eventvisitor.cpp

来自「最新osg包」· C++ 代码 · 共 184 行

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Billboard>#include <osg/Geode>#include <osg/Group>#include <osg/LOD>#include <osg/LightSource>#include <osg/Node>#include <osg/OccluderNode>#include <osg/Projection>#include <osg/Switch>#include <osg/Transform>#include <osgGA/EventQueue>#include <osgGA/EventVisitor>#include <osgGA/GUIActionAdapter>#include <osgGA/GUIEventAdapter>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventAdapter > >, osgGA::EventVisitor::EventList)BEGIN_OBJECT_REFLECTOR(osgGA::EventVisitor)	I_DeclaringFile("osgGA/EventVisitor");	I_BaseType(osg::NodeVisitor);	I_Constructor0(____EventVisitor,	               "",	               "");	I_Method1(void, setActionAdapter, IN, osgGA::GUIActionAdapter *, actionAdapter,	          Properties::NON_VIRTUAL,	          __void__setActionAdapter__osgGA_GUIActionAdapter_P1,	          "",	          "");	I_Method0(osgGA::GUIActionAdapter *, getActionAdapter,	          Properties::NON_VIRTUAL,	          __osgGA_GUIActionAdapter_P1__getActionAdapter,	          "",	          "");	I_Method0(const osgGA::GUIActionAdapter *, getActionAdapter,	          Properties::NON_VIRTUAL,	          __C5_osgGA_GUIActionAdapter_P1__getActionAdapter,	          "",	          "");	I_Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event,	          Properties::NON_VIRTUAL,	          __void__addEvent__GUIEventAdapter_P1,	          "",	          "");	I_Method1(void, removeEvent, IN, osgGA::GUIEventAdapter *, event,	          Properties::NON_VIRTUAL,	          __void__removeEvent__GUIEventAdapter_P1,	          "",	          "");	I_Method1(void, setEventHandled, IN, bool, handled,	          Properties::NON_VIRTUAL,	          __void__setEventHandled__bool,	          "",	          "");	I_Method0(bool, getEventHandled,	          Properties::NON_VIRTUAL,	          __bool__getEventHandled,	          "",	          "");	I_Method1(void, setEvents, IN, const osgGA::EventQueue::Events &, events,	          Properties::NON_VIRTUAL,	          __void__setEvents__C5_EventQueue_Events_R1,	          "",	          "");	I_Method0(osgGA::EventQueue::Events &, getEvents,	          Properties::NON_VIRTUAL,	          __EventQueue_Events_R1__getEvents,	          "",	          "");	I_Method0(const osgGA::EventQueue::Events &, getEvents,	          Properties::NON_VIRTUAL,	          __C5_EventQueue_Events_R1__getEvents,	          "",	          "");	I_Method0(void, reset,	          Properties::VIRTUAL,	          __void__reset,	          "Method to call to reset visitor. ",	          "Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");	I_Method1(void, apply, IN, osg::Node &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Node_R1,	          "During traversal each type of node calls its callbacks and its children traversed. ",	          "");	I_Method1(void, apply, IN, osg::Geode &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Geode_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Billboard &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Billboard_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::LightSource &, node,	          Properties::VIRTUAL,	          __void__apply__osg_LightSource_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Group &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Group_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Transform &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Transform_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Projection &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Projection_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Switch &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Switch_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::LOD &, node,	          Properties::VIRTUAL,	          __void__apply__osg_LOD_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::OccluderNode &, node,	          Properties::VIRTUAL,	          __void__apply__osg_OccluderNode_R1,	          "",	          "");	I_ProtectedMethod1(void, handle_callbacks, IN, osg::StateSet *, stateset,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__handle_callbacks__osg_StateSet_P1,	                   "",	                   "");	I_ProtectedMethod1(void, handle_callbacks_and_traverse, IN, osg::Node &, node,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__handle_callbacks_and_traverse__osg_Node_R1,	                   "",	                   "");	I_ProtectedMethod1(void, handle_geode_callbacks, IN, osg::Geode &, node,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__handle_geode_callbacks__osg_Geode_R1,	                   "",	                   "");	I_ProtectedMethod1(void, traverseGeode, IN, osg::Geode &, geode,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__traverseGeode__osg_Geode_R1,	                   "",	                   "");	I_SimpleProperty(osgGA::GUIActionAdapter *, ActionAdapter, 	                 __osgGA_GUIActionAdapter_P1__getActionAdapter, 	                 __void__setActionAdapter__osgGA_GUIActionAdapter_P1);	I_SimpleProperty(bool, EventHandled, 	                 __bool__getEventHandled, 	                 __void__setEventHandled__bool);	I_SimpleProperty(const osgGA::EventQueue::Events &, Events, 	                 __C5_EventQueue_Events_R1__getEvents, 	                 __void__setEvents__C5_EventQueue_Events_R1);END_REFLECTOR

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