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📄 eventqueue.cpp

📁 最新osg包
💻 CPP
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	          "Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");	I_Method4(void, mouseDoubleButtonPress, IN, float, x, IN, float, y, IN, unsigned int, button, IN, double, time,	          Properties::NON_VIRTUAL,	          __void__mouseDoubleButtonPress__float__float__unsigned_int__double,	          "Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time. ",	          "Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");	I_Method3(void, mouseButtonRelease, IN, float, x, IN, float, y, IN, unsigned int, button,	          Properties::NON_VIRTUAL,	          __void__mouseButtonRelease__float__float__unsigned_int,	          "Method for adapting mouse button release events, placing this event on the back of the event queue. ",	          "Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");	I_Method4(void, mouseButtonRelease, IN, float, x, IN, float, y, IN, unsigned int, button, IN, double, time,	          Properties::NON_VIRTUAL,	          __void__mouseButtonRelease__float__float__unsigned_int__double,	          "Method for adapting mouse button release events, placing this event on the back of the event queue, with specified time. ",	          "Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");	I_Method1(void, keyPress, IN, int, key,	          Properties::NON_VIRTUAL,	          __void__keyPress__int,	          "Method for adapting keyboard press events. ",	          "Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings. ");	I_Method2(void, keyPress, IN, int, key, IN, double, time,	          Properties::NON_VIRTUAL,	          __void__keyPress__int__double,	          "Method for adapting keyboard press events. ",	          "Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time. ");	I_Method1(void, keyRelease, IN, int, key,	          Properties::NON_VIRTUAL,	          __void__keyRelease__int,	          "Method for adapting keyboard press events. ",	          "Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings. ");	I_Method2(void, keyRelease, IN, int, key, IN, double, time,	          Properties::NON_VIRTUAL,	          __void__keyRelease__int__double,	          "Method for adapting keyboard press events. ",	          "Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time. ");	I_Method0(void, closeWindow,	          Properties::NON_VIRTUAL,	          __void__closeWindow,	          "Method for adapting close window events. ",	          "");	I_Method1(void, closeWindow, IN, double, time,	          Properties::NON_VIRTUAL,	          __void__closeWindow__double,	          "Method for adapting close window event with specified event time. ",	          "");	I_Method0(void, quitApplication,	          Properties::NON_VIRTUAL,	          __void__quitApplication,	          "Method for adapting application quit events. ",	          "");	I_Method1(void, quitApplication, IN, double, time,	          Properties::NON_VIRTUAL,	          __void__quitApplication__double,	          "Method for adapting application quit events with specified event time. ",	          "");	I_Method1(void, frame, IN, double, time,	          Properties::NON_VIRTUAL,	          __void__frame__double,	          "Method for adapting frame events. ",	          "");	I_Method1(void, setStartTick, IN, osg::Timer_t, tick,	          Properties::NON_VIRTUAL,	          __void__setStartTick__osg_Timer_t,	          "",	          "");	I_Method0(osg::Timer_t, getStartTick,	          Properties::NON_VIRTUAL,	          __osg_Timer_t__getStartTick,	          "",	          "");	I_Method0(double, getTime,	          Properties::NON_VIRTUAL,	          __double__getTime,	          "",	          "");	I_Method0(osgGA::GUIEventAdapter *, createEvent,	          Properties::NON_VIRTUAL,	          __GUIEventAdapter_P1__createEvent,	          "convenience method for create an event ready to fill in. ",	          "Clones the getCurrentEventState() to produce a up to date event state. ");	I_Method1(void, setCurrentEventState, IN, osgGA::GUIEventAdapter *, ea,	          Properties::NON_VIRTUAL,	          __void__setCurrentEventState__GUIEventAdapter_P1,	          "",	          "");	I_Method0(osgGA::GUIEventAdapter *, getCurrentEventState,	          Properties::NON_VIRTUAL,	          __GUIEventAdapter_P1__getCurrentEventState,	          "",	          "");	I_Method0(const osgGA::GUIEventAdapter *, getCurrentEventState,	          Properties::NON_VIRTUAL,	          __C5_GUIEventAdapter_P1__getCurrentEventState,	          "",	          "");	I_Method1(void, userEvent, IN, osg::Referenced *, userEventData,	          Properties::NON_VIRTUAL,	          __void__userEvent__osg_Referenced_P1,	          "Method for adapting user defined events. ",	          "");	I_Method2(void, userEvent, IN, osg::Referenced *, userEventData, IN, double, time,	          Properties::NON_VIRTUAL,	          __void__userEvent__osg_Referenced_P1__double,	          "Method for adapting user defined events with specified event time. ",	          "");	I_SimpleProperty(osgGA::GUIEventAdapter *, CurrentEventState, 	                 __GUIEventAdapter_P1__getCurrentEventState, 	                 __void__setCurrentEventState__GUIEventAdapter_P1);	I_SimpleProperty(osgGA::EventQueue::Events &, Events, 	                 0, 	                 __void__setEvents__Events_R1);	I_SimpleProperty(osg::GraphicsContext *, GraphicsContext, 	                 0, 	                 __void__setGraphicsContext__osg_GraphicsContext_P1);	I_SimpleProperty(osg::Timer_t, StartTick, 	                 __osg_Timer_t__getStartTick, 	                 __void__setStartTick__osg_Timer_t);	I_SimpleProperty(double, Time, 	                 __double__getTime, 	                 0);	I_SimpleProperty(bool, UseFixedMouseInputRange, 	                 __bool__getUseFixedMouseInputRange, 	                 __void__setUseFixedMouseInputRange__bool);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::GUIEventAdapter >)	I_DeclaringFile("osg/ref_ptr");	I_Constructor0(____ref_ptr,	               "",	               "");	I_Constructor1(IN, osgGA::GUIEventAdapter *, ptr,	               Properties::NON_EXPLICIT,	               ____ref_ptr__T_P1,	               "",	               "");	I_Constructor1(IN, const osg::ref_ptr< osgGA::GUIEventAdapter > &, rp,	               Properties::NON_EXPLICIT,	               ____ref_ptr__C5_ref_ptr_R1,	               "",	               "");	I_Method0(osgGA::GUIEventAdapter *, get,	          Properties::NON_VIRTUAL,	          __T_P1__get,	          "",	          "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_Method0(osgGA::GUIEventAdapter *, release,	          Properties::NON_VIRTUAL,	          __T_P1__release,	          "",	          "");	I_Method1(void, swap, IN, osg::ref_ptr< osgGA::GUIEventAdapter > &, rp,	          Properties::NON_VIRTUAL,	          __void__swap__ref_ptr_R1,	          "",	          "");	I_SimpleProperty(osgGA::GUIEventAdapter *, , 	                 __T_P1__get, 	                 0);END_REFLECTORSTD_LIST_REFLECTOR(std::list< osg::ref_ptr< osgGA::GUIEventAdapter > >)

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