampOrientation,	                   "",	                   "");	I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix, 	                 0, 	                 __void__setByInverseMatrix__C5_osg_Matrixd_R1);	I_SimpleProperty(const osg::Matrixd &, ByMatrix, 	                 0, 	                 __void__setByMatrix__C5_osg_Matrixd_R1);	I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode, 	                 __osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode, 	                 0);	I_SimpleProperty(float, FusionDistanceValue, 	                 __float__getFusionDistanceValue, 	                 0);	I_SimpleProperty(osg::Matrixd, InverseMatrix, 	                 __osg_Matrixd__getInverseMatrix, 	                 0);	I_SimpleProperty(osg::Matrixd, Matrix, 	                 __osg_Matrixd__getMatrix, 	                 0);	I_SimpleProperty(osg::Node *, Node, 	                 __osg_Node_P1__getNode, 	                 __void__setNode__osg_Node_P1);	I_SimpleProperty(osgGA::TerrainManipulator::RotationMode, RotationMode, 	                 __RotationMode__getRotationMode, 	                 __void__setRotationMode__RotationMode);END_REFLECTOR

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