eventvisitor.cpp
来自「最新osg包」· C++ 代码 · 共 184 行
CPP
184 行
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Billboard>#include <osg/Geode>#include <osg/Group>#include <osg/LOD>#include <osg/LightSource>#include <osg/Node>#include <osg/OccluderNode>#include <osg/Projection>#include <osg/Switch>#include <osg/Transform>#include <osgGA/EventQueue>#include <osgGA/EventVisitor>#include <osgGA/GUIActionAdapter>#include <osgGA/GUIEventAdapter>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventAdapter > >, osgGA::EventVisitor::EventList)BEGIN_OBJECT_REFLECTOR(osgGA::EventVisitor) I_DeclaringFile("osgGA/EventVisitor"); I_BaseType(osg::NodeVisitor); I_Constructor0(____EventVisitor, "", ""); I_Method1(void, setActionAdapter, IN, osgGA::GUIActionAdapter *, actionAdapter, Properties::NON_VIRTUAL, __void__setActionAdapter__osgGA_GUIActionAdapter_P1, "", ""); I_Method0(osgGA::GUIActionAdapter *, getActionAdapter, Properties::NON_VIRTUAL, __osgGA_GUIActionAdapter_P1__getActionAdapter, "", ""); I_Method0(const osgGA::GUIActionAdapter *, getActionAdapter, Properties::NON_VIRTUAL, __C5_osgGA_GUIActionAdapter_P1__getActionAdapter, "", ""); I_Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event, Properties::NON_VIRTUAL, __void__addEvent__GUIEventAdapter_P1, "", ""); I_Method1(void, removeEvent, IN, osgGA::GUIEventAdapter *, event, Properties::NON_VIRTUAL, __void__removeEvent__GUIEventAdapter_P1, "", ""); I_Method1(void, setEventHandled, IN, bool, handled, Properties::NON_VIRTUAL, __void__setEventHandled__bool, "", ""); I_Method0(bool, getEventHandled, Properties::NON_VIRTUAL, __bool__getEventHandled, "", ""); I_Method1(void, setEvents, IN, const osgGA::EventQueue::Events &, events, Properties::NON_VIRTUAL, __void__setEvents__C5_EventQueue_Events_R1, "", ""); I_Method0(osgGA::EventQueue::Events &, getEvents, Properties::NON_VIRTUAL, __EventQueue_Events_R1__getEvents, "", ""); I_Method0(const osgGA::EventQueue::Events &, getEvents, Properties::NON_VIRTUAL, __C5_EventQueue_Events_R1__getEvents, "", ""); I_Method0(void, reset, Properties::VIRTUAL, __void__reset, "Method to call to reset visitor. ", "Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. "); I_Method1(void, apply, IN, osg::Node &, node, Properties::VIRTUAL, __void__apply__osg_Node_R1, "During traversal each type of node calls its callbacks and its children traversed. ", ""); I_Method1(void, apply, IN, osg::Geode &, node, Properties::VIRTUAL, __void__apply__osg_Geode_R1, "", ""); I_Method1(void, apply, IN, osg::Billboard &, node, Properties::VIRTUAL, __void__apply__osg_Billboard_R1, "", ""); I_Method1(void, apply, IN, osg::LightSource &, node, Properties::VIRTUAL, __void__apply__osg_LightSource_R1, "", ""); I_Method1(void, apply, IN, osg::Group &, node, Properties::VIRTUAL, __void__apply__osg_Group_R1, "", ""); I_Method1(void, apply, IN, osg::Transform &, node, Properties::VIRTUAL, __void__apply__osg_Transform_R1, "", ""); I_Method1(void, apply, IN, osg::Projection &, node, Properties::VIRTUAL, __void__apply__osg_Projection_R1, "", ""); I_Method1(void, apply, IN, osg::Switch &, node, Properties::VIRTUAL, __void__apply__osg_Switch_R1, "", ""); I_Method1(void, apply, IN, osg::LOD &, node, Properties::VIRTUAL, __void__apply__osg_LOD_R1, "", ""); I_Method1(void, apply, IN, osg::OccluderNode &, node, Properties::VIRTUAL, __void__apply__osg_OccluderNode_R1, "", ""); I_ProtectedMethod1(void, handle_callbacks, IN, osg::StateSet *, stateset, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__handle_callbacks__osg_StateSet_P1, "", ""); I_ProtectedMethod1(void, handle_callbacks_and_traverse, IN, osg::Node &, node, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__handle_callbacks_and_traverse__osg_Node_R1, "", ""); I_ProtectedMethod1(void, handle_geode_callbacks, IN, osg::Geode &, node, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__handle_geode_callbacks__osg_Geode_R1, "", ""); I_ProtectedMethod1(void, traverseGeode, IN, osg::Geode &, geode, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__traverseGeode__osg_Geode_R1, "", ""); I_SimpleProperty(osgGA::GUIActionAdapter *, ActionAdapter, __osgGA_GUIActionAdapter_P1__getActionAdapter, __void__setActionAdapter__osgGA_GUIActionAdapter_P1); I_SimpleProperty(bool, EventHandled, __bool__getEventHandled, __void__setEventHandled__bool); I_SimpleProperty(const osgGA::EventQueue::Events &, Events, __C5_EventQueue_Events_R1__getEvents, __void__setEvents__C5_EventQueue_Events_R1);END_REFLECTOR
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