⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 animationpathmanipulator.cpp

📁 最新osg包
💻 CPP
字号:
// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/AnimationPath>#include <osg/ApplicationUsage>#include <osg/Matrixd>#include <osgGA/AnimationPathManipulator>#include <osgGA/GUIActionAdapter>#include <osgGA/GUIEventAdapter>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)	I_DeclaringFile("osgGA/AnimationPathManipulator");	I_BaseType(osgGA::MatrixManipulator);	I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0,	                           Properties::NON_EXPLICIT,	                           ____AnimationPathManipulator__osg_AnimationPath_P1,	                           "",	                           "");	I_Constructor1(IN, const std::string &, filename,	               Properties::NON_EXPLICIT,	               ____AnimationPathManipulator__C5_std_string_R1,	               "",	               "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTimingInfo,	          Properties::NON_VIRTUAL,	          __void__setPrintOutTimingInfo__bool,	          "",	          "");	I_Method0(bool, getPrintOutTimingInfo,	          Properties::NON_VIRTUAL,	          __bool__getPrintOutTimingInfo,	          "",	          "");	I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,	          Properties::VIRTUAL,	          __void__setByMatrix__C5_osg_Matrixd_R1,	          "set the position of the matrix manipulator using a 4x4 Matrix. ",	          "");	I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,	          Properties::VIRTUAL,	          __void__setByInverseMatrix__C5_osg_Matrixd_R1,	          "set the position of the matrix manipulator using a 4x4 Matrix. ",	          "");	I_Method0(osg::Matrixd, getMatrix,	          Properties::VIRTUAL,	          __osg_Matrixd__getMatrix,	          "get the position of the manipulator as 4x4 Matrix. ",	          "");	I_Method0(osg::Matrixd, getInverseMatrix,	          Properties::VIRTUAL,	          __osg_Matrixd__getInverseMatrix,	          "get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",	          "");	I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath,	          Properties::NON_VIRTUAL,	          __void__setAnimationPath__osg_AnimationPath_P1,	          "",	          "");	I_Method0(osg::AnimationPath *, getAnimationPath,	          Properties::NON_VIRTUAL,	          __osg_AnimationPath_P1__getAnimationPath,	          "",	          "");	I_Method0(const osg::AnimationPath *, getAnimationPath,	          Properties::NON_VIRTUAL,	          __C5_osg_AnimationPath_P1__getAnimationPath,	          "",	          "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,	          Properties::VIRTUAL,	          __void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,	          "Start/restart the manipulator. ",	          "FIXME: what does this actually mean? Provide examples. ");	I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,	          Properties::VIRTUAL,	          __void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,	          "Move the camera to the default position. ",	          "May be ignored by manipulators if home functionality is not appropriate. ");	I_Method1(void, home, IN, double, currentTime,	          Properties::VIRTUAL,	          __void__home__double,	          "Move the camera to the default position. ",	          "This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");	I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,	          Properties::VIRTUAL,	          __bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,	          "Handle events, return true if handled, false otherwise. ",	          "");	I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,	          Properties::VIRTUAL,	          __void__getUsage__osg_ApplicationUsage_R1,	          "Get the keyboard and mouse usage of this manipulator. ",	          "");	I_ProtectedMethod1(void, handleFrame, IN, double, time,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__handleFrame__double,	                   "",	                   "");	I_SimpleProperty(osg::AnimationPath *, AnimationPath, 	                 __osg_AnimationPath_P1__getAnimationPath, 	                 __void__setAnimationPath__osg_AnimationPath_P1);	I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix, 	                 0, 	                 __void__setByInverseMatrix__C5_osg_Matrixd_R1);	I_SimpleProperty(const osg::Matrixd &, ByMatrix, 	                 0, 	                 __void__setByMatrix__C5_osg_Matrixd_R1);	I_SimpleProperty(osg::Matrixd, InverseMatrix, 	                 __osg_Matrixd__getInverseMatrix, 	                 0);	I_SimpleProperty(osg::Matrixd, Matrix, 	                 __osg_Matrixd__getMatrix, 	                 0);	I_SimpleProperty(bool, PrintOutTimingInfo, 	                 __bool__getPrintOutTimingInfo, 	                 __void__setPrintOutTimingInfo__bool);END_REFLECTOR

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -