📄 animationpathmanipulator.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/AnimationPath>#include <osg/ApplicationUsage>#include <osg/Matrixd>#include <osgGA/AnimationPathManipulator>#include <osgGA/GUIActionAdapter>#include <osgGA/GUIEventAdapter>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator) I_DeclaringFile("osgGA/AnimationPathManipulator"); I_BaseType(osgGA::MatrixManipulator); I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0, Properties::NON_EXPLICIT, ____AnimationPathManipulator__osg_AnimationPath_P1, "", ""); I_Constructor1(IN, const std::string &, filename, Properties::NON_EXPLICIT, ____AnimationPathManipulator__C5_std_string_R1, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTimingInfo, Properties::NON_VIRTUAL, __void__setPrintOutTimingInfo__bool, "", ""); I_Method0(bool, getPrintOutTimingInfo, Properties::NON_VIRTUAL, __bool__getPrintOutTimingInfo, "", ""); I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix, Properties::VIRTUAL, __void__setByMatrix__C5_osg_Matrixd_R1, "set the position of the matrix manipulator using a 4x4 Matrix. ", ""); I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix, Properties::VIRTUAL, __void__setByInverseMatrix__C5_osg_Matrixd_R1, "set the position of the matrix manipulator using a 4x4 Matrix. ", ""); I_Method0(osg::Matrixd, getMatrix, Properties::VIRTUAL, __osg_Matrixd__getMatrix, "get the position of the manipulator as 4x4 Matrix. ", ""); I_Method0(osg::Matrixd, getInverseMatrix, Properties::VIRTUAL, __osg_Matrixd__getInverseMatrix, "get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ", ""); I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath, Properties::NON_VIRTUAL, __void__setAnimationPath__osg_AnimationPath_P1, "", ""); I_Method0(osg::AnimationPath *, getAnimationPath, Properties::NON_VIRTUAL, __osg_AnimationPath_P1__getAnimationPath, "", ""); I_Method0(const osg::AnimationPath *, getAnimationPath, Properties::NON_VIRTUAL, __C5_osg_AnimationPath_P1__getAnimationPath, "", ""); I_Method0(bool, valid, Properties::NON_VIRTUAL, __bool__valid, "", ""); I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us, Properties::VIRTUAL, __void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, "Start/restart the manipulator. ", "FIXME: what does this actually mean? Provide examples. "); I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us, Properties::VIRTUAL, __void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, "Move the camera to the default position. ", "May be ignored by manipulators if home functionality is not appropriate. "); I_Method1(void, home, IN, double, currentTime, Properties::VIRTUAL, __void__home__double, "Move the camera to the default position. ", "This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. "); I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us, Properties::VIRTUAL, __bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, "Handle events, return true if handled, false otherwise. ", ""); I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage, Properties::VIRTUAL, __void__getUsage__osg_ApplicationUsage_R1, "Get the keyboard and mouse usage of this manipulator. ", ""); I_ProtectedMethod1(void, handleFrame, IN, double, time, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__handleFrame__double, "", ""); I_SimpleProperty(osg::AnimationPath *, AnimationPath, __osg_AnimationPath_P1__getAnimationPath, __void__setAnimationPath__osg_AnimationPath_P1); I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix, 0, __void__setByInverseMatrix__C5_osg_Matrixd_R1); I_SimpleProperty(const osg::Matrixd &, ByMatrix, 0, __void__setByMatrix__C5_osg_Matrixd_R1); I_SimpleProperty(osg::Matrixd, InverseMatrix, __osg_Matrixd__getInverseMatrix, 0); I_SimpleProperty(osg::Matrixd, Matrix, __osg_Matrixd__getMatrix, 0); I_SimpleProperty(bool, PrintOutTimingInfo, __bool__getPrintOutTimingInfo, __void__setPrintOutTimingInfo__bool);END_REFLECTOR
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