📄 keyswitchmatrixmanipulator.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ApplicationUsage>#include <osg/Matrixd>#include <osg/Node>#include <osg/Vec3d>#include <osgGA/GUIActionAdapter>#include <osgGA/GUIEventAdapter>#include <osgGA/KeySwitchMatrixManipulator>#include <osgGA/MatrixManipulator>#include <osgUtil/SceneView>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >, osgGA::KeySwitchMatrixManipulator::NamedManipulator)TYPE_NAME_ALIAS(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >, osgGA::KeySwitchMatrixManipulator::KeyManipMap)BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator) I_DeclaringFile("osgGA/KeySwitchMatrixManipulator"); I_BaseType(osgGA::MatrixManipulator); I_Constructor0(____KeySwitchMatrixManipulator, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm, Properties::NON_VIRTUAL, __void__addMatrixManipulator__int__std_string__MatrixManipulator_P1, "Add a camera manipulator with an associated name, and a key to trigger the switch,. ", ""); I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::MatrixManipulator *, cm, Properties::NON_VIRTUAL, __void__addNumberedMatrixManipulator__MatrixManipulator_P1, "Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. ", ""); I_Method0(unsigned int, getNumMatrixManipulators, Properties::NON_VIRTUAL, __unsigned_int__getNumMatrixManipulators, "", ""); I_Method1(void, selectMatrixManipulator, IN, unsigned int, num, Properties::NON_VIRTUAL, __void__selectMatrixManipulator__unsigned_int, "", ""); I_Method0(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap, Properties::NON_VIRTUAL, __KeyManipMap_R1__getKeyManipMap, "Get the complete list of manipulators attached to this keyswitch manipulator. ", ""); I_Method0(const osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap, Properties::NON_VIRTUAL, __C5_KeyManipMap_R1__getKeyManipMap, "Get the const complete list of manipulators attached to this keyswitch manipulator. ", ""); I_Method0(osgGA::MatrixManipulator *, getCurrentMatrixManipulator, Properties::NON_VIRTUAL, __MatrixManipulator_P1__getCurrentMatrixManipulator, "Get the current active manipulators. ", ""); I_Method0(const osgGA::MatrixManipulator *, getCurrentMatrixManipulator, Properties::NON_VIRTUAL, __C5_MatrixManipulator_P1__getCurrentMatrixManipulator, "Get the const current active manipulators. ", ""); I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key, Properties::NON_VIRTUAL, __MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int, "Get manipulator assigned to a specified index. ", ""); I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key, Properties::NON_VIRTUAL, __C5_MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int, "Get const manipulator assigned to a specified index. ", ""); I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key, Properties::NON_VIRTUAL, __MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int, "Get manipulator assigned to a specified key. ", ""); I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key, Properties::NON_VIRTUAL, __C5_MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int, "Get const manipulator assigned to a specified key. ", ""); I_Method1(void, setMinimumDistance, IN, float, minimumDistance, Properties::VIRTUAL, __void__setMinimumDistance__float, "set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ", ""); I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb, Properties::VIRTUAL, __void__setCoordinateFrameCallback__CoordinateFrameCallback_P1, "set the coordinate frame which callback tells the manipulator which way is up, east and north. ", ""); I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix, Properties::VIRTUAL, __void__setByMatrix__C5_osg_Matrixd_R1, "Set the position of the matrix manipulator using a 4x4 Matrix. ", ""); I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix, Properties::VIRTUAL, __void__setByInverseMatrix__C5_osg_Matrixd_R1, "set the position of the matrix manipulator using a 4x4 Matrix. ", ""); I_Method0(osg::Matrixd, getMatrix, Properties::VIRTUAL, __osg_Matrixd__getMatrix, "get the position of the manipulator as 4x4 Matrix. ", ""); I_Method0(osg::Matrixd, getInverseMatrix, Properties::VIRTUAL, __osg_Matrixd__getInverseMatrix, "get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ", ""); I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode, Properties::VIRTUAL, __osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode, "Get the FusionDistanceMode. ", "Used by SceneView for setting up stereo convergence. "); I_Method0(float, getFusionDistanceValue, Properties::VIRTUAL, __float__getFusionDistanceValue, "Get the FusionDistanceValue. ", "Used by SceneView for setting up stereo convergence. "); I_Method1(void, setNode, IN, osg::Node *, n, Properties::VIRTUAL, __void__setNode__osg_Node_P1, "Attach a node to the manipulator, automatically detaching any previously attached node. ", "setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. "); I_Method0(const osg::Node *, getNode, Properties::VIRTUAL, __C5_osg_Node_P1__getNode, "Return const node if attached. ", ""); I_Method0(osg::Node *, getNode, Properties::VIRTUAL, __osg_Node_P1__getNode, "Return node if attached. ", ""); I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false, Properties::VIRTUAL, __void__setHomePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__bool, "Manually set the home position, and set the automatic compute of home position. ", ""); I_Method1(void, setAutoComputeHomePosition, IN, bool, flag, Properties::VIRTUAL, __void__setAutoComputeHomePosition__bool, "Set whether the automatic compute of the home position is enabled. ", ""); I_Method0(void, computeHomePosition, Properties::VIRTUAL, __void__computeHomePosition, "Compute the home position. ", ""); I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa, Properties::VIRTUAL, __void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, "Move the camera to the default position. ", "May be ignored by manipulators if home functionality is not appropriate. "); I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa, Properties::VIRTUAL, __void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, "Start/restart the manipulator. ", "FIXME: what does this actually mean? Provide examples. "); I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us, Properties::VIRTUAL, __bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, "Handle events, return true if handled, false otherwise. ", ""); I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage, Properties::VIRTUAL, __void__getUsage__osg_ApplicationUsage_R1, "Get the keyboard and mouse usage of this manipulator. ", ""); I_SimpleProperty(bool, AutoComputeHomePosition, 0, __void__setAutoComputeHomePosition__bool); I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix, 0, __void__setByInverseMatrix__C5_osg_Matrixd_R1); I_SimpleProperty(const osg::Matrixd &, ByMatrix, 0, __void__setByMatrix__C5_osg_Matrixd_R1); I_SimpleProperty(osgGA::MatrixManipulator::CoordinateFrameCallback *, CoordinateFrameCallback, 0, __void__setCoordinateFrameCallback__CoordinateFrameCallback_P1); I_SimpleProperty(osgGA::MatrixManipulator *, CurrentMatrixManipulator, __MatrixManipulator_P1__getCurrentMatrixManipulator, 0); I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode, __osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode, 0); I_SimpleProperty(float, FusionDistanceValue, __float__getFusionDistanceValue, 0); I_SimpleProperty(osg::Matrixd, InverseMatrix, __osg_Matrixd__getInverseMatrix, 0); I_SimpleProperty(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, KeyManipMap, __KeyManipMap_R1__getKeyManipMap, 0); I_SimpleProperty(osg::Matrixd, Matrix, __osg_Matrixd__getMatrix, 0); I_SimpleProperty(float, MinimumDistance, 0, __void__setMinimumDistance__float); I_SimpleProperty(osg::Node *, Node, __osg_Node_P1__getNode, __void__setNode__osg_Node_P1);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::MatrixManipulator >) I_DeclaringFile("osg/ref_ptr"); I_Constructor0(____ref_ptr, "", ""); I_Constructor1(IN, osgGA::MatrixManipulator *, ptr, Properties::NON_EXPLICIT, ____ref_ptr__T_P1, "", ""); I_Constructor1(IN, const osg::ref_ptr< osgGA::MatrixManipulator > &, rp, Properties::NON_EXPLICIT, ____ref_ptr__C5_ref_ptr_R1, "", ""); I_Method0(osgGA::MatrixManipulator *, get, Properties::NON_VIRTUAL, __T_P1__get, "", ""); I_Method0(bool, valid, Properties::NON_VIRTUAL, __bool__valid, "", ""); I_Method0(osgGA::MatrixManipulator *, release, Properties::NON_VIRTUAL, __T_P1__release, "", ""); I_Method1(void, swap, IN, osg::ref_ptr< osgGA::MatrixManipulator > &, rp, Properties::NON_VIRTUAL, __void__swap__ref_ptr_R1, "", ""); I_SimpleProperty(osgGA::MatrixManipulator *, , __T_P1__get, 0);END_REFLECTORSTD_MAP_REFLECTOR(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >)STD_PAIR_REFLECTOR(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >)
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