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📄 keyswitchmatrixmanipulator.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ApplicationUsage>#include <osg/Matrixd>#include <osg/Node>#include <osg/Vec3d>#include <osgGA/GUIActionAdapter>#include <osgGA/GUIEventAdapter>#include <osgGA/KeySwitchMatrixManipulator>#include <osgGA/MatrixManipulator>#include <osgUtil/SceneView>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::pair< std::string COMMA  osg::ref_ptr< osgGA::MatrixManipulator > >, osgGA::KeySwitchMatrixManipulator::NamedManipulator)TYPE_NAME_ALIAS(std::map< int COMMA  osgGA::KeySwitchMatrixManipulator::NamedManipulator >, osgGA::KeySwitchMatrixManipulator::KeyManipMap)BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)	I_DeclaringFile("osgGA/KeySwitchMatrixManipulator");	I_BaseType(osgGA::MatrixManipulator);	I_Constructor0(____KeySwitchMatrixManipulator,	               "",	               "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm,	          Properties::NON_VIRTUAL,	          __void__addMatrixManipulator__int__std_string__MatrixManipulator_P1,	          "Add a camera manipulator with an associated name, and a key to trigger the switch,. ",	          "");	I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::MatrixManipulator *, cm,	          Properties::NON_VIRTUAL,	          __void__addNumberedMatrixManipulator__MatrixManipulator_P1,	          "Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. ",	          "");	I_Method0(unsigned int, getNumMatrixManipulators,	          Properties::NON_VIRTUAL,	          __unsigned_int__getNumMatrixManipulators,	          "",	          "");	I_Method1(void, selectMatrixManipulator, IN, unsigned int, num,	          Properties::NON_VIRTUAL,	          __void__selectMatrixManipulator__unsigned_int,	          "",	          "");	I_Method0(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,	          Properties::NON_VIRTUAL,	          __KeyManipMap_R1__getKeyManipMap,	          "Get the complete list of manipulators attached to this keyswitch manipulator. ",	          "");	I_Method0(const osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,	          Properties::NON_VIRTUAL,	          __C5_KeyManipMap_R1__getKeyManipMap,	          "Get the const complete list of manipulators attached to this keyswitch manipulator. ",	          "");	I_Method0(osgGA::MatrixManipulator *, getCurrentMatrixManipulator,	          Properties::NON_VIRTUAL,	          __MatrixManipulator_P1__getCurrentMatrixManipulator,	          "Get the current active manipulators. ",	          "");	I_Method0(const osgGA::MatrixManipulator *, getCurrentMatrixManipulator,	          Properties::NON_VIRTUAL,	          __C5_MatrixManipulator_P1__getCurrentMatrixManipulator,	          "Get the const current active manipulators. ",	          "");	I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,	          Properties::NON_VIRTUAL,	          __MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,	          "Get manipulator assigned to a specified index. ",	          "");	I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,	          Properties::NON_VIRTUAL,	          __C5_MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,	          "Get const manipulator assigned to a specified index. ",	          "");	I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,	          Properties::NON_VIRTUAL,	          __MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,	          "Get manipulator assigned to a specified key. ",	          "");	I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,	          Properties::NON_VIRTUAL,	          __C5_MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,	          "Get const manipulator assigned to a specified key. ",	          "");	I_Method1(void, setMinimumDistance, IN, float, minimumDistance,	          Properties::VIRTUAL,	          __void__setMinimumDistance__float,	          "set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ",	          "");	I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb,	          Properties::VIRTUAL,	          __void__setCoordinateFrameCallback__CoordinateFrameCallback_P1,	          "set the coordinate frame which callback tells the manipulator which way is up, east and north. ",	          "");	I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,	          Properties::VIRTUAL,	          __void__setByMatrix__C5_osg_Matrixd_R1,	          "Set the position of the matrix manipulator using a 4x4 Matrix. ",	          "");	I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,	          Properties::VIRTUAL,	          __void__setByInverseMatrix__C5_osg_Matrixd_R1,	          "set the position of the matrix manipulator using a 4x4 Matrix. ",	          "");	I_Method0(osg::Matrixd, getMatrix,	          Properties::VIRTUAL,	          __osg_Matrixd__getMatrix,	          "get the position of the manipulator as 4x4 Matrix. ",	          "");	I_Method0(osg::Matrixd, getInverseMatrix,	          Properties::VIRTUAL,	          __osg_Matrixd__getInverseMatrix,	          "get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",	          "");	I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,	          Properties::VIRTUAL,	          __osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,	          "Get the FusionDistanceMode. ",	          "Used by SceneView for setting up stereo convergence. ");	I_Method0(float, getFusionDistanceValue,	          Properties::VIRTUAL,	          __float__getFusionDistanceValue,	          "Get the FusionDistanceValue. ",	          "Used by SceneView for setting up stereo convergence. ");	I_Method1(void, setNode, IN, osg::Node *, n,	          Properties::VIRTUAL,	          __void__setNode__osg_Node_P1,	          "Attach a node to the manipulator, automatically detaching any previously attached node. ",	          "setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");	I_Method0(const osg::Node *, getNode,	          Properties::VIRTUAL,	          __C5_osg_Node_P1__getNode,	          "Return const node if attached. ",	          "");	I_Method0(osg::Node *, getNode,	          Properties::VIRTUAL,	          __osg_Node_P1__getNode,	          "Return node if attached. ",	          "");	I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false,	                      Properties::VIRTUAL,	                      __void__setHomePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__bool,	                      "Manually set the home position, and set the automatic compute of home position. ",	                      "");	I_Method1(void, setAutoComputeHomePosition, IN, bool, flag,	          Properties::VIRTUAL,	          __void__setAutoComputeHomePosition__bool,	          "Set whether the automatic compute of the home position is enabled. ",	          "");	I_Method0(void, computeHomePosition,	          Properties::VIRTUAL,	          __void__computeHomePosition,	          "Compute the home position. ",	          "");	I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,	          Properties::VIRTUAL,	          __void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,	          "Move the camera to the default position. ",	          "May be ignored by manipulators if home functionality is not appropriate. ");	I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,	          Properties::VIRTUAL,	          __void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,	          "Start/restart the manipulator. ",	          "FIXME: what does this actually mean? Provide examples. ");	I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,	          Properties::VIRTUAL,	          __bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,	          "Handle events, return true if handled, false otherwise. ",	          "");	I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,	          Properties::VIRTUAL,	          __void__getUsage__osg_ApplicationUsage_R1,	          "Get the keyboard and mouse usage of this manipulator. ",	          "");	I_SimpleProperty(bool, AutoComputeHomePosition, 	                 0, 	                 __void__setAutoComputeHomePosition__bool);	I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix, 	                 0, 	                 __void__setByInverseMatrix__C5_osg_Matrixd_R1);	I_SimpleProperty(const osg::Matrixd &, ByMatrix, 	                 0, 	                 __void__setByMatrix__C5_osg_Matrixd_R1);	I_SimpleProperty(osgGA::MatrixManipulator::CoordinateFrameCallback *, CoordinateFrameCallback, 	                 0, 	                 __void__setCoordinateFrameCallback__CoordinateFrameCallback_P1);	I_SimpleProperty(osgGA::MatrixManipulator *, CurrentMatrixManipulator, 	                 __MatrixManipulator_P1__getCurrentMatrixManipulator, 	                 0);	I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode, 	                 __osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode, 	                 0);	I_SimpleProperty(float, FusionDistanceValue, 	                 __float__getFusionDistanceValue, 	                 0);	I_SimpleProperty(osg::Matrixd, InverseMatrix, 	                 __osg_Matrixd__getInverseMatrix, 	                 0);	I_SimpleProperty(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, KeyManipMap, 	                 __KeyManipMap_R1__getKeyManipMap, 	                 0);	I_SimpleProperty(osg::Matrixd, Matrix, 	                 __osg_Matrixd__getMatrix, 	                 0);	I_SimpleProperty(float, MinimumDistance, 	                 0, 	                 __void__setMinimumDistance__float);	I_SimpleProperty(osg::Node *, Node, 	                 __osg_Node_P1__getNode, 	                 __void__setNode__osg_Node_P1);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::MatrixManipulator >)	I_DeclaringFile("osg/ref_ptr");	I_Constructor0(____ref_ptr,	               "",	               "");	I_Constructor1(IN, osgGA::MatrixManipulator *, ptr,	               Properties::NON_EXPLICIT,	               ____ref_ptr__T_P1,	               "",	               "");	I_Constructor1(IN, const osg::ref_ptr< osgGA::MatrixManipulator > &, rp,	               Properties::NON_EXPLICIT,	               ____ref_ptr__C5_ref_ptr_R1,	               "",	               "");	I_Method0(osgGA::MatrixManipulator *, get,	          Properties::NON_VIRTUAL,	          __T_P1__get,	          "",	          "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_Method0(osgGA::MatrixManipulator *, release,	          Properties::NON_VIRTUAL,	          __T_P1__release,	          "",	          "");	I_Method1(void, swap, IN, osg::ref_ptr< osgGA::MatrixManipulator > &, rp,	          Properties::NON_VIRTUAL,	          __void__swap__ref_ptr_R1,	          "",	          "");	I_SimpleProperty(osgGA::MatrixManipulator *, , 	                 __T_P1__get, 	                 0);END_REFLECTORSTD_MAP_REFLECTOR(std::map< int COMMA  osgGA::KeySwitchMatrixManipulator::NamedManipulator >)STD_PAIR_REFLECTOR(std::pair< std::string COMMA  osg::ref_ptr< osgGA::MatrixManipulator > >)

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